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About theschap

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    Thumb Citizen

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  • Interests
    Games, Game Dev, Running, Biking, Beer
  • Occupation
    GUI Designer / Freelancer
  • Favorite Games
    Dark Souls, Deus Ex, Thief, Spelunky

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  1. I can't wait to check this out. I was brainstorming a WarioWare type thing for this jam, but scared myself out of it. It sounds great!
  2. [Dev Log] Esophagus Sarcophagus

    I've made some headway on the art. I think it's time to go back and polish the gameplay now. Thanks for the comments everyone. I'm happy to see it's eliciting some gross and eww.
  3. [Dev Log] Esophagus Sarcophagus

    I must admit getting 2 players into this was scaring the sarcophagi out of me as it's the first time I've done synchronous multi-player but it went in pretty well. I was surprised things worked inside the loadout manager as well as they did as I'm saving the data for both players in the same list<>. I'm now thinking of doing 2 modes. Very likely not by the end of the jam, but sometime. The more theme appropriate mode is where you are trying to destroy yourself with elemental obstacles (which is a bit light right now). The other would be a more classic destroy your enemy type thing. I may have to start focusing on the art and structure surrounding this soon. I will likely start fleshing out the environmental stuff now that I have 2 players working.
  4. [Released] They Came Through the Floor

    Nice mech designs. I look forward to seeing their powers.
  5. [Dev Log] In The Shade of the Puffin

    Welcome to the jam! I too love me some puffin.
  6. [Released] The Fresno Experiment - again

    Well done, very effective at setting the tone.
  7. [Released] A Thousand Dormant Machines

    Ooo how about the Mario Maker Cat Paw cursor? I'm watching you floating window...
  8. [Dev Log] Super Expert Pro: The Fable of Love

    Custom tools are always cool to me. Also this sounds hilarious.
  9. [Dev Log] Esophagus Sarcophagus

    Here is an early concept of the blocks builder. Before the game starts the players will have a required number of blocks they have to use, and they can lay them out in anyway they please. They will then go into the esophagus where they must shoot digestion acid balls to bounce them around the level, and they then let them hit them to essentially digest their blocks and themselves.
  10. [Released] The Convergence Compulsion

    Damn that looks cool.
  11. [Dev Log] Esophagus Sarcophagus

    Here are some early drawing of the blocks. Hopefully I found "medieval gross".
  12. Rollin' With The Pope

    This is a crusade I can understand!
  13. [Dev Log] Power Wizard 3d: A 3d Story

    3D in GM2!? This is madness.
  14. [Released] Meet the Kerfluffles

    This is already has so much charm. Great animations.
  15. [RELEASED] Tactical Gamer Chair

    Gamers in race car like gaming chairs collecting Mt. Dew reminds me of a time when we had all sorts of branded video games and it sounds great. Sorry I can't help with the physics in UE4. I hope you get it figured out.