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About theschap

  • Rank
    Thumb Citizen

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  • Interests
    Games, Game Dev, Running, Biking, Beer
  • Occupation
    GUI Designer / Freelancer
  • Favorite Games
    Dark Souls, Deus Ex, Thief, Spelunky

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  1. [Dev Log] Rosie Learns To Interact With Humans

    What a great gift! I haven't messed with Construct before so I'm interested in seeing your process.
  2. Barbie's Trashed Dreamhouse

    Hey all! With the new endorsements theme I have decided to go with Jake's endorsement of the Barbie Trashes Her Dreamhouse gallery by artist Carrie M. Becker. It's really an incredible group of exhibits and I urge you to check it out. As far as a game goes, I have decided to do a first person exploration type game where you roam around Barbie's Dreamhouse and navigate the hordes of trash. I want to try to capture the clutter, and claustrophobia of a real Barbie horde of junk. With the time allotted I have decided to keep it in it's clean plastic mint as unwrapping and texturing all that stuff would be tough. I would like to add some physics to the whole thing as well, but we will see how that plays out. Hopefully in hilarious and dramatic failure. I am away all weekend so I have been working on the dreamhouse over the last few nights. Here is where I'm at so far. Good luck to everyone this weekend, and I'll see you later!
  3. I can't wait to check this out. I was brainstorming a WarioWare type thing for this jam, but scared myself out of it. It sounds great!
  4. [Dev Log] Esophagus Sarcophagus

    I've made some headway on the art. I think it's time to go back and polish the gameplay now. Thanks for the comments everyone. I'm happy to see it's eliciting some gross and eww.
  5. [Dev Log] Esophagus Sarcophagus

    I must admit getting 2 players into this was scaring the sarcophagi out of me as it's the first time I've done synchronous multi-player but it went in pretty well. I was surprised things worked inside the loadout manager as well as they did as I'm saving the data for both players in the same list<>. I'm now thinking of doing 2 modes. Very likely not by the end of the jam, but sometime. The more theme appropriate mode is where you are trying to destroy yourself with elemental obstacles (which is a bit light right now). The other would be a more classic destroy your enemy type thing. I may have to start focusing on the art and structure surrounding this soon. I will likely start fleshing out the environmental stuff now that I have 2 players working.
  6. [Released] They Came Through the Floor

    Nice mech designs. I look forward to seeing their powers.
  7. [Dev Log] In The Shade of the Puffin

    Welcome to the jam! I too love me some puffin.
  8. Well done, very effective at setting the tone.
  9. [Released] A Thousand Dormant Machines

    Ooo how about the Mario Maker Cat Paw cursor? I'm watching you floating window...
  10. Custom tools are always cool to me. Also this sounds hilarious.
  11. [Dev Log] Esophagus Sarcophagus

    Here is an early concept of the blocks builder. Before the game starts the players will have a required number of blocks they have to use, and they can lay them out in anyway they please. They will then go into the esophagus where they must shoot digestion acid balls to bounce them around the level, and they then let them hit them to essentially digest their blocks and themselves.
  12. [Released] The Convergence Compulsion

    Damn that looks cool.
  13. [Dev Log] Esophagus Sarcophagus

    Here are some early drawing of the blocks. Hopefully I found "medieval gross".
  14. Rollin' With The Pope

    This is a crusade I can understand!
  15. [Dev Log] Power Wizard 3d: A 3d Story

    3D in GM2!? This is madness.