vimes Posted March 9, 2011 Oh, I really like the background story; I hope it's properly used in the campaign... I'm actually surprised because their two core characters don't seem to really lend themselves to the manly-manly-MANLY satirical angle : a disabled scientist corrupting its wish to bring the world to him and a scientist who help the disabled; that's pretty rich stuff on its own, isn't it ? Share this post Link to post Share on other sites
David Posted March 9, 2011 You're turning into Kingz, Patters. Personal attacks can fuck off. Share this post Link to post Share on other sites
ThunderPeel2001 Posted March 9, 2011 Personal attacks can fuck off. Share this post Link to post Share on other sites
MrHoatzin Posted March 9, 2011 Of course, that was a personal attack at Patters. It is normal, natural even, for "Kingz" to be used acrimoniously, 'cause, you know, fuck that guy. Share this post Link to post Share on other sites
ThunderPeel2001 Posted March 9, 2011 Of course, that was a personal attack at Patters. It is normal, natural even, for "Kingz" to be used acrimoniously, 'cause, you know, fuck that guy. Well, you have been pretty abusive lately. You've even acknowledged it, too; Complaining that those who were offended were taking you too seriously... It's not what I would normally associate with you, however. It was a playful way of pointing out that Patters was being abusive. Share this post Link to post Share on other sites
Snooglebum Posted March 9, 2011 *singing* Angrrrryyyyy thuuuuuuuuuuuuuummmmbbbssssss. Share this post Link to post Share on other sites
Sno Posted May 30, 2011 http://www.giantbomb.com/quick-look-ex-trenched/17-4162/ Guys, guys, guys... I really want to play this. Really, really badly. Share this post Link to post Share on other sites
twmac Posted May 30, 2011 Sold; am really looking forward to this game now. There really is too much stuff coming out in the next 2 months that I want to buy. Share this post Link to post Share on other sites
Erkki Posted May 30, 2011 http://www.giantbomb.com/quick-look-ex-trenched/17-4162/ Yawn... 15 minutes in and they're still in the trench customization menu and talking about how things are assigned to controls. Show me the damn gameplay! [edit]gameplay starts at around 25 minutes, for my fellow time-challenged thumbs. Share this post Link to post Share on other sites
Sno Posted May 30, 2011 Yawn... 15 minutes in and they're still in the trench customization menu and talking about how things are assigned to controls. I found that all to be the most interesting stuff in the video, i guess you have to be a fan of mech games, heh. Share this post Link to post Share on other sites
Erkki Posted May 30, 2011 I found that all to be the most interesting stuff in the video, i guess you have to be a fan of mech games, heh. Yeah, I guess because I never was. Share this post Link to post Share on other sites
twmac Posted May 30, 2011 Yeah, I am glad that they showed the customisation sections. That was really important to me as a mech fan, explaining the balancing between the different chassis was a good way to tick the box for the mech shooter fans. So, sorry Erkki, this guy was preaching to the 'converted'. Share this post Link to post Share on other sites
Sno Posted May 31, 2011 I really like what i saw. It seems like they're giving you a lot of interesting options to play with, and while none of it looks especially involved, it's probably the right level of depth for this game. Share this post Link to post Share on other sites
Justin Leego Posted June 21, 2011 A more accurate title for this game would be "Trenched: DoubleFine's Ode to Big Dog". Share this post Link to post Share on other sites
Raff Posted June 22, 2011 Delayed in Europe. Day ruined. Share this post Link to post Share on other sites
Gwardinen Posted June 22, 2011 Delayed in Europe. Day ruined. I was just coming in to ask if anyone knew if it wasn't on XBLA in EU for a specific reason. Is it actually delayed or has it just not shown up yet? Share this post Link to post Share on other sites
Raff Posted June 22, 2011 It's fo' real. http://www.eurogamer.net/articles/2011-06-22-trenched-delayed-in-europe Share this post Link to post Share on other sites
Gwardinen Posted June 22, 2011 I'm seriously considering buying it with some of the money I don't have once it finally hits Europe. Do we have a Trenched posse ready for some multiplayer at all? Share this post Link to post Share on other sites
Sno Posted June 23, 2011 (edited) I've been playing this co-op with some friends, it is amazing. Instantly one of my XBLA favorites. Worried it'll be short though, blew through five of the missions really quickly. If it ends prematurely, i'm hoping there's at least hard-mode remixes of the levels or something. After a few hours, my build is a heavy chassis with armored tripod legs, a cluster-munitions artillery cannon, a rotary automatic shotgun, and a giant two-slot flak cannon. My emplacement summons are less impressive, just average shotguns and field repair stations. (They cost me more to summon because of the heavy chassis too.) I'm basically tanking, letting other people run around worrying about managing the turrets. Love the lobby system, being able to walk up to and inspect a buddy's Trench. Lots of dumb laughter watching people run around saluting eachother. (With analogue trigger control!) The player model is so stoic and lifeless, standing completely motionless while his right arm flails around wildly, it's the kind of bad that ends up being hysterical. Edited June 23, 2011 by Sno Share this post Link to post Share on other sites
Squid Division Posted June 23, 2011 I like it a lot, but it is not easy. I've been playing coop and not any singleplayer - does it scale depending on how many players there are? It's a competent enough mech game that I wish it was more than just tower defense. Share this post Link to post Share on other sites
Sno Posted June 23, 2011 I like it a lot, but it is not easy. I've been playing coop and not any singleplayer - does it scale depending on how many players there are? Not easy? How so? How far in did you get? As for difficulty scaling, the way i understand it is that it scales by how much scrap it gives you, so more players = less scrap for turrets. It's a competent enough mech game that I wish it was more than just tower defense. What do you mean, exactly? Just objective/survival missions without the defense aspect, or some kind of competitive element? Share this post Link to post Share on other sites
Squid Division Posted June 23, 2011 Not easy? How so? How far in did you get? Well it's not hard - we've gotten at least a silver on the four or five missions we've done so far. It's about the perfect difficulty for the challenge for sense of accomplishment, I just expected more easy, get-you-used to the mechanics games. And you can't really sail through any of the missions either. What do you mean, exactly? Just objective/survival missions without the defense aspect, or some kind of competitive element? Yes and yes. Upping the damage/lowering the health for the trenches would probably provide a fairly fun competitive deathmatch mode. It's arbitrary and tangential, but I think it's more a credit to the way they've made mechs in the Brutal Engine. Plus it'd probably ensure that I keep playing the game for a long, long time. Share this post Link to post Share on other sites
Karimi Posted June 23, 2011 A more accurate title for this game would be "Trenched: DoubleFine's Ode to Big Dog". I love this reference Share this post Link to post Share on other sites
Sno Posted June 23, 2011 Upping the damage/lowering the health for the trenches would probably provide a fairly fun competitive deathmatch mode. It's arbitrary and tangential, but I think it's more a credit to the way they've made mechs in the Brutal Engine. Plus it'd probably ensure that I keep playing the game for a long, long time. Definitely can't agree with that, I don't think these gameplay mechanics and this balancing would make for a very good competitive game. I would rather have some kind of endless mode or something to cap off the experience. Anyways, the game is apparently fifteen levels, and i made it through the first 10 in about five hours. (A lot of that time was spent trying to engineer lewd gestures with the analogue salutes.) Not at all awful for a fifteen dollar game, but the escalating equipment progression takes all the challenge out of the earlier stages if you go back to replay them, which is a bummer. Had some small technical problems with the game, started hitching up every couple of seconds after a few hours, had to quit out to resolve it. Share this post Link to post Share on other sites
ThunderPeel2001 Posted June 30, 2011 So... What's the verdict chaps? The best DoubleFine game since Psychonauts? Or is it on the same levels as Costume Quest and Stacked? Share this post Link to post Share on other sites