Wubbles Posted September 20, 2010 (edited) http://www.bethblog.com/podcast/ So far, the podcast's episodes (of which there are two) consist mostly of interviews with Bethesda's developers. There isn't much Thumbsly banter, but the interviews are interesting anyway. Edited September 29, 2010 by Wubbles Share this post Link to post Share on other sites
Roderick Posted September 20, 2010 Man, it's great I really like how Nick's handling this. Those interviews are surprisingly candid and not 'corporate patter' at all, which you might have expected of an official company podcast. Share this post Link to post Share on other sites
elmuerte Posted September 20, 2010 So BethSoft stole Nick from us to make their own podcast? Those bastards. Share this post Link to post Share on other sites
Roderick Posted September 20, 2010 Congrats Nick, is what I meant to write Share this post Link to post Share on other sites
tm_drummer Posted September 20, 2010 (edited) Yeah, I listened to the first episode when it came out and I really liked it. Not exactly Thumbish but really good. Maybe just a little bit short. Definitely gonna keep listening to their casts. Also, I love how the "And I'm Nick Breckon" continues to live on without the.........urgh....hmpff...Congrats Nick. By the way, "Stealth Frag" from Quake 2 at 14:05 was a nice touch. My favorite from the soundtrack. Edited September 20, 2010 by tm_drummer Share this post Link to post Share on other sites
vimes Posted September 20, 2010 I don't think that Nick should be allowed to use " ... and I'm Nick Breckon!" in other podcasts. No with that tone, with those inflexions or this accents. That belongs to us now! Otherwise, the podcast is very good - the one with the Arkane team is great - even though I'm not a fan of the ambient music and the sometimes awkward trailer-like voice over " ... and they didn't know ... they had just created ... a phenomenon (cue Doom 2 music or something)". Share this post Link to post Share on other sites
Sully907 Posted September 20, 2010 Well seeing how community manager sure seems to be the hot job for people moving over from game's writing, I'm sure it's only a matter of time before we see Chris Remo co hosting Irrational games with Shaun Elliot Share this post Link to post Share on other sites
Erkki Posted September 20, 2010 Maybe they will do The Irrational Soft Beth Thumbtale podcast. Share this post Link to post Share on other sites
Forbin Posted September 20, 2010 Shawn Elliott already does an irrational podcast. It'd be cool if Chris helped with that. Share this post Link to post Share on other sites
Kolzig Posted September 21, 2010 Irrational is doing the business interviews in addition to the Irrational Behaviour. They should let Chris interview Nick, Hot Scoops, Video Games and Famous in the business interviews part! Share this post Link to post Share on other sites
dpp Posted September 21, 2010 They may have blew their wad in the first episode with Tim Willits and Todd Howard... I'm waiting for an interview with the great John Carmack now! Share this post Link to post Share on other sites
Roderick Posted September 21, 2010 What's all this heresy with id Software content? Give us that 4-hour long Morrowind retrospective! Share this post Link to post Share on other sites
thl Posted September 21, 2010 ... 4-hour long Morrowind retrospective! yes, please. Share this post Link to post Share on other sites
Erkki Posted September 21, 2010 yes, please. thirded! Share this post Link to post Share on other sites
Forbin Posted September 21, 2010 I want to hear Carmack go off on a tangent about tangents. Share this post Link to post Share on other sites
Nick Breckon Posted September 26, 2010 Thanks very much for the feedback dudes. I actually have been reluctant to promote it because I'm not sure it's as good as it could be yet. At the very least, I feel like Irrational's stuff is setting a very high bar. That said, I do almost all of the production work on my own, so I'm at least somewhat happy that it's not a giant disaster. Rather than plot it out and wait for quality, we're going to try to keep a semi-regular schedule and just motor ahead. More BGS-centric content is next on the list following the New Vegas launch. And yeah, crossover sessions with Irrational would also be rad. They already stole Todd Howard for their show, so it only makes sense. Share this post Link to post Share on other sites
twmac Posted September 27, 2010 hey Nick, agreed on going for consistent content. I can't remember where I read it but the most important thing with a lot of this stuff is to stick to a schedule. If it is going to take you several weeks to release an hour long piece, instead release 15-20 minutes of content on a weekly basis. But I am sure you already know that. Share this post Link to post Share on other sites
Roderick Posted September 27, 2010 Can we PLEASE change the topic title to the proper name of the podcast: Nick Breckon featuring the Bethesda podcast? Share this post Link to post Share on other sites
Salacious Snake Posted September 27, 2010 It was fun hearing about the birth of Quakecon. The sense of community that grew up around Quake was crazy. Share this post Link to post Share on other sites
Erkki Posted September 27, 2010 I just listened to the second episode. Interesting stuff. And makes me want to go back and play Ultima Underworld. Share this post Link to post Share on other sites
Hero Protagonist Posted September 29, 2010 What's all this heresy with id Software content? Give us that 4-hour long Morrowind retrospective! That would be rather difficult, since a lot of the Designers of Morrowind have moved on. Realistically speaking, none of the designers of that era are still with Bethesda. Todd Howard, Todd Vaughn, Bruce Nesmith, and Kurt Kuhlmann are still around but I believe that, with the exception of Mr. Howard, the latter 3 had little to do with Morrowind. A lot of the designers of Morrowind left after Morrowind, and most of the remaining designers left after Oblivion. You could certainly talk to some of the programmers and artists, and I'm sure Todd, Pete, and Ashley would have a lot of interesting things to say about the project... but it wouldn't be the same. Share this post Link to post Share on other sites
Erkki Posted September 29, 2010 That would be rather difficult, since a lot of the Designers of Morrowind have moved on. Realistically speaking, none of the designers of that era are still with Bethesda. Todd Howard, Todd Vaughn, Bruce Nesmith, and Kurt Kuhlmann are still around but I believe that, with the exception of Mr. Howard, the latter 3 had little to do with Morrowind. A lot of the designers of Morrowind left after Morrowind, and most of the remaining designers left after Oblivion. Where did they go? Share this post Link to post Share on other sites
Roderick Posted September 29, 2010 There's no reason the actual designers wouldn't be interested in an interview on Morrowind though, even if they don't work for Zzzenimax anymore. Might be a bit harder to arrange for Breckon Nick Breckon, but it's not impossible. Share this post Link to post Share on other sites
James Posted September 29, 2010 I finally got around to listening to these today. Good stuff. I'd actually forgotten about the Id/Bethesda thing, so that was pretty weird, but cool. CONTINUE. Share this post Link to post Share on other sites
Hero Protagonist Posted September 30, 2010 Where did they go? Ken Rolston and Mark Nelson moved on to Big Huge Games after Oblivion and Shivering Isles, respectively. Interestingly, a couple other Oblivion/Fallout 3 designers followed them shortly after Fallout 3. Michael Kirkbride did (possibly still does) some writing for Oblivion, but no longer works for the company full-time. I am not sure where he went. I think it's fair to say that he is the man responsible for a lot of the mystique (read: weird stuff) in The Elder Scrolls setting, but by no means all of it. Douglass Goodall left the industry following Morrowind, I believe. I actually forgot about Brian Chapin in my initial post; his role in Morrowind was sort of lost to the ages. I don't think he was technically a designer until one of the Morrowind expansions, though. Share this post Link to post Share on other sites