syntheticgerbil Posted August 10, 2010 Awesome, while Goblins 3 is my favorite Goblins, when I look at that image I can't help thinking of the song that goes to the screen. I guess the disk version had a different soundtrack, but the CD one was awesome. It plays on this page: http://www.vintage-sierra.com/gobs.php Share this post Link to post Share on other sites
toblix Posted August 10, 2010 Ahhh this music! I LOVE YOU! Share this post Link to post Share on other sites
syntheticgerbil Posted August 10, 2010 Since this is in Idle Banter, I don't have to talk about Clint Hocking at all. Fuck LucasArts, they haven't made a Goblins game in their entire life. Share this post Link to post Share on other sites
MrHoatzin Posted August 10, 2010 Since this is in Idle Banter, I don't have to talk about Clint Hocking at all. Fuck LucasArts, they haven't made a Goblins game in their entire life. This is funny, but I am not sure why I am laughing. What do Goblins this have to do with anything? I only ever finished the third one, and got stuck in the first one early on, before there was an internet, never tried it again. Not sure if I ever played the second one. Share this post Link to post Share on other sites
syntheticgerbil Posted August 10, 2010 Goblins is new age gaming to the brink. Share this post Link to post Share on other sites
Forbin Posted August 10, 2010 Given his pedigree maybe it's a new Dark Forces/Jedi Knight game? Share this post Link to post Share on other sites
Murdoc Posted August 10, 2010 I'm not a huge starwars fan, but basically any lucas arts(well within reason) IP + Clint would be cool, I mean the chances of him just making whatever game he wants with a cool Ip, new or old, would be pretty awesome. Really could you imagine an openworld, farcry 2esq(not in shooting mechanics, but just these high level features that break the conventional mold) in Star Wars? Full Throttle? Monkey Island? I don't want to even think about what he could do modernizing any one of those games with some big concepts on design. Share this post Link to post Share on other sites
miffy495 Posted August 10, 2010 RTX: Red Rock 2: Africa Share this post Link to post Share on other sites
syntheticgerbil Posted August 10, 2010 Full Throttle? You have to constantly give your bike the correct maintenance and fluids before unraveling the murder plot. Share this post Link to post Share on other sites
brkl Posted August 12, 2010 Goblins is one of the earlyish games I remember playing (though not the earliest since that was when we had a 4-color monitor). I remember it frustrating me to tears. Share this post Link to post Share on other sites
syntheticgerbil Posted August 12, 2010 One of the few adventure games with a life bar, that Gobliiins. I don't agree with that design choice, but 2 and 3 are really great. The art direction and character stylings of the third one are my favorite. Woodruff would have been amazing if it had more animation and less boredom. Share this post Link to post Share on other sites
brkl Posted August 12, 2010 Yeah, it's weird. They have tons and tons of animations for weird interactions, but if you want to see them the game punishes you. Share this post Link to post Share on other sites
toblix Posted August 12, 2010 I completely adored Woodruff. I don't remember it as being boring, but Young Toblix might've been more tolerant towards bad design than I am. I remember it as being huge, funny and extremely atmospheric. Share this post Link to post Share on other sites
syntheticgerbil Posted August 12, 2010 I actually think a lot of the boredom with Woodruff originates in whether or not you find the teleporter early on the the game or not. I think there's a series of somewhat obscure puzzles that lead you to getting it, but I remember being frustrated my first playthrough after having walked slowly around the maze of the city trying to solve puzzles only to find out there was a teleportation device in the game all along that I could have been using much earlier. Getting intentionally sent to a mental hospital in order to escape wage slavery was one of those novel adventure game ideas you don't see too often. Share this post Link to post Share on other sites
Kolzig Posted November 17, 2010 Is there actually anyone working at Lucasarts anymore with the exception of Clint Hocking? Again they "let go" aka fired around 50 people working on an unannounced game that will propably never be done now. Is Clint even there anymore or was he let go also? Game industry sucks so much these days. Share this post Link to post Share on other sites
syntheticgerbil Posted November 17, 2010 It's just Clint Hocking alone with the DoTT remake now. Share this post Link to post Share on other sites
Kolzig Posted February 17, 2011 (edited) Clint is not alone anymore. Frederic Markus joins LucasArts from Disney. http://www.gamasutra.com/view/news/33062/Report_Former_Disney_Game_Design_Director_Heads_To_LucasArts.php By checking for the first time perhaps ever Clint's Twitter I noticed that they are bringing some heavy artillery to LucasArts. Apparently guys like Adam Orth and Matthias Worch are also now at LucasArts and both of these guys have a heavy FPS background. Worch used to be a FPS level designer for SiN and Unreal 2 etc. and recently was part of Visceral's team that made Dead Space 2. Are we getting ready for some Star Wars FPS or perhaps even original IP FPS? Edited February 17, 2011 by Kolzig Share this post Link to post Share on other sites
Patters Posted February 17, 2011 Clint is not alone anymore. Frederic Markus joins LucasArts from Disney.http://www.gamasutra.com/view/news/33062/Report_Former_Disney_Game_Design_Director_Heads_To_LucasArts.php By checking for the first time perhaps ever Clint's Twitter I noticed that they are bringing some heavy artillery to LucasArts. Apparently guys like Adam Orth and Matthias Worch are also now at LucasArts and both of these guys have a heavy FPS background. Worch used to be a FPS level designer for SiN and Unreal 2 etc. and recently was part of Visceral's team that made Dead Space 2. Are we getting ready for some Star Wars FPS or perhaps even original IP FPS? Clint Hocking Dark Forces/Jedi Knight Share this post Link to post Share on other sites
Squid Division Posted February 17, 2011 Marvel as the dynamic fire burns down the moon of Endor. I'd play it. Share this post Link to post Share on other sites
Murdoc Posted June 29, 2012 Hock Update 2012 http://www.giantbomb...lucasarts/4249/Unsurprising. Share this post Link to post Share on other sites
juv3nal Posted June 29, 2012 I am really curious about whatever the heck it was he was working on. I speculate whatever it was, was cancelled to throw more resources at 1313. Share this post Link to post Share on other sites
MrHoatzin Posted June 29, 2012 No surprise—tru dat. Lucas Arts is in one of those protracted spells again—when Making Good Things is considered not reasonable in the face of current marketplace realities. Share this post Link to post Share on other sites
juv3nal Posted July 12, 2012 looks like he wound up at valve https://twitter.com/ClickNothing/status/223257227488800768/photo/1 Share this post Link to post Share on other sites
vimes Posted July 12, 2012 I love Hocking views on game design, player experience and his ways of seeing games in general; but to me, none of this has transpired in any of his games yet. This move to Valve is great news because he'll probably finally have the resources, the time and the creative control to realize his vision. No more excuses too Share this post Link to post Share on other sites
Twig Posted July 12, 2012 That just means we won't see anything for decades to come. Isn't Doug Church supposed to be working on something of his own? Or maybe that was just a rumor that never had any grounds to it. Maybe Hocking will join that project. It seems like, given their respective histories, they might be a good match. But who knows. U: Share this post Link to post Share on other sites