nkornek Posted November 18, 2016 Wizard Jam time! I'm actually going to be using this as an excuse to try and make a game that I've been wanting to prototype for a while now, because it actually fits well as a pun on this episode title. The idea would be to create a 1v1 pistol dueling game (think Nidhogg but with pew pew guns) where every following round you can see a time echo of you and your opponent from previous rounds. In order to win a round, you need to kill your opponent, and then kill them again before they can kill your time echo before it kills their's. It sounds confusing to write out, so here's a shitty mockup. Share this post Link to post Share on other sites
Travis Posted November 18, 2016 Whoa. So, even friendly fire can cancel a point?? This sounds cool. Also, shitty mockups are great. Share this post Link to post Share on other sites
nkornek Posted November 18, 2016 13 minutes ago, Travis said: Whoa. So, even friendly fire can cancel a point?? This sounds cool. Also, shitty mockups are great. Not sure if I'll allow for friendly fire, but that would be hilarious. Share this post Link to post Share on other sites
Travis Posted November 18, 2016 51 minutes ago, nkornek said: Not sure if I'll allow for friendly fire, but that would be hilarious. Oh, I wasn't tracking the colors right in your example, just the positions. That could be a hard mode or something. Ha! Either way, it sounds really fun! Share this post Link to post Share on other sites
WickedCestus Posted November 18, 2016 Haha! I like this idea a lot. Share this post Link to post Share on other sites
nkornek Posted November 18, 2016 2 hours ago, Travis said: Oh, I wasn't tracking the colors right in your example, just the positions. That could be a hard mode or something. Ha! Either way, it sounds really fun! Could be something that players can enable. It'll depend on how much time I have. Share this post Link to post Share on other sites
Rilen Posted November 19, 2016 I'm too tired to fully understand this at the moment, but extremely excited! Can't wait to start jammin' with ye tomorrow. Share this post Link to post Share on other sites
Patrick R Posted November 19, 2016 I would definitely prioritize figuring out a clear and concise way to tutorialize the premise, which is awesome but a bit complicated. Share this post Link to post Share on other sites
nkornek Posted November 19, 2016 12 hours ago, Patrick R said: I would definitely prioritize figuring out a clear and concise way to tutorialize the premise, which is awesome but a bit complicated. Yup. I'm hoping that once you start playing the game it will be fairly obvious, but I've already begun thinking about ways to tutorialize it quickly. My go to reference for this stuff is always the Duck Game tutorial, which is genius. Share this post Link to post Share on other sites
elliotpage Posted November 19, 2016 This sounds cool as hell, I can see it leading to a lot of screaming at each other! Share this post Link to post Share on other sites
nkornek Posted November 19, 2016 First progress gif! TIIIIIME ECHOOOOES Share this post Link to post Share on other sites
Travis Posted November 19, 2016 That's cool already! Share this post Link to post Share on other sites
nkornek Posted November 19, 2016 Party with your Past Self Simulator 2017 Share this post Link to post Share on other sites
nkornek Posted November 22, 2016 Progress update: Didn't end up having as much time to work on it this weekend as I would have liked, but I've now implemented some basic shooting mechanics (as well as the code that makes your time echoes also shoot). Share this post Link to post Share on other sites
Travis Posted November 22, 2016 Well, shooting is important in your game, so that's good progress! Share this post Link to post Share on other sites
keibo Posted November 22, 2016 This looks really great! Such as great idea Share this post Link to post Share on other sites
nkornek Posted November 22, 2016 Did a bit of art today. Trying to get a good pixel-art style that I'm happy with. Here's one of the new playable characters, Red Remo. Share this post Link to post Share on other sites
Wyatt_AK Posted November 23, 2016 I'm thoroughly enticed. Looking forward to your finished project! Share this post Link to post Share on other sites
nkornek Posted November 24, 2016 For some reason the only hand shape I could manage for the death sprite that didn't look weird was to make everyone flip you off, which I think is kind of appropriate. Share this post Link to post Share on other sites
Rilen Posted November 24, 2016 "Red Remo ouuttttttt...." Looks awesome! Share this post Link to post Share on other sites
nkornek Posted November 24, 2016 Spent all of tonight doing art after all. My goal is to have players able to select one of 6 different characters to play. They are: -Red Remo -Breckon the Blue -Rosy Rodkin -Violet Vanaman -Dark Danielle -Grob Zacny (why can't any of the hosts have names that worked well with green?) Share this post Link to post Share on other sites
Nappi Posted November 24, 2016 Wow, those sprites are brilliant! Good work! Share this post Link to post Share on other sites
keibo Posted November 24, 2016 Loving the sprites!! so cool! Share this post Link to post Share on other sites