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About WickedCestus

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    Real Good Time
  • Birthday 06/28/95

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  • Biography
    Readin' books and playin' games.
  • Location
  • Favorite Games
    Deadly Premonition, Earthbound, Starcraft 2, Castlevania, Nier, Dark Souls, Trackmania,

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  1. Concentric

    Looks like I'll have to head back in...
  2. Concentric

    Oh! Another thing I noticed is that you seem to earn stars for repeating levels. I feel like this messes with the progression of the game. Couldn't you unlock everything just by replaying the first level over and over? You should max out at 78 stars, but I have 134 lol. I imagine this is a bug.
  3. Concentric

    Wow. Another fantastic game, Zero. I was hooked from the first second, but the addition of the phantom was truly an inspired choice. Absolutely fantastic. Made a point to go through and try to beat all your high scores I love the way everything is communicated visually. After a single run, it is always entirely clear how the new obstacles work. It looks so simple, but it's clear that it was well thought out. There seems to be a slight lag between getting onto a line and being able to jump off of it; I assume this was intentional? At first it was a bit frustrating, but I quickly got used to it. Compared to the rest of the game, that one interaction feels just *slightly* less polished, possibly because there is no obvious indicator of when you will be able to jump. (This might not be necessary though, considering this "lag" is probably measurable only in microseconds.) Obviously, I still enjoyed the heck out of it though.
  4. That is so good. I am listening to this and imagining that he is approaching me at a party and using these as chat-up lines.
  5. The Ace of Spades one gives me a bit of a Van Morrison feel, honestly. Also reminds me of the track from Mouth Moods, ACVC, in just the absolute absurdity of rock vocalists being separated from their backing tracks. As someone who greatly enjoys out-of-genre covers, I am so happy to have been introduced to Songsmith. Also wanna join in on all the In Our Time love; I listened to the ep on Kant's Categorical Imperative because of the pod, and really enjoyed it. I like the producer coming in at the end and asking everyone if they'd like tea or coffee. (I have a vague memory of this show being recommended on another pod I listen to, but can not for the life of me remember where.)
  6. "Obviously, the implications of this are massive and terrifying, but the stupid version of it is ridiculous." This quote from Chris perfectly describes the MO of Important If True.
  7. I hope Nick (two?) enjoys his time in Vancouver! I'm happy the pod is still going.
  8. I think the worst part of the seventeen-hour thing is watching the times when you're just sitting there, doing nothing, and thinking about something. Because seventeen hours later you'll have forgotten what you were thinking about at the time, so you'll just be looking at yourself like "hey do something! come on!" I say this most every week, but this is my favourite ep yet. Absolutely brilliant.
  9. @eRonin it is absolutely hilarious that we posted our responses within seconds of each other.
  10. As someone who's been following and playing Starcraft II for over 6 years (with a few extended breaks), I was surprised to hear Nick's endorsement. It often feels like a game that even people interested in e-Sports as a whole completely overlook, because it had such an unsustainable meteoric rise in the beginning. It seems like people have been predicting the death of the game for years and years, definitely longer than its initial peak period was, and while it's certainly declined, I do think it will maintain a strong loyal community for years to come. I took a break for most of this year, and just started watching again last month, and hey, people are still playing some damn exciting games. I do think it's a difficult game to jump into, but I have also had Nick's experience of introducing a partner to it, and watching them go from zero understanding at all to being able to follow the flow of a match in just a week or so.
  11. Wouldn't it make more sense for the city that's based around a sunken ship to be called "Octlantis"? I feel like they truly goofed these names.
  12. Oh my god infamous space turtle that is amazing. Glad we got another one of Chris' famous bot-generated content reads. Always a crowd pleaser. I can't believe Jake was allowed to just pass on his endorsement. Are there no rules!? Are you going to let your podcast descend into complete anarchy only 29 episodes in?
  13. Masculinity

    That channel has a lot of great videos related to masculinity in pop culture. I strongly suggest checking more of them out. Thanks for sharing it, clyde. I find it really difficult sometimes to grapple with the idea of masculinity and femininity, and the relationship between identity and expression. It's sometimes hard to define masculinity in ways that don't just seem like reinforcing stereotypes. However, whenever aspects of masculinity are pointed out to me in terms of "here is something men do a lot", and then explaining why it is expected of men, how it is reinforced, and why it is good or bad, it often resonates with me super clearly. That's what I think this channel is good at doing. Something like the video about the "Born Sexy Yesterday" trope is a great way to approach how certain types of relationships are presented in ways that support a dominant form of masculinity in a way that is degrading to women.
  14. I have a feeling that there is something to the fact that Laura tells Coop "I'll see you again in 25 years", and then Coop ends the series by asking "What year is it?" I don't know if this has been brought up before, since this is the only Twin Peaks-related forum I frequent, but the fact that it cuts to Laura whispering in Coop's ear at the end definitely evokes that line from the original series. I don't really like to get too concrete, but I do think that this association gels with the idea that Coop was attempting to follow the directions/clues that have been provided to him in the Red Room/White Lodge throughout the series, and has failed, either because he has followed them incorrectly, or maybe conversely because he has adhered to them too strictly. This plays into the idea suggested in the pod about Cooper's intuitiveness being a double-edged sword. Often, he acts without regard for the feelings of other people, just because of his own visions and whims. It seems to me that his downfall at the end is strongly related to this flaw. I think it's interesting to look at his story in the show as an in-depth, yet abstract look into his character. We spend so little time with him acting as himself, but I think we actually learn more about Dale Cooper's psyche than we did in the original series. Dougie explores the positive, almost transcendent version of him, where he has internalized the world to such an extent that he acts effortlessly, seemingly unknowingly, in ways that produce positive results. Then, there's Mr. C, who uses his intuition and strength to forcefully enact change in the world purely out of self-interest. And then there is the Coop who appears at the very beginning and end, who seems to follow his intuition so closely and literally that it leads him to some sort of cosmic despair. I don't think the ending is necessarily an indictment of Coop as a whole; each version of Coop is just an example of the good or bad that can result from this one aspect of his character. It all fits together to me in a way that is so ethereal and abstract that it's hard for me to put it into words, but this is my best attempt.