Search the Community
Showing results for tags 'exploration'.
Found 3 results
-
So yeah. Grow Home. It's a short-ish(took me ~5 or 6 hours to beat) game from a small team in Ubisoft Reflections that is just innocent climbing, exploration, and putting animals into teleporters. The premise is, you're B.U.D.: Botanical Utility Droid, and you've been put on this planet that has a Star Plant on it. Your job is to help grow this plant(by connecting its Star Shoots to energy rocks) beyond 2,000 meters, so it can finally flower and bloom. It's got charming music, a nice art style, procedural animation, and just feels super original, fresh, and lovely. It's also $8, and does not require UPlay, so if any of the words in this post appeal to you, you really oughta play it. I 'beat' it today, but have a ton more to do, and I haven't been able to stop thinking about it all day.
- 18 replies
-
- Grow Home
- Platformer
-
(and 6 more)
Tagged with:
-
Latest from Hello Games looks gorgeous and crazily ambitious: http://www.vg247.com/2013/12/08/no-man%E2%80%99s-sky-from-joe-danger-studio-hello-games-debuts-during-vgx/
- 445 replies
-
- Hello Games
- surface to space
-
(and 2 more)
Tagged with:
-
Has anybody else played this yet? I saw a single article on RPS a few months ago and grabbed the free download, but since then I've seen very little fanfare over the project. The gist is that you're exploring a tiny star system in your own personal space ship. Full Newtonian physics is in effect, and you can land on the different little odd-ball planets and slowly unravel this story about this alien race. You can walk around inside your little ship, and have to step outside to repair it if you bump into too many things. There's also a cool probe tool that you can launch into space and then hit a button to snap pictures from it. I won't give too much more away, but it's an amazing and confident exercise in non-linear storytelling combined with some cool mechanics that lead to emergent situations. http://outerwilds.com/