Marek

Kinetic typography in games

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you need to check out the blog the Art of the Title Sequence.

FAO ysbreker: do not read ArtoftheTitleSequence...

I've just finished watching Lord Of War for the second time. It's got one of the greatest openings of a movie ever if you ask me. Go see it if you haven't already.

http://www.artofthetitle.com/2008/08/15/lord-of-war-2005/

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Jake: Yeah I kinda stopped to think whether to use the term at all when I blogged about it. It seems like a term used for a pretty specific thing. Motion graphics is the term to use if you want people to remotely know what you're talking about. :)

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Cleaner copy of Panic Room's title sequence:

Now let's explode and rape that with an actual amazing thing -- the closing credits to Iron Man. (Be sure to watch the HD version.) There's what the Tron sequel won't look like, but should -- an old Vectrex system colliding with a self aware out of control AutoCAD, accidentally shot on film and equipment stolen from a 70s porno studio and then left under a couch for 20 years.

I love you.

also, I have finally sorted out the crappy error that crappy quicktime was having, meaning that if you need me over the next few days, I will be working my way through Art of the Title. I am so glad this website exists - I love this stuff!

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Jake: Yeah I kinda stopped to think whether to use the term at all when I blogged about it. It seems like a term used for a pretty specific thing. Motion graphics is the term to use if you want people to remotely know what you're talking about. :)

I think the Kinetic Typography makes the distinction that it is the actual font work that is the subject and the focus. Motion Graphics is much broader.

Mmm, I am reminded now of some great Word Art that I came across during my art studies. I may post some either here or in the Idle Eyes art thread.

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Any love for Superman ('78) opening credits? I haven't seen or know of anyone who appreciates it as much as I do. I really dig the way the stars creep forward as though you're sitting in a slingshot that's being pulled, then the stars switch direction as the logo shows up as though you've been shot forward. The credits zoom forward which somehow adds to the sense of speed. The way the music hits the iconic notes as the title "superman" appears on the screen is just perfect. None of the damn sequels had it.

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FAO ysbreker: do not read ArtoftheTitleSequence...

Thanks for the warning :) I did read his critique and I think he's wrong. But I'm a nobody on moving graphics, so his words count for more. I think.

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The new series Fringe does something interesting with this. Whenever they show an outside shot of a location, they have a big chrome 3D model of the locations name seamlessly integrated in the scene like any CGI object. I'm sort of like it. It's fresh in any case.

I think the Doom movie had a wireframe first person shooter sequence in the end credits with the credits being shot and blown apart. I liked that. But then again, I kind of like the movie and it's not exactly good :P

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Fringe can lick my stick. The moment they did the thing where they transformed a mathematical equation into a piano piece I just turned it off.

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You should've turned off when a woman got pregnant and the baby was born a few minutes later and died of old age, the size of a grown man, some hours later. Where did that mass come from... If you didn't turn off then, mathematical equations marked down as notes is a-ok.

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Yeah, most of the stuff that has happened has been horrible shit (talking to dead guys, etc.), and the episodes have been boring. For some reason I've been sticking with it in hope of it becoming awesome, and I guess it became a habit, just another one of the shows I watch. I guess it just shook me out of it.

Fun fact: I stopped watching CSI: New York when they ran a computer search on some shit, and the screen flashed "HOMOCIDE MATCH FOUND".

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For me I'd say that Fringe is a prime example style over substance, and cheap imitation style at that.

The characters are all kooky in lieu of having an actual personality and, from what I've seen, the plots are the same tired old tripe that similar shows have been churning out for years (and they were almost certainly cribbed from elsewhere back then).

On the typography front I'd like to compare this to the X Files. On the X Files the location would come up as if written on a typewriter, as if it was part of a report, as if you were actually reading an actual X File. This makes sense thematically and adds something to the show as a whole. Fringe, on the other hand, has giant floating letters. What the hell does that have to with the rest of the show? Beyond being weird and as a substitute for depth, very little.

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Fun fact: I stopped watching CSI: New York when they ran a computer search on some shit, and the screen flashed "HOMOCIDE MATCH FOUND".

You should check out the movie Hackers, you'd love it.

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You should check out the movie Hackers, you'd love it.

Based on your recommendation, I definitely will.

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While not technically a game, my favorite piece of real-time rendered typography/vector graphics is the demoscene product Masagin: http://pouet.net/prod.php?which=50131

They're running some sort of crazy motion blur filters that makes everything insanely clean. I want all 2d games to be ultra-clean vector art now.

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I'm late to this thread, but when I saw "kinetic typography," I thought of Peter Cho's excellent work (e.g. http://www.typotopo.com/letterscapes/). Whereas most of the stuff that's been mentioned here is just presentation, his typography is more game-like in that it's interactive, user-controlled.

He's done a lot more work, some of it more like the titles. http://www.pcho.net/

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Bumping this classic thread because of the awesome faux-vintage motion graphics ad for the new "uses real sugar, finally" Pepsi drink.

k5mM7EGR1oI

(or HD)

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Jake, in response to your video, I smashed my head on the wall for forgetting about this marvelous clip:

etWi1bOotd0

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