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z_bill

[Release] Pause Screen From Battletoads 2!

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You read that right! I made a sequel to my first Wizard Jam Game (for WJ#1 and my first game ever, coincidentally)!

 

Presenting Pause Screen From Battletoads 2, or.....

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Pause Screen From Battletoads/ Double Dragon

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IT'S OUT NOW!! (at start of jam)

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Here is the itch link!

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Here are some (fake) screenshots (that don't appear in the game at all):

at55ail.pngcpy4M0T.pngOnDWW0x.png

 

Here's the title screen that is actually in the game if you crave something like that:

ES67ADp.png

 

Here is a clue:

3BmIkJD.png

 

You gotta escape from and glitch out Battletoads...

Spoiler

...Or whatever junk I actually decided to put in the game...

...and figuring out what to do, what exactly you can do, is very much part of the game. So don't spoil the surprise and use spoiler text to talk about anything weird you find!

 

Pressing "H" may help, no guarantees...Fullscreen recommended, but F11 toggles windowed mode.

 

I've been planning this game, goofing with bits of it here and there, for over a year. Yeah, I totally cheated, what did you expect?  It's kinda long...I might guess 40 minutes (no savegame!) if you gotta figure out all the puzzles. Expect a rollercoaster of a thing...

 

Many thanks to Idle Thumbs, this community. Thank you for propelling me into my gamedev life, I'll never forget...*sniff* (I actually am getting sorta teary)

 

Oh yeah! Here is the itch link to the first game too! Is there continuity?...I believe yes.

 

Please enjoy! And I'd love to know what you think!

 

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U9dtoXv.gif

 

gif action...pretty much the only thing I'm willing to reveal...

 

On 1/9/2020 at 8:47 PM, nkornek said:

I don't know how to describe what I just experienced.

Did you beat it?!

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I got close I think. I got stuck at the part with the boat and the little tiny things. I sadly had to stop because I alt-tabbed out and then when I tried to go back to it the mouse input wasn't working anymore.

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This is great, but I got stuck pretty early on, at Enemy Phase.

 

Spoiler

I whacked all the leftmost enemies and created a blood-splattered arrow, but can't figure out what to do next. I've tried following the arrow, standing where it points and hitting all my buttons. Now I'm stumped!

 

Okay, immediately figured it out! I assumed that:

 

Spoiler

mouse/keyboard controls were either/or!

 

Okay, now I'm definitely stuck at Press [redacted] To [redacted]

 

Spoiler

(Press Pause To Jump.) If I press space, I can move my character and the pink wizard things around, and there are pale spaces for them to go into. It feels like I'm supposed to be putting them both in the right spaces so I can 'cheat' a jump, but no combination seems to do anything...

 

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Very good! :lol:


First time trying I got stuck in a way that felt like a bug/some weird edge case:

Spoiler

The 'hate wave' didn't trigger after getting rid of the Double Dragon dudes, and I was just trapped in that area forever...

 

But trying again later I had a good experience filled with enjoying the intriguing visuals and slowly but steadily making progress.

 

Some random notes:

Spoiler

 

As soon as I saw the Golden Axe graphics I was just eagerly waiting for the treasure goblin to appear.
The turbo tunnel and the transition via the 10h pause theme youtube video to the next phase was really really good.

The 3D part was sort of spoiled by seeing the resource folders, but that's kind of unavoidable and I would probably have expected that cool 3D bone realm to show up at some point anyway.
The music in the end screen was nice, in contrast to the rest of the game's strange and harsh soundscape it was an uplifting conclusion.

 

 

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19 hours ago, nkornek said:

I sadly had to stop because I alt-tabbed out and then when I tried to go back to it the mouse input wasn't working anymore.

Ah sorry...someone else got hit by that bug too. I'm going to try to fix it before jam ends. You were extremely close to the end!...

 

9 hours ago, Ben X said:

now I'm definitely stuck at Press [redacted] To [redacted]

 

  Reveal hidden contents

(Press Pause To Jump.) If I press space, I can move my character and the pink wizard things around, and there are pale spaces for them to go into. It feels like I'm supposed to be putting them both in the right spaces so I can 'cheat' a jump, but no combination seems to do anything...

Spoiler

The radical jump puzzle was already solved by you it sounds like. Basically you had to click & drag the player out of the mass of barriers a couple times to float yourself over them. 

Now you need to find a means to match exactly the faint white patterns. How do you get 4 barrier obstacles on screen at once?

 

Thanks so much for playing and being so into it everyone!

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7 hours ago, atte said:

Very good! :lol:


First time trying I got stuck in a way that felt like a bug/some weird edge case:

  Reveal hidden contents

The 'hate wave' didn't trigger after getting rid of the Double Dragon dudes, and I was just trapped in that area forever...

 

Thanks so much! Ohh, I'm going to take a look at that...I was worried about that transition breaking things...

 

7 hours ago, atte said:

Some random notes:

  Reveal hidden contents

 

As soon as I saw the Golden Axe graphics I was just eagerly waiting for the treasure goblin to appear.
The turbo tunnel and the transition via the 10h pause theme youtube video to the next phase was really really good.

The 3D part was sort of spoiled by seeing the resource folders, but that's kind of unavoidable and I would probably have expected that cool 3D bone realm to show up at some point anyway.
The music in the end screen was nice, in contrast to the rest of the game's strange and harsh soundscape it was an uplifting conclusion.

 

 

 

Endgame spoilers, "making of" discussion:

Spoiler

Haha he is a treasure goblin, isn't he? That's great! Internet seemed to call them Elf or Thief. I settled on Thief, but they are Gnomes really...little dudes have so many names!

 

That 2d to 3d transition is the genesis of the whole idea. I have a recurring dream where I'm inside a youtube video and the camera pulls back and I'm in some dead Bone World. I dealt with a similar theme in my Low-Rez Jam game from 2018, Bone Warper. I'm glad I nailed it, thanks. I spent a bit of time getting it just right!

 

Spoiled by the dir names, huh? Drat, guess I shouldn't have named one "models," huh? I figure Wizard Jammers might figure out I've been up to something, given my nebulous devlogs the past couple jams.

 

Believe it or not, this was always my plan! It was always going to be "glitch out some game, teleport thru YT into 3d Bone World." It was gonna be just the BT race sequence at first, until I thought I really want to jack with Golden Axe. Then, "it would be funny if I call it Battletoads anyway!"

 

I think the ending may be the best thing I've made. Helped tremendously by the GA track, it gives me chills even after hearing it prob 100 times. I kinda want interpretations on what the ending means, deep Wizard lore, cuz I'm not certain my exact take on it either haha!

 

Your reply made me very happy, atte. Thank you!

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3 hours ago, z_bill said:

 

  Hide contents

The radical jump puzzle was already solved by you it sounds like. Basically you had to click & drag the player out of the mass of barriers a couple times to float yourself over them. 

Now you need to find a means to match exactly the faint white patterns. How do you get 4 barrier obstacles on screen at once?

 

 

Hmm, interesting! I managed to

 

Spoiler

get two onscreen at once a few times, but I can't quite remember how. Hmm, perhaps to get 4, I need to place them as far right as possible to start with, then adjust...

 

Thanks for the hint!

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This is basically Frog Fractions 3 :tup:

 

I did encounter a Fatal GM Error, sadly. I think I was on the right track.

 

Here's the error:

Spoiler

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object o_todd:

Variable o_todd.createspooce(100072, -2147483648) not set before reading it.
at gml_Object_o_todd_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_o_todd_Step_0 (line -1)
 

 

Here's how I managed to get the error:

 

Spoiler

I turned the chest into a pipe and played the pipe at the green gate, but nothing happened (need 33 spooce?). So I walked around to the green circle thing on the ground and tried playing the pipe there, and then the game crashed out. Looks like it was going to generate some more spooce, but it had some errors in doing so.

 

I assume the solution is to get another white platform thing, put it on the yellow switch to open the gate. Then use the spooce to open the green gate and get a third white platform, and place all three on the marks on the ground and exit?

 

 

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17 hours ago, brendonsmall said:

I did encounter a Fatal GM Error, sadly. I think I was on the right track.

 

Here's the error:

  Reveal hidden contents

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object o_todd:

Variable o_todd.createspooce(100072, -2147483648) not set before reading it.
at gml_Object_o_todd_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_o_todd_Step_0 (line -1)
 

 

Here's how I managed to get the error:

 

  Reveal hidden contents

I turned the chest into a pipe and played the pipe at the green gate, but nothing happened (need 33 spooce?). So I walked around to the green circle thing on the ground and tried playing the pipe there, and then the game crashed out. Looks like it was going to generate some more spooce, but it had some errors in doing so.

 

I assume the solution is to get another white platform thing, put it on the yellow switch to open the gate. Then use the spooce to open the green gate and get a third white platform, and place all three on the marks on the ground and exit?

 

 

 

Thanks for that! I fixed it I think...That and the alt-tab getting you stuck error!...new version is up!

 

Your error was caused by:

Spoiler

playing the pipe and then walking into the grow area. Rather than waiting for the "grow spoocE" prompt then playing. Nevermind though! I think it's fixed!

 

You definitely had all the puzzles figured. Though you can use the pipe to hold down the yellow switch too! (classic "my first puzzle"!)

 

17 hours ago, brendonsmall said:

This is basically Frog Fractions 3 :tup:

 

Yeah! It's funny I originally pitched my first game, based on episode "Pause THEME From Battletoads," as: "Why don't we take Battletoads and Frog Fractions it up?" And then I decided to figure out how to make games and do just that!

 

Total full circle. I poked @mogwai_poet on twitter about it hehe.

 

I though this was fun too, just noticed it the other day. On the itch dashboard is a list of all the jams you've submitted to:

 

njZZLAk.png

 

I'm a slacker and just did 6 of 10 Wizard Jams. Happy I made it to over half tho!

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I finished this without getting stuck, but I figure I'll mention the one thing I ran into that didn't feel quite right:

Spoiler

For the puzzle that's solved by dropping the block to the side of the staircase, the way I initially tried solving it was to carry it right in front of the staircase, drop it, and then move into a position where the text for picking it up and the text for descending the staircase overlaid so I could do both at the same time. That would have really fit with the glitch aesthetic if it had worked!

 

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On 1/16/2020 at 3:24 AM, sergiocornaga said:

I finished this without getting stuck, but I figure I'll mention the one thing I ran into that didn't feel quite right:

  Hide contents

For the puzzle that's solved by dropping the block to the side of the staircase, the way I initially tried solving it was to carry it right in front of the staircase, drop it, and then move into a position where the text for picking it up and the text for descending the staircase overlaid so I could do both at the same time. That would have really fit with the glitch aesthetic if it had worked!

 

 

Spoiler

That would be a cool solution...but would also make it way harder I think? I'm not sure most ppl would think of that. I know you always try the weird stuff, haha. You are seriously the reigning champ breaker of my games!

 

That puzzle does have an origin in thinking about gamedev tho. The upstairs "fairy" room with the spine pedestal is not persistent, and the other big room is. Also the game is trying to prevent you from carrying objects in and out of that room, so if you try to take a flute or pedestal up the stairs it blocks you, and that's why the spine pedestal disappears if you go down while carrying it. The implied glitch is that you are forcibly inserting the not persistent spine pedestal into the big room even tho it's against the rules, throwing it off the ledge next to the stairs.

 

Haha, sorry about all that, it is one I thought about quite a bit!

 

Thanks so much for your constant support, Sergio! You are the best!

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On 1/16/2020 at 7:09 AM, Henke said:

Hey, this was featured on Alpha Beta Gamer, congrats! :)

 

Just gave it a whirl. Very inventive! I got stuck in the 3D part tho.

 

Yeah, it's funny. At first I thought it was just a tweet, which I RTed. Then an hour later noticed the link and saw the write up. Then an hour later I noticed the link to the YouTube vid playthrough! I am not an observant person!

 

That vid's getting some eyes on the game, which is exciting! The comments are funny, some hilariously harsh! YouTube!

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