Alrightey, I've had the Rift for 3 weeks, and finished 3 games. Reviews time!
In this you play an astronaut whose station has had some sort of catastrophic accident. As you prepare for evac you'll need to travel to different parts of the ruined station. Along the way you find audiologs detailing the events leading up to the accident. The story and the voiceacting are very good. The gameplay is a tad monotonous with a lot of just floating slowly through space and the objectives are basically just a series of fetch quests. I did appreciate the complexity of the flight system though, with full controls over pitch/yaw/roll.
The VR implementation is both good and bad. On the good side, it looks amazing, and really makes you feel like you're in a space movie, like 2001 or Gravity. On the bad side, this is one of the more nauseating games I've played with the Rift. I couldn't play for more than an hour at a time.
There were times while I was playing this, when it felt like the most revolutionary action game I'd played since Max Payne. The very act of shooting things in VR is cool enough on it's own, but Robo Recall heaps so much added complexity on that core mechanic. It allows for experimentation on a similar scale as Epic's earlier Bulletstorm game. And I was initially skeptical of the teleportation movement, but after a while it felt like an obvious part of the game. Not a limitation of VR, but an essential power in your arsenal.
That's me, kicking robo-butt.
Yet, for all of that, Robo Recall is missing something. It's amazing as an experience, but not so much as a game. My play sessions rarely went for longer than a level at a time, and I was never really dying to get back into it. The story is too lightweight, and so is the challenge. I don't think I ever died in this game, only failed missions occasionally because I didn't recall robots fast enough. And though it initially looks like a AAA game, it's not. The entirety of it's 10 levels are spread out over the same 3 environments(which all look very similar). Reportedly it had a budget of under $10M. It's impressive what Epic has done here, and it shows the way for future VR shooters, but it's not the VR killer app we'd hoped for.
In contrast to Robo Recall, this doesn't do much with VR(besides the occasional neat trick), but as a game it shines, at least if you're into Souls-alikes. Started playing this late last week and I've been spending several hours with it every day since, finished it last night. Unlike Dark Souls, you don't drop souls when you die, instead pressure to not fuck up is provided by the fact that your character ages one year every time you die. You start the game at age 18. I played on Medium and was in my mid-40's by the time I reached the end, but apparently you can play until your late 80's before it's over for good. The combat is very Souls-like, but it has considerably less complexity to it's systems. Only 7 weapons(IIRC), and 4 stats to level up. Also there's more focus on adventure gaming and puzzles solving. The story starts out so-so but gets increasingly interesting the further you get, and the ending is a real mind-fuck. Overall, yeah, I loved this.