ke51n Posted January 12, 2019 Edit: now available at https://ke51n.itch.io/meet-the-kerfluffles In this game you play as the Kerfluffles. Your goal is to infect all humans and turn them into Kerfluffles. The plan is to have a open world neighborhood you can move your Kerfluffle army through and infect all humans and add them to your ranks. There may be some light puzzle solving such as dealing with armed humans, humans refusing to get out of their cars, humans in pools (Kerfluffles can't swim), etc. This gif is a very early test of animations and the basic mechanic. From here, I want to implement flocking behavior to allow a whole swarm of Kerfluffles to move around semi realistically, starting to design the environments, and getting the humans moving around. Based on https://www.idlethumbs.net/idlethumbs/episodes/meet-the-kerfluffles Share this post Link to post Share on other sites
theschap Posted January 13, 2019 This is already has so much charm. Great animations. Share this post Link to post Share on other sites
coughlinjon Posted January 13, 2019 Even if it's temp, this white background is incredibly effective with your toon style Share this post Link to post Share on other sites
fabian Posted January 14, 2019 That looks very cute already. The animations are Share this post Link to post Share on other sites
phill Posted January 16, 2019 The animations are sweet! A horde of these little fellows flocking around is going to be fun to watch. Share this post Link to post Share on other sites
Nappi Posted January 17, 2019 Agreed, the animations looks extremely good! Share this post Link to post Share on other sites
ke51n Posted January 22, 2019 They only go up and disappear off the screen for now... Share this post Link to post Share on other sites
ke51n Posted January 25, 2019 Kerfluffles now properly move around where you click and bite humans. There's a bug where more than one kerfluffle can be biting the same human, but I think it makes sense, so I will just leave it in. From here, I need to make the humans move around a bit and then slowly build in little scenes such as a barbeque in someone's backyard that you invade. I won't be done with what I had planned by the end of the jam, but I think with the way I'm making the game, it will be playable more or less and I can add in more "scenes" in updates. Share this post Link to post Share on other sites
ke51n Posted January 28, 2019 Still unfinished, but decided to submit anyway. https://ke51n.itch.io/meet-the-kerfluffles Added very basic human movement and some placeholder obstacles. Hopefully will be able to build out the neighborhood in the next week. Definitely not going to be a completed game ever, but it was a good learning experience for steering behaviors. And maybe it'll be fun to chase humans around. Share this post Link to post Share on other sites
Teljoor Posted February 2, 2019 It IS fun to chase humans around . The cuteness of the kerfluffles nicely offsets the gruesome action. The swarming behavior also looks good. Share this post Link to post Share on other sites
ke51n Posted February 2, 2019 just uploaded version 1.0. https://ke51n.itch.io/meet-the-kerfluffles Drew a background road and added some placeholder houses that spawn humans. Added a scoreboard that shows the ratio of humans to kerfluffles as a sense of motivation. (maybe?) Added a new type of human, Human With Baseball Bat. This human may run from you or run towards you and tries to hit you when you get too close. The bat can kill a kerfluffle theoretically, but I need to work on the balance. Made a main menu. Added music. I'm not sure how much more I'm gonna work on this, I still like the concept, but might leave it here for now. Maybe I'll do a continuation next wiz jam. Share this post Link to post Share on other sites
ke51n Posted February 4, 2019 made some small changes based on watching some streams. (thx everybody that streamed) - scoreboard opacity goes to half when kerfluffles are behind it - human with bat gets a bit closer before swinging. Also a bit of tuning to make bat a bit more effective. - Camera zooms out as kerfluffle numbers increases. - humans and kerfluffles no longer run off the screen and fixed bug where kerfluffles would warp to the other side of the screen. - adjusted spawn rate of humans to cap it at around 50-60 to avoid framerate slowdowns. Still might slow down tho at the end. - added win state and lose state. Share this post Link to post Share on other sites
Nappi Posted February 4, 2019 I like kerfluffle on white visual style a lot, and the animations are excellent. I could play with the main menu for ages! Share this post Link to post Share on other sites
Ben X Posted March 23, 2019 Love the look of this - it feels like The Incredible Machine or something, and the character art is all really cute. The music works really well too, and when you get to control your swarm ("like a flock of birds evading a predator") it feels really cool. Would be great to see some more mechanics get layered on top of this! Share this post Link to post Share on other sites