All right , I have returned
Since my last update this game has pretty much morphed into an actual rimworld mod, albeit a super striped down one. I ended up just using a bunch of code from rimworld for pathfinding and the structure of everything is really similar. Since this contains stuff I don't own I won't be putting this up publicly, a bit in violation of jam spirit but ah well. This was kinda a personal project iv been wanting to try for ages and I shoehorned it into the jam.
Ill keep posting dev logs and treating it as a personal prototype for now, maybe it could be put up as an actual mod somehow in the future.. or not I don't know.
As I said at the start, this is an idea iv had for a while and i'm really enjoying getting pieces of it onscreen.
So far iv hit all the main goals:
The terrain loading is now smooth and surprisingly effective. Currently there's not much terrain types to load so it may change but chunk loading is unnoticeable.
The map scales based on the train speed which improves performance when things need to load quick. You go fast and it slims down, you stop and the map loads fully. The darkness covers the map edges so its quite convincing.
Different speeds and map sizes. (fast forwarded)
I also have a character that will take commands and do various things. Its individually controlled sort of like age of empires. You select your character then right click where you want them to go/interact.
Note its all temp art from the internet and nothing represents the style I actually plan on using.
Chopping down a tree and putting its wood in the engine burner.
The train is its own grid and will move across the map smoothly. Its also going to be easy to implement train building as it already auto build walls,lights and burner when it initializes. Here you can see the engine traveling with only slight amount of shadow jitter on the sides. Ignore the front light that is very obviously jittering, I haven't dealt with that yet. Also the temp blue ui things on the bottom right are the speed settings.
A spooky journey, perhaps?
Fixes for the many bugged systems.
More mechanics planning.
Character info and UI.
Equipment use(ie using an axe to chop the tree rather than magicly doing it).
Overall i'm pleased where things are at. I'm going to just plug away and try flesh it out before deciding whether I want to go further with the idea and build from the ground up or what.
This next week im going to be on holiday will be an excellent opportunity to play yall sweet jams, cant wait.