infamous space turtle

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About infamous space turtle

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    Thumb Citizen
  • Birthday 10/02/1993

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  1. 10th Anniversary

    According to my podcast app the first thumbs episode was released October 10th 2008 and here we are 10 years later. Big ups Thumbs, this is my favourite podcast of all time(or POAT if you will) and its had a real impact on my life as strange as that sounds. So ups to everyone, hosts to community members, ups for all.. big big ups.
  2. [(Somewhat) Released] Build the Nublar Evolved

    "The families of the last 31 people to die on the nublar bring a lawsuit against you, costing 31 million". I pause for a moment of reflection, then once again press "Do nothing". A true dino park simulator.
  3. [Released] They Came Through the Floor

    I like this, though I wasn't entirely sure what I was doing. The art is great as always and the music/ sound design is terrific. Top job! Ill play a bit more later, im in a hurry right now but I really enjoyed it.
  4. [Released] häx_processer

    Very cool, I like the style, sound and design a lot. It crashed a fair bit into the game but I had a good time anyway. Love it and well done.
  5. [Released] George Fan

    I am dumb
  6. [RELEASED] The Convergence Compulsion

    Well done, that was a fun wee set of challenges. I really like the distraction device. Points of criticism might be the crouching wobble/speed wasn't my favourite and itd be nice if I could press the exit button no matter what I have equipped. Great job though !
  7. [Released] Buried Treasure

    Enjoyed this, the ending was ace. Nice chilled atmo and the visuals were pleasant too. Cool games in here I say.
  8. [RELEASED] A Wish Upon A Star

    Just had a go at this video gam and really enjoyed it. Only problem was when I found a third ship the framerate took a huge dive for some reason. I kept playing and found the star but didnt have enough companions and the frame rate was really low so I finished there. Still I enjoyed just cruising around looking for minerals, I managed to unlock the map but couldnt seem to find another station with components to get the rest. Anyway great job, really solid Jam.
  9. [Dev Log] Pegasus Launch

    Update 3 All right , I have returned Since my last update this game has pretty much morphed into an actual rimworld mod, albeit a super striped down one. I ended up just using a bunch of code from rimworld for pathfinding and the structure of everything is really similar. Since this contains stuff I don't own I won't be putting this up publicly, a bit in violation of jam spirit but ah well. This was kinda a personal project iv been wanting to try for ages and I shoehorned it into the jam. Ill keep posting dev logs and treating it as a personal prototype for now, maybe it could be put up as an actual mod somehow in the future.. or not I don't know. As I said at the start, this is an idea iv had for a while and i'm really enjoying getting pieces of it onscreen. So far iv hit all the main goals: The terrain loading is now smooth and surprisingly effective. Currently there's not much terrain types to load so it may change but chunk loading is unnoticeable. The map scales based on the train speed which improves performance when things need to load quick. You go fast and it slims down, you stop and the map loads fully. The darkness covers the map edges so its quite convincing. Different speeds and map sizes. (fast forwarded) I also have a character that will take commands and do various things. Its individually controlled sort of like age of empires. You select your character then right click where you want them to go/interact. Note its all temp art from the internet and nothing represents the style I actually plan on using. Chopping down a tree and putting its wood in the engine burner. The train is its own grid and will move across the map smoothly. Its also going to be easy to implement train building as it already auto build walls,lights and burner when it initializes. Here you can see the engine traveling with only slight amount of shadow jitter on the sides. Ignore the front light that is very obviously jittering, I haven't dealt with that yet. Also the temp blue ui things on the bottom right are the speed settings. A spooky journey, perhaps? Coming soon... Fixes for the many bugged systems. Mechanics planning. More mechanics planning. Character info and UI. Train building. Equipment use(ie using an axe to chop the tree rather than magicly doing it). Horrors !? Overall i'm pleased where things are at. I'm going to just plug away and try flesh it out before deciding whether I want to go further with the idea and build from the ground up or what. This next week im going to be on holiday will be an excellent opportunity to play yall sweet jams, cant wait.
  10. [Released] Welltris and Wetrix (and Wordtris)

    This is looking so good. Never has spelling been so explosive.
  11. [Dev Log] Mystery of the Ravens

    God damn, that looks like it could be used to open a portal to hell. Animations look great though, good stuff. I like the stuff.
  12. [Dev Log] Pegasus Launch

    Update 2 Seperate Train Stuff Today I got the train grid working. Here's a crude version of the train nudging its way through the map. Notice the awful loading hitches, they concern me. \ The train has its own separate grid and I can move objects back and forth between the map and the train as needed. Also theres an issue with the shadows being juddery, I think its to do with how often they redraw but i'm not sure yet. The artifact ridden orange square represents the fuel hole where characters will chuck things to burn. Next up is characters and the dreaded pathing, something I have no idea how to deal with.
  13. [RELEASED] The Octopus Affair

    I love this so much it hurts.
  14. [RELEASED] A Wish Upon A Star

    Oh man this looks cool. Interesting core idea too.
  15. [dev log] A Wish Upon A Star

    Verrrrry nice . Purdy as usual and i'm really into the puzzle elements. Oh and that effect where the block shifts into a solid or whatever is so sweet.