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Hello! So this wizard jam me and @Synnah have decided to team up and work on an Unreal game together. Unreal both in terms of the engine we're using and our idea's basis in Norse mythology. We've been inspired by the recent God of War game as well as the prevalence of Marvel films which both draw heavily from Norse myth. Specifically there is a mechanic in the new God of War where you have ten seconds to move a *thing* between different nodes, which node the thing is currently in then has a specific effect on the level. For example opening a specific door. Which then closes again once the *thing* is removed. Here's a video if you've either played/watched GoW or don't care about spoilers. https://www.youtube.com/watch?v=sJnQOfk_JY8 Our plan is to use this as a basis for a 2.5D platform puzzle game. We'll post more once we getting going but for now here's a wip logo.
Good... Bye So this will be my third wizard jam but my first working with the unreal engine as I want to try something new and break away from unity. It'll also be my first, released 3D game so I'm intending to scope as low as possible by focusing on single rooms and developing levels one at a time. Pitch In Good... Bye you play as Agent Swan who was captured by a super villain, as she tried to evade a series of overly elaborate death traps which come in the form of escape room puzzles motivated by deadly things such as a laser grid or poisonous gas. Basically think James Bond but with something closer to Dr Evil from Austin Powers as the villain, so like 'mad' but sort of comically annoyed at the agent. I currently have plans for three rooms but we'll see how things go. The game will be an fps with minimal interaction and platforming elements in order to keep things simple, instead I'm going to be focusing on narrative and theming as much as possible. Concept Here's concept art for the laser grid room as it currently stands. This will involve solving a puzzle in order to unlock the button to open the door before the laser grid passes the button. The Current Team Game design, programming, and basic 3D modeling: Mythalore Illustration: stesug Music: Joel Whitaker Sound Design: Toby Misselbrook Personal Learning/Stretch Goals for this Jam Using Unreal Engine 3D assets and gameplay VR support (???) Gonna try and update this at least every weekend.
It seems that there are a handful of people here using Unreal Engine so I thought it would be a good idea to start up a thread for it. So if you're a beginner and have questions, ask them here! Or if you're a bit more experienced and have cool tips/tricks/cheat codes that might be helpful, share them here too!