FartSatchel

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About FartSatchel

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    Advanced Member
  1. [dev log] Welltris and Wetrix (and Wordtris)

    Thank you everyone! I spent way too much time ghosting the GDC vault to not eventually use those tips However I was playtesting my game on the bus to work today and under those lighting conditions the background effect isn't at all visible. So I've upped the contrast but now the flip effect doesn't look so great. Trying 3 new effects, please let me know which you guys like more.
  2. [dev log] A Wish Upon A Star

    It does, thank you so much! What kind of post processing are you doing?
  3. [dev log] Welltris and Wetrix (and Wordtris)

    Playing around with a new background effect
  4. [dev log] A Wish Upon A Star

    I've never done 3D so these questions may be dumb, but how did you do the shading, lighting, and materials for the surfaces? Each face facing the same direction has a unified color no matter the height in a way that doesn't look like it's just directional lights. Each face facing a different direction also have a different color. Is that just the effect of the same lighting from a different angle on a different color? Also the surfaces have that slightly acid washed glass look sorta like Besieged's ground. What materials did you use? Sorry to ask so many questions but I've been wanting to try 3D stuff for a while now but have no idea where to start.
  5. [dev log] Welltris and Wetrix (and Wordtris)

    Is there a way to specify sorting layers in UI images? My current setup is that all letter blocks are made out of the face, and the bottom edge that gives the blocks the raised effect that's parented to the face. Canvas BlockFace LetterText BottomEdge But I want my bottom edge to be sorted differently than the other items, and only Canvas has a sorting layer property. Is there a way to override this? I could move the bottom edge to a new Canvas but then would have to manually move them when each letter moves.
  6. [dev log] Welltris and Wetrix (and Wordtris)

    updated UI and fixed a bug that prevented rare letters (Q, B, X, etc) from showing up
  7. [dev log] Welltris and Wetrix (and Wordtris)

    Added more UI elements that hopefully gets at the goals of the game. I'm not happy with the letters to scores particles, gota think of another way to represent them.
  8. [Dev Log] Mystery of the Ravens

    The idle looks amazing. I was so convinced that when I kept scrolling down and the gif was only in the corner of my eye, my mind added a full body wet dog shake animation and I had to stare at it for a few good cycles to make sure that wasn't actually in the gif.
  9. [dev log] Welltris and Wetrix (and Wordtris)

    Thank you. Oh god I wish I was that fancy lol. No I'm just getting a .txt file of all English words off the Scrabble website, reading it as a List<string>, converting it into a HashSet<string>, then doing a .contains() Here's the .txt file for anyone's future use WordDictionary.txt
  10. WIZARD JAM 7 // Welcome Thread

    what is the slack URL?
  11. [Dev Log] häx_processer

    I know it's not super important to the gameplay but I really like the contextual coloring of the code. Looking good!
  12. [dev log] A Wish Upon A Star

    This is looking jaw droppingly amazing. I really hope I'm not coming off too forward but god, as a unity noob, what I wouldn't give for a tutorial or a chance to dig around this unity project.
  13. [dev log] Welltris and Wetrix (and Wordtris)

    Changed the burnt letters, and added more effects that hopefully add more umf to completing a word
  14. [Dev Log] The Octopus Affair

    Resisting the urge to imagine Flower fly-throughs in that aquarium