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Uncharted: The Lost Legacy - 7ish hours normal difficulty

 

I have mixed feelings but mostly positive. I thought Chloe and Nadine were a good pairing, nice back and forth between them, and some nice call backs to previous Uncharted games  / moments. I love the visuals - graphics, background art and the views are awesome its super impressive on my base PS4. Music is great as always. 

 

I am kind of mixed with the open world thing, on one hand its new to Uncharted and makes a change from linear keep moving forward gameplay. On the other hand it felt a little lazy at times... open area 4 or 5 enemy camps / zones to clear out. I guess its nice to explore and do things at your own leisure though. I did feel the game had less combat than previous games which I prefer. Some of the puzzles were very simple and others were pretty tough so a good balance.

 

I liked the fact it wasn't just waves of bad guys thrown at you, I hate that in games especially Uncharted.. just makes the game artificially difficult.  I am disappointed that this game  

follows the formula of go to an area, solve the puzzle then "oh no ambush!!" ... "haha good timing thanks for solving this for me" it happens too much in Uncharted, not as much in this game but and its just annoying. Nadine given has a line of dialogue describing this exact thing.

 

Overall I enjoyed playing it, for the price its definitely worth checking out.

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juv3nal   

I like lost legacy a lot. I think the open area was a good change of pace and the silenced pistol is super OP, but fun regardless.

The sequence on the

train

ran a bit long, but otherwise the game as a whole did a good job of not overstaying its welcome.

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I just beat Phantom Brave: Hermuda Triangle, It's from NIS so you can grind until you're lvl 9999 and find tricks that will make you gain 100 levels in a row and has secret cameos from the other NiS games. You know, the usual stuff.

 

The combat isn't grid based and you summon characters by tethering to an item, getting stats boost (or stat loses) depending on what item you tether to and most importantly the time your phantom can stay in the level.

 

The story is about a girl with the power to summon phantoms, for which everybody hates and fears her, despite being the nicest sweetest child ever. 

 

Since the combat is not grid based, they added things like slippery floors and most importantly you can be tossed out of bounds, which changes things A LOT since if you toss an enemy out of bounds, the enemies gain XP and worse of all, some enemies will just steal your weapons and throw them out of bounds, some will even toss you out of bounds.

 

But the most interest thing to be about the games are the items in the battle area, not only do you need them to summon your allies, but you or the enemies can use them as weapons and even the simplest bush can have hidden powers, a trunk can shoot lasers, a vase can heal... It was rather satisfying to defeat enemies by slapping them with a fish. :tup:

 

 

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Yasawas   

Sonic Mania. Oh man. Stupidly pre-ordered on impulse, having seen pretty much nothing of it and not having really played a Sonic game since Sonic & Knuckles. I think it was just the sheer contrast of all the lovely primary colours standing out against the rest of the items on PSN but what a package it is. Quite a substantial length with a well designed trophy set that kept me busy for most of the weekend, still got a couple of the blue spere related ones to get so that will be my go to game for unwinding with a podcast after work for the next couple of weeks. Wonderful. So much so that I'm going to dig out my PS3 to play Sonic CD having bought it ages ago in a sale and never bothering to try it.

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I finally beat Tales of Phantasia, the first game in the "Tales of" series and I'm kinda surprised how much the series has stayed the same, the useless cooking system, the gels, the titles... apparently even the skits existed, but were cut out of the GBA port I played?

 

It's weird to see the combat system in 2D and the AI of the partner was a bit lacking, but at the same time, giving them commands directly made thing almost too easy? Not to mention getting an accessory to reduce spell casting meant I always casted first and interrupted the enemies' spell, breaking the game further.

 

The plot has time travel, ancient civilizations, lava towers, the obligatory flying apparatus to open up the world... you know, the same tropes but with their own personal touch, like most JRPGS?

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Uncharted: The Lost Legacy :tmeh:

I was fairly underwhelmed with this. It wasn't bad, but it didn't get me excited much at all. I don't think it ever really goes beyond being some good DLC for Uncharted 4, and it's kinda on Naughty Dog for bigging it up a bit more than they should have. It takes the highlight features of Uncharted 4(free roaming vehicle section, grapple hook, climbing spike) and incorporates them without adding anything or much to them. The vehicle section is probably the stand out part for me, but much of it is a retread of what we did in Uncharted 4 and like the game in general it starts to drag. Once you get past that part it's a very du jour affair as far as Uncharted goes and it's not long until you're in combat arenas and linear action set pieces which are probably awesome when they play out perfectly but come off a bit silly when you're rubbish and crashing your jeep into trees as you try to pursue the bad guys. 

 

The story is fine but it's Uncharted on autopilot and it follows the typical beats so much that at this stage it just feels incredibly lazy. I do think that the game jumped the shark a bit when

Spoiler

you're going after the train to stop the bad guy setting off a bomb that will kill thousands of people.

 

Still absolutely strikingly beautiful though, I'm still constantly in awe of how good the world looks from a technical and creative point of view.

 

Alan Wake's American Nightmare :tup:

I'm a bit late on this one, I would have been less late only for last year the game stopped launching when I was mid way through it. I decided to see if it was working after trying desperately one more to like Quantum Break(still not very good) and it works now! Hurrah!  Anyway, the pastiche is what puts this from OK to good for me, the gameplay is nothing interesting and while this add-on does improve a lot on what Alan Wake set out it's still nothing to write home about. It's looking a bit dated now but all the details in the game make me enjoy it so much more, the radios to listen to and Mr. Scratch taunting you on TVs. It's also so Americana and I'm a sucker for that stuff. It's very short, I finished it in under 4 hours but it's a fun 4 hours.

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Merus   

I beat Horizon Zero Dawn! I liked it a lot, although I felt like there was probably a little too much game there spread a little too thinly. I liked how I could turn off all the UI guff and just look around at the world, except I got frustrated with how few secret ruins there actually were to be discovered in the open world (there are two, and they're right at the start, and every other one is a story objective) so I sort of cheated.

 

But still! The writing was reasonable, the world-building is very nice, it's beautiful as heck and the game is solid enough systemically that they can just drop a Stormbird or a Thunderjaw down and it's probably going to be an interesting boss battle even if you've fought it five times before. It's fun to just tool around and explore because it's pretty and the game's pretty good at generating emergent scenarios that become stories.

 

It is not my favourite game this year (that will almost certainly be Hollow Knight, I can't imagine Zelda's going to top it) but it is a game I thoroughly recommend, especially if, like me, you've steered clear of the vast majority of Ubisoft's output.

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Merus   

Have I mentioned Hollow Knight?

 

It is the best Metroidvania ever made.

 

That it does this with a fairly rote moveset for your main character tells you that what's doing the heavy lifting here is the world and system design. Friends, it performs admirably. The world is enormous and filled with things to see and experience, and it's a game filled with collectibles where every single one feels hard-won and valuable and memorable. There are areas of the game that are legitimately unnerving. I could not tell you what the critical path is outside of a few key events, and there's several critical events the game seemed to make no effort whatsoever to steer me towards, so everything I found I felt like I had earned. There are entire areas that aren't on the critical path, and as a result they're only filled with boss fights, and beautiful, unique rooms, and surprises. Its main upgrade system are 'charms', which are basically badges from the Paper Mario series, except each badge comes from a specific place with its own backstory, so your inventory of charms are memories of the things you've seen and done.

 

These aren't connected thoughts, really: what they've made is a metroidvania that puts exploration of a space and a culture front and centre, and builds a game where that is exciting and tricky and rewarding.

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Henke   
17 hours ago, Merus said:

[Horizon Zero Dawn] is a game I thoroughly recommend, especially if, like me, you've steered clear of the vast majority of Ubisoft's output.

 

Yeah I think that's an important qualifier. I haven't steered clear of Ubisoft(or WB's) open-world actiongames, so HZD is feeling very "been there, done that". Started playing it in June but haven't bothered finishing it.

 

Actually I stalled on Hollow Knight as well. Was a lot of fun for the first 15 hours, but I've since run out of steam. Gotta get back to it eventually, because when I was into it it did feel like a GOTY-contender.

 

So, what have I actually finished? Human: Fall Flat! I was expecting a kinda wonky physics-platformer, but it's actually a very polished experience, with a lot of clever obstacles and puzzles and every level has a different theme. Mostly it reminds me of Grow Home and Tiny & Big. It's good! :tup:

 

 

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I just couldn't get into Hollow Knight, I wasn't enjoying the combat early in the game and felt like I had to fight a lot of enemies to farm energy. I read that it improves when you get the dodge mechanic, but I just refunded before the 2 hour mark as a game that didn't clock with me. A shame as I usually enjoy Metroidvanias.

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Merus   

There's an upgrade early on that gives you better energy regen that's extremely helpful when you're getting a handle on the combat. But it's a game that has an expectation; it's not as demanding, or as unfair, as Dark Souls is, but like Dark Souls if you don't rise to the challenge you're going to get nowhere. It gives exploration a pleasing tension, and does encourage you to try elsewhere if an area is unnerving, but I can respect that it's not for everyone.

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Henke   

Photo%2021-09-2017,%2020.20.50.png?dl=0

 

Freeways, by Desert Golfing-dev Justin Smith. I picked up the iPad version when it came out earlier this week and blazed through it in a few days. It's all about designing intersections. Your score is calculated by measuring average car speed divided by concrete used. Perhaps the most addictive game I've played this year, it's got a real "just one more intersection!" quality to it. It's a mere 3 bucks and available for Windows or Android/iOS tablets. Highly recommended! :tup:

 

https://captaingames.itch.io/freeways

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