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About thepaulhoey

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  1. Super Mario Odyssey (One D, Two Ss)

    I don't get why they don't just use the Koopa Kids
  2. Super Mario Odyssey (One D, Two Ss)

    It's something I really enjoyed, every Kingdom felt like its own thing as a result of the varied art style.
  3. Yes, they should. The Uncharted games are a great example of difficulty levels affecting this. On higher difficulty levels you're incredibly fragile so you just keep hiding in cover and taking pot shots and it's really boring and tedious. I always knock the difficulty down in those games so I can run around spraying bullets at enemies, finishing them with punches, swing from platform to platform gunning enemies down as I go along. It's super fun playing this way but the difficulty is designed in a way to force you to use the cover system. It baffles me. Even right now in Wolfenstein the best way to get past a level I was stuck on was to hide behind a box taking pot shots at enemies until they were all gone, not remotely fun but playing it by running around gunning down the enemies just got me killed all the time. I'd say Dishonored does a bad job of getting you to play in the most fun way(a la those videos) with the impact killing enemies has on the story. It's not severe but the game certainly guilts you over it. In fact any game that lets you murder your way through it but tuts at you for it is doing a bad job I think. In recent memory Doom 2016 does the best job of forcing you to play in the most fun way possible.
  4. I think the sequel improves the AI so that they're not so easily manipulated. They'll take their time coming at you, they won't mindlessly follow one after another into traps etc. I think it's similar in BioShock in that regard, they give you so much freedom that it's easy to find an exploit that works well and you have to actively choose not to do it to maintain some level of fun in the game.
  5. Super Mario Odyssey (One D, Two Ss)

    Yes some of the post-credits content is very difficult, to the degree that I've left the game alone for a few days because of a frustrating Koopa race I can't complete. I do find the more advanced controls a little iffy at times, particularly diving where sometimes I feel like Mario is going a direction different to where my analogue stick is pointing or I wind up ground pounding instead of diving(inexcusable given how many buttons on the controller go unused this shouldn't be doubled up). Most of my time with the game has been post-credits, I'm at 630+ Moons now and I've got one more to go on the Lost Island Kindom, all the other Kingdoms up to that point I've gotten all the Moons and coins on. I'm not usually a completionist but I mostly really enjoy it in this. Except those bullshit Koopa races
  6. Wolfenstein II: It's a Blastkowicz

    I'm finding this OK, I think as a sequel I'm disappointed they haven't learned anything. The stealth as mentioned is still wonky and there's times where it feels like total luck if you'll walk around a corner into full view of an enemy, it's really not designed with much ability to work out patrol routes etc. There's still horrible difficulty spikes and deaths that come out of nowhere because the hit feedback is a bit tame so you don't notice your health is draining very fast. I think there's way too many cut scenes so far, I don't give a damn about most of what's happening because it's so slow and drawn out I just want to go shoot Nazis! It's like the anti-Doom 2016 in that regard, it's everything it poked fun at. The guns still feel nice, the graphics are sublime and the level design is quite nice even if the enemy encounters a bit hit and miss. Gameplay wise though it feels more like a mission pack than a sequel interested in moving things on, they've probably played it too safe. An example of the absurd difficulty spikes:
  7. Super Mario Odyssey (One D, Two Ss)

    Yeah I'm not a fan of the forced motion controls for certain moves either. They're rarely needed but there's been a few times where I need the hat homing or to be able to throw it in a circle/up/down and the detection for specific movements can be iffy. The camera can also bee annoying at times when there's a sudden change in direction and it messes with your movement. There was also a few boss encounters where it didn't really feel like it could keep up. Still, all that said I've put in I can't imagine how many hours this weekend. I've fully completed the first 4 Kingdoms and I now have over 600 Power Moons(thanks to a combination of me taking holidays form work and it being a Bank Holiday here). The last time I've enjoyed and played a game this much was admittedly earlier this year with BotW, but before that it's been years. I haven't felt so much joy playing a game as I did with this in a long time though, and I don't think I will again anytime soon. An excellent game the kind of which only come around every few years.
  8. In Dishonored you an totally go guns blazing/ swords swinging and enjoy it if you're not in the mood for lots of sneaking about the place.
  9. Super Mario Odyssey (One D, Two Ss)

    I'm currently watching my flatmate play and he's taking totally different routes and coming across totally different content than I did which is awesome and really shows the amount of content there is. Also the soundtrack is excellent, the song in the Wooded Kingdom is just the best. Post credits spoilers:
  10. Super Mario Odyssey (One D, Two Ss)

    I've finished the main quest, Zelda's the last game that held my attention like this has, took me 10-12 hours I reckon. I still have a tonne of moons to get though, like I have maybe a quarter of them and ti's not like I was rushing through the areas, generally I had more than the required amount to move on. This game is just packed with content. Really fun game, sometimes to controls and camera are total balls(please stop grabbing the ledge Mario!) but for the most part it's absolutely excellent. I really enjoy just chilling out in some of the Kingdoms, so relaxing. Also some of the outfits are amazing.
  11. Super Mario Odyssey (One D, Two Ss)

    I've played maybe 3 or 4 hours, I've hit that threshold of not noticing how long I've been playing. I'm in love with this game, all I want to do is gush. It looks phenomenal, the art style is brilliant and any technical limitations the Switch may have are very well masked. The amount of variety is incredible, the number of enemies to possess and how they handle, the possibilities that opens up for exploring the environment, I'm constantly seeing things and thinking "hmm, maybe if I possess that guy I can get up to there", there's a lot of light moment to moment puzzle solving going on and I love it. I've found a few doors that lead to levels that are more traditional platforming and somewhat challenging, I expect to find more of that kind of thing later on(with a possibility of a rake of new tough levels after finishing the story as they've done in other recent games). Just absolutely loving it. The controls aren't always perfect and like dartmonkely I'm also often looking for Mario's shadow and being somewhat cautious with long jumps but as I get a better feel for the controls I'm playing in a more fluid style. FYI in the options you can disable motion aiming(but you're stuck with motion controls for the extended hat moves which is a shame).
  12. Modest Tech: The NX Generation (Nintendo Switch)

    I'm getting on OK with that in Mario, but playing Stardew Valley where I favoured the D-Pad I got cramps.
  13. Modest Tech: The NX Generation (Nintendo Switch)

    I reckon so. I played for about an hour last night when it unlocked, it's not remotely difficult so far but it's pure joy to play and discover.
  14. After a quick search I think it was only added in Thief 2.