thepaulhoey

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About thepaulhoey

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  1. Favorite/Best Game Trailers

    No trailer has ever gotten me as excited for a game's release as this GTA V trailer: It's just perfect, the way they play off of the song to build it up and the small pieces of info you can gleam about the plot. I've watched it so many times.
  2. AGDQ 2018

    That Punch Out run is incredibly impressive, must have taken a lot of practice. It's all over for another 6 months! Some of the highlights for me were Resident Evil 7, good interesting run and great commentary. Breath of the Wild, surprisingly interesting run. It's about 4 hours long though as they complete all main quests. DKC2 race was good, lots of back and forth on the leader. Still making my way through what I missed. still to watch are SMW race, LttP race, Mega Man relay, MGS 1 & 3, DKC.
  3. I installed BioShock Infinite and played through the first two areas. It really is a rather good shooter, the controls feel great and it's just a ridiculous amount of fun, I'll keep playing and see how I feel about it in 7 or 8 hours though, because I'm racking up new skills fast so I don't know that they're well spread out. It still looks absolutely stunning, some of the best art from a technical and aesthetic point of view I've seen in a game. Not remotely what I expect from a game with "Shock" on the title though, if this was done outside of the franchise I don't think people would have been so critical.
  4. From memory, it was delayed a few times and about a year before it was released a producer who had worked on Gears of War was brought in to make sure it was finished and released on time. The earlier footage seems like a very different game, far less linear for a start and I think you can tell that what was delivered wasn't what was started. There's many parts of a more open game still lying around, totally out of place. It's another FPS that was a victim to what was in vogue, a 2 weapon system is brought in, there's needless spectacle, more set pieces etc. Comparing it to the rest of Irrational Games catalogue it's somewhat out of place, it's about as straight up of an FPS as they've ever made. 2K Games wanted to build a massive household franchise out of what was a fluke as far as mainstream appeal goes in the immersive sim genre and they wound up getting a frankenstein that wasn't the runaway hit they wanted(it sold really well, but I bet it wasn't cheap to make) or the continuation of the series fans wanted. I had a look at my comments about it from the time and I say I really enjoyed it but I've never gone back to it since. I played both of the DLCs and the first was an interesting idea executed poorly and the second one was actually quite good overall. Do you have the DLC?
  5. Yes. It's a game I felt like I sort of forced myself to like while playing because I was so excited by it. I remember looking back on it after finishing it and thinking the story was a confusing nonsensical mess and the gameplay was a massive step back.
  6. Quitter's Club: Don't be ashamed to quit the game.

    Horizon: Zero Dawn, I'm pretty sure I've unlocked the final mission but I'm just not having fun anymore, and really haven't been for the past 3 hours of it. I think Guerilla's inexperience of open world games is on full display here, nothing really comes together well for me. The game world looks incredible, it's one of the most beautiful games I've ever played but it's seriously let down by the gameplay. Fighting huge robo dinosaurs is awesome, strategically picking off their various components to weaken them etc. is an incredible experience, but these battles are few and far between. More often you're fighting 3 or 4 weaker enemies which you've already killed 10 times before in similar battles and it just gets tedious, but you kinda need to kill them to get XP to get the better abilities which you'll need for the larger enemies. There's a few iffy things in combat, with foliage often obstructing your view when you're aiming up and with Aloy getting caught on small rocks in the ground and finally having to rescan enemies to expose weak points, they mar what is otherwise some rather fun combat. Nothing in the game world is really important or particularly distinct, every vendor sells the same items, side quests are boring and don't have interesting rewards. The main story is incredibly weak I thought, for all the praise I've heard for it. I got so sick of going to some ruins and standing around listening to exposition after exposition. They manage to do everything you shouldn't do when trying to get someone invested in a story, most of it is about people who aren't there, no one cares about people you don't know and see up front and centre, the few times it focuses in on Aloy are interesting but disjointed. She at times risks everything to help the Nora and then 2 minutes later yells at them for outcasting her and how she doesn't care about them. A lot of the lore is trite humans created what destroyed them nonsense. I was going to see it through to the end but after another journey through an exposition filled ruin I've given up. I think there's great potential here but for me the game never really rose above mediocrity.
  7. Recently completed video games

    Yeah whenever there's a sale on it's reduced to that.
  8. Recently completed video games

    I'd highly recommend you check out Commandos 2. I don't know how much of it is nostalgia but that was the pinnacle of that style of game for me. I did replay the first few missions last year and thought it held up well.
  9. AGDQ 2018

    Last night they had a speed running tutorial for Strider, it was really cool to see them take someone who had never speed run a game before and teach him a few tricks and the route to take in the space of 30 minutes. Awesome to see them do something do which gives more insight into how you get into speed running in the first place.
  10. AGDQ 2018

    Yes this drives my flatmate and me mad, it wasn't funny the first time, it won't be funny the 1,000th time. Some of the runners are really annoying to listen to. I saw the second half of the Super Mario 3D World run last night, some really cool skips in that which exploit the World map being one huge map that's streamed in an out.
  11. AGDQ 2018

    Looking forward to watching that, it was on too late for me to catch live. The Skyrim run was fun, full of glitches but interesting and baffling glitches. And a couple of crashes.
  12. AGDQ 2018

    A few that seem like they could be entertaining(some because I've never seen them before): Batman: Arkham Asylum Donkey Kong Country 2: Diddy Kong's Quest (Race) Metal Gear Solid 3: Snake Eater (European Extreme) Resident Evil 7: Biohazard Super Mario Sunshine (120 shines) Dishonored (All collectibles so I'm hoping it's not a glitch fest like I've seen before) Warcraft 3: Reign of Chaos Super Mario World (Race) Generally I'm a fan of races and not of glitchy runs where most of it is jumping into a piece of geometry to get out of bounds or something. A bit of that is cool but I think the last time I saw a Dishonored run that was done at the start of every level and everything was skipped, it gets a bit tired for me after a few levels. Wonder what impact the lack of Kill/Save the animals will have on the money raised, I'm just glad I won't have to listen to the same boring comments related to that goal this time!
  13. Is Steam (Valve) Good? If not, what then?

    Just to play devil's advocate, it's an interesting question to ask at what point a company is responsible for these kinds of things. As Facebook is developed & hosted by them, clearly it's on them. What about someone with a subscription for Forum Software X hosted by Hosting Company Y with a domain registered with Domain Registrar Z though? If the forum software company is made aware of someone with a subscription using their software to host something considered a no no should they cancel that subscription? Or is it on the hosting company to cancel their hosting? Or the registrar to take back the domain? In this situation the pragmatic solution is probably cancelling the subscription for the software as it's not going to be easy to migrate to a new forum software as apposed to putting the site back online with a new host or domain. That's also before you get into the area of should any of these companies be actively be monitoring how their product is being used.
  14. The Big VR Thread

    I bought an Oculus a few weeks ago as it was going for £350 on Amazon, which was low enough to make me finally bite. There's some great experiences with it and a lot of really mediocre stuff as well and I think it's still not quite wide consumer ready in the current state. Software The main problem for me isn't the hardware, it's the software. The Oculus Launcher thing can be incredibly sluggish and unresponsive to your actions e.g. launching a game, quitting a game, opening a menu, there can be seconds before it responds to what you've picked and it's just frustrating. Then there's games crashing when loading but only displaying an error message on your monitor, so you've got the headset on and you're wondering why it's taking so long so you have to take it off and have a look at the screen. Also the fact that the software crashes enough that this is a problem. I've had a few weird rendering errors in games where I was getting a bizarre ghosting going on at times which made things totally unplayable. Overall as with anything in its early days there's plenty of teething issues. Controls Aside from those more technical imperfections, the controls are another area where developers still have a ways to go. So I'm not using room scale, I simply don't have the space for it(and I think a lot of people will be in the same situation as me) and a lot of games claim to work OK in non- room scale but they simply don't. Take Rick & Morty VR as an example, you need to turn in 360 degrees but without a third camera the Oculus can't track that very well, with the controller signal being blocked. This makes trying certain things basically impossible. A really simple solution is to allow you to rotate with the analogue stick in 90 degree increments but R&M like many other games don't implement this. Another issues I've encountered a lot is the floor being calibrated incorrectly, basically when I crouch to pick something off the floor my hand is hitting the floor in real life but the object in the game world is about 6 inches lower so I can't pick it up. Many games have lots of little issues like this, I'm sure things will improve over time. Some stand out games in terms of controls are Robo Recall which does teleportation very well and Arizona Sunshine which has direct movement via the analogue stick implemented in a way that doesn't give me motion sickness! It's very impressive and some of the levels make great use of you having your two hands moving freely, like exploring a mine using a torch. I tried Alien Isolation with the MotherVR mod and it's incredibly immersive but made me feel very sick. I'll try again, maybe I've built up some immunity now. Overall If you're a tech geek go for it, as far as I can tell unless you have a 16ft * 16ft area for room scale the Oculus is the better option because it's about half the price. If you're expecting something that's polished with some proper games, you'll be disappointed because most of the games are still very short and some are pretty much just fucking about(Rick & Morty, Job Simulator, Accounting) rather than a proper interesting challenge. I've still got a bunch more games to play, Raw Data looks great as does LA Noire(which keeps crashing despite me meeting the requirements :(). I'm hoping it continues to improve because it's a really neat technology and it can be incredibly immersive.
  15. Wolfenstein II: It's a Blastkowicz

    I finished this this morning, I was actually surprised I was finished so soon, only 8 hours according to Steam and it really didn't feel like the story had hit any sort of stride. The combat was enjoyable, more of the same as the last one with similar problems but at no point did I feel invested in any of what was going on, it never felt like there was a clear plan of what was going to be done.