Lu 

[Release] A Thousand Dormant Machines

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6 hours ago, GammaBit said:

^you can wall jump??? That explains why I got stuck. 

 

See, this is why everyone should always read my posts thoroughly.

 

20 hours ago, Ben X said:

A tip for anyone playing this - wall-jumping is possible (after a fashion), and in fact necessary to progress.

 

 

EDIT: I just played the latest version and I had to put it down to baby mode but I finished it! It was a lot easier to appreciate the enemy mechanics at that difficulty setting, thank you!

 

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This was cool! Love the art and atmosphere, and taking down enemies was very satisfying. One of those game jam games that's begging to be expanded into a bigger and better thing.

 

Only complaints are that the post-processing effects made text barely legible, which is a bit of a problem when it comes to health, and also that there should be some feedback for when you're hit. Other than that, great! I'd like to play more. 

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This is very fun and good! I enjoyed the "fuzzed out CRT" look a lot, and the platforming felt pretty tight. I also liked how you could 

Spoiler

shoot the flying machines and blow them up, or just shoot them enough to disable them and leave them "de-clawed" and walk onward.

 

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The art is really cool, those glowing (eye)balls inside those drones look really weird and creepy. I always enjoy an "old crt screen" aesthetic, the only thing I didn't like was the glow on the font, that was a bit too intense for my eyes.

 

Because I had chosen the easiest difficulty at some point running past enemies seemed like a better strategy than shooting all of them(there is a place where they are all bunched up). That revealed that they apparently keep tracking you across a very long distance, not sure if bug or feature, but hearing shots being fired while far away from any enemies was a bit strange.

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Great graphical style! Also a nice touch that enemy bullets will also damage enemies. Would be great if you could get them to go full Doom-monster-infighting.

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