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About Zirrrus

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  1. [Released-ish] The Fresno Experiment

    Once again I pretty much forgot about sound. It's a really bad habit, I know... Probably. It's my first first person 3d game and gave me a chance to try out and get frustrated by a lot of new systems, like Unity's terrain and tree creators. It might eventually lose the Wizard Jam theme but there are a bunch of things I wanted to do and just didn't get to. For example some sort of inventory or at least a way to examine objects more closely...you can't check out the credit card in all its glory, which is sad:
  2. [Released] Stream Frasier Online Free

    This was cool! I have zero context for Frasier apart from it being a popular show at some point in the past...so it was probably even more surreal for me than most people. Very good use of Markov-chains too.
  3. [Released] Our Weird Monstrosity

    I always love when a game has a great cohesive style, you absolutely nailed that. The wriggly lines make it perfect. Just super fun to play around with.
  4. [(Somewhat) Released] Build the Nublar Evolved

    Just as I was about to go into the red, a lawsuit cost me over 100 million. Ouch. Really cool that you went in such a different direction for this, it certainly paid off!
  5. [Released-ish] The Fresno Experiment

    It's not done but it's something: https://zirrrus.itch.io/the-fresno-experiment The looming showcase weekend game me enough energy to scrape my assets together into a thing I felt was good enough to serve as a proof of concept.
  6. [Released-ish] The Fresno Experiment

    Finished a location: I'll try to cobble something together tomorrow but to be honest I'm not feeling the jam spirit this time around.
  7. [Released-ish] The Fresno Experiment

    Getting that right proves to be quite a challenge. Currently it sounds like a broken electric razor. No real progress today, just built a few new (un)important assets.
  8. [Released-ish] The Fresno Experiment

    Thanks! Both! The distance-based one to properly hide objects and a particle system which moves with the player but creates particles that stay in place so you get a sense of actually moving through the fog. Today I started building the central location:
  9. You can play it now! https://zirrrus.itch.io/the-fresno-experiment - - - I've been tinkering on this since the start of the jam but don't have much to show yet. It's supposed to be a simple horror game, set in the foggy Fresno swamps(which I assume exist). You walk around and are stalked by a terrifying monster while collecting items/clues to solve a puzzle. That's the idea anyways. So far I have spent most of my time using Unity's tree creator to make some trees(which always end up looking way too vibrant and cheery the intended atmosphere): Played around and found pretty good settings for an ominous fog: And the monster: Right now it looks like I won't be able to make the game I had in mind originally but a heavily downscoped version should be possible.
  10. [Released] They Came Through the Floor

    You are very good at eldritch horror!
  11. Thanks for the feedback! This feels like a really good project to keep expanding on. But I'll most likely start from scratch and actually plan the systems this time around. @Mythalore Yeah, right now there is just no point to the mining, it just makes you better at mining. Sort of a mining ouroboros. Having some sort of structures to discover underground would be super neat. Building a system that generates more than just smoothed random noise is probably an interesting challenge. The way I ended up implementing the Danger Layer was really lackluster. At that point I had pretty much run out of steam. It wasn't even supposed to just always advance - only when there were enough unstable blocks. The whole stability thing fell by the wayside in general. @Nappi I had noticed that it can be quite fiddly but had no idea what I could change besides the size of the character - to which I was, for whatever reason, quite attached. The movement in general can use some work, it feels pretty jerky right now.
  12. [RELEASED]Pizza Tonight!

    That is one talented chef, he can even make pizza with tire in it taste good(presumably - not sure if it's a bug but the tires also give +100 points :P) I had fun climbing around with pizzas attached to my feet. It's a really neat mechanic.
  13. [RELEASED] The World Begins With You

    This is gorgeous, 10/10 for graphics and general atmosphere. But there were, in my opinion, a few issues with gameplay. The platforming with a fixed camera was pretty tricky because it was always hard to tell where you were gonna land. It was especially bad with the cliffs at the beginning but you already improved that a lot The mazes were...mazes. I guess that's just my dislike for mazes. But it was also often quite tricky to tell where you were, the character blended into the ground at the shadowed parts of the first maze and the second one had those beautiful columns blocking your view. The visibility of the character During the cave sections a few times it was kind of difficult to know where to go, mostly when you had to go towards the camera but couldn't see if there was a bottomless pit there. But those were actually minor gripes and didn't, once I started using a controller, really diminish my enjoyment of this good video game.
  14. [Release] This is Celebrity Explainer

    I'm an absolute sucker for madlibs/randomly generated text, so this is my jam. The whole game just oozes charm. Those faces, the backgrounds, ...that song. Oh, and the logo - perfect.
  15. Not the way I had planned, but I've submitted the game. https://zirrrus.itch.io/jau It was supposed to be a browser-p layable HTML5 game but Unity messed up the builds, so I went with a standalone, windows only for now. Wrangling the upgrade system into submission was super annoying, that thing is going away as soon as I've polished up the game a bit more.