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  1. [Release] Super Hollyweedland

    Thanks to both of you! Really nice comment, thank you! I'm glad you got that vibe - was hoping to capture that hazy, youthful slacker feeling. Fair point about the second area. I was so reluctant to turn up the lights since it revealed the ugliness of the geometry and how haphazardly thrown together the scene was. Probably pushed it too far.
  2. [Release] Classic Dogs & Demons

    Fine for me as well. I really like the surreal, desolate, apocalyptic atmosphere you have here. The echoing dog barks, the crazy art style and the surprisingly large levels create a very strange vibe. Game mechanics were cool, but I agree with Ben about brute forcing it. Still a cool space to inhabit and poke around in.
  3. Cool game mechanic, though I didn't get it on the first run and on the second one the game bugged out (the revolutionaries stopped being guillotined and just stood around; and the tower only came halfway down at which point I had to Alt+F4). It's a bit annoying when you don't get the acccoutrement that you need and have to waste shots and kill your combo. Other than that, nice gameplay and cute presentation! Might be my favourite "Suddenly, the King of France" yet.
  4. [Released ] The Wizard

    I agree with Ben, this has tons of potential. The aestethics are already there - it looks and sounds great. I especially appreciate the polish put into the audio and visual feedback. All the little sound and particle effects, etc. That stuff is often lacking in game jam games, nice to see it here. I like the clunkiness of the controls too. Flipping through the ingredient book and then rummaging the shelves feels nicely physical. I had fun with this despite the jankiness. Really impressive work!
  5. Psyching Out That Bear

    Nice! I wish there was a bit more variety to the combos and that it'd be less button mashy, but you have an effective little prototype here, I'd say. Well tuned for its current button mashing state too - narrowly won when the bear had 3 hot dogs left. Love the little animation of the psyched bear.
  6. [RELEASED] Odds and Ends

    Agreed, this was cool! The start in particular was weirdly affecting. Reminded me of the lodge stuff in the first 2 episodes of the new Twin Peaks, hah.
  7. This was cool! Love the art and atmosphere, and taking down enemies was very satisfying. One of those game jam games that's begging to be expanded into a bigger and better thing. Only complaints are that the post-processing effects made text barely legible, which is a bit of a problem when it comes to health, and also that there should be some feedback for when you're hit. Other than that, great! I'd like to play more.
  8. [RELEASE] Super Pools n' Ghosts

    Really cute little game. I agree that the atmosphere is great. Love the art and especially the music. As for complaints, I'll echo the little issues that Henke mentioned, and the fact that I wasn't quite sure when I was done with the game.
  9. [Release] The Stuff Dreams Are Made Of

    This is so cool! Filled to the brim with good ideas. New Age Garth Merenghi mixed with eye-popping 3D polygonal shapes - it's a very inspired mix. Lovely to see such a nice outcome, seeing that this is one of your first Unity projects. Funny, surprising and creative. To continue the weird VO comparisons, I couldn't stop thinking of John Cale's performance in TVU's "The Gift": https://youtu.be/mI-YiaWDgB4
  10. [RELEASE] The Purity of a Child's Boredom

    I like this a lot. Really well executed the way it unfolds, and the seamless way the music syncs up to the action. Surprising and entertaining.
  11. [RELEASE] Transmission Lost

    It's kind of amazing to me that this was made in 2 weeks. Fantastic production value and atmosphere. The camp - with its interiors and basketball - was particularly great. I agree with Ben about that moment. Perfectly handled. If I'm going to be critical, I wish there was a bit more substance to the story, aaand I do agree that it's a bit slow - both the dialogue and the walk speed. But overall, really really really great. Hats off.
  12. [Released] Sit in a Row and Stare at the Wall

    I love this, such a cool little space.
  13. [Release] Super Hollyweedland

    Aaaand It's done: https://pdotjpg.itch.io/super-hollyweedland Like I said in the original post, I was learning 3D modelling here. Maya specifically. One thing I didn't manage to come to grips with was rigging and animation, so the end result is a lot more static than I would have liked. It's missing a bunch more stuff I wanted in there, and I wish I had updated this thread more, but overall pretty happy with this. It's just nice to get something out there. Hope you get a kick out of it. Really looking forward to everyone's finished works.
  14. [Released] Sit in a Row and Stare at the Wall

    That theater is so good. Looking forward to this
  15. [Release] Super Hollyweedland

    Thanks for the kind words, everyone! Went for the pixelated look for pragmatic reasons - it's good at hiding the simplicity of the visuals while giving it a bit of style. As expected, had very little motivation to work on this during weekdays after a day of work. The good news is that I'm done with the bare minimum version of two scenes, and the main menu. So it's already at a state where I'll be able to publish something at the end of the jam. Still a toooon of stuff to get done to get anywhere near what I was imagining, though.