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Found 4 results

  1. Hey All, I've been messing around with Unity and C# and have been working my way through the following online courses: Learn to Code by Making Games - The Complete Unity Developer (Udemy) C# Fundamentals for Absolute Beginners (Microsoft VIrtual Academy) They've been super helpful, but I'm looking around for some other resources that focus on teaching C# to programming beginners. I've taken some fundamentals courses in the past so I have a lot of the basics down, but don't really know where to go to take things further. Any suggestions? Like I said, I'm still a beginner, but I'm trying to find a good progression of online courses (free/affordable), books, etc. that will help me become a proficient, and potentially employable, programmer. I know that it'll likely take me a few years to obtain the skills and experiences to qualify for even an entry level programming position (within games or not), but I'm up for the challenge. I just need some help getting there. NOTE: I'm the kind of learner that likes to use multiple formats. With that said, I'm definitely getting tired of listening to people talk all the time and would LOVE to find a good book that has assignments and the like. Thanks for any help that ya'll can offer! Cheers, Alyx
  2. The Unity Thread

    We have a couple Unity threads but it seemed like a general purpose thread for sharing cool projects, asset store stuff, talking about new features, etc would be useful to keep things contained. If you're looking for tutorials or have questions, check out these threads: Unity Tutorials Unity Questions Anyway, I just got back from Unite Boston, which was the main Unity conference this year. Lots of cool stuff coming soon, one of the coolest new features they showed was the new 2D tile maps (which seem awesome). They showed a bit during the keynote: There was another longer presentation that went more in depth that elicited audible gasps and cheers from the audience, but it's not on youtube yet, though there is an alpha available for pro users here. All the talks are going up eventually, so when they do I'll post a few recommendations of other stuff I liked. A couple other handy features announced were that Ads and Analytics are getting fully integrated into the client, and they're adding support for mobile IAP so people won't need to write their own native Objective-C/Java code just to handle microtransactions. Super boring features I wouldn't have cared about a year ago, but having dealt with all that stuff over the past year, sounds like an awesome time saver. Another feature announced was the 'Made with Unity' program, which they pitched as a way to increase discoverability, but actually just seems like some kinda slapdash user blogs. Here's mine. Anyway, Unity. It's cool. What asset store stuff is invaluable to you? What sweet Unity thing have you seen recently? What do you want more, multi-scene editing, or nested prefabs? Also check out #unitytips Tuesday on Twitter.
  3. I just got a request to implement a character customization system in C# by someone on the IndieDB forums. They specifically need help converting their current character system from Java to C#. However, I've never implemented something of that caliber in any of the games I've made. I do know of numerous tutorials for the system in Unity3D, but I'm not sure how it would work in C# straight up - probably just use enumerations for each class and skill set, while writing the stats to a file which will be opened whenever the game is started. The person didn't say whether the game would be made with Unity3D or in XNA or anything. However, I need help in selling that I can do this or at least learn how to do so rapidly or without much headache. I honestly don't know much of C# outside of Unity3D API. Anyone have any tips? I really want to help with them, regardless of the task. However, I may not have much time to respond before they move on.
  4. Hello, everyone: I'm preparing for a mock interview for a game programmer job I've been looking into, and I need some basic advice on how to prepare for it. I have a list of questions I want to ask: What should I wear to the interview? Is there a generally accepted dress code for game programmers to wear to interviews? What type of programming questions do interviewers ask during the interview? I work with Unity3D and C# when making games; I have little to no experience in C++ in the realm of game programming. How do I use my Unity3D experience to my advantage if the interviewer asks specific programming questions? Should I even apply for a game programming job based on the aforementioned programming experience? These are the primary questions I need answered before the interview, but I'll update the list if anything comes to mind. Thanks in advance for reading this.