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Found 2 results

  1. I'm a tad angry right now. After working on a project for free for about 3 weeks, the people I've been working with have written up a contract as a programmer for a meager amount and have the ability to terminate me without cause. The good news right now is I haven't signed it. The bad news (aside from not knowing what to do with my code if I don't accept) is I don't have anything to show for it on my resume. The real reason I even accepted to work with them was to add something to my resume to get hired for a bigger programming job in another game studio. I'm not sure how to word a negotiation for a better contract, but the thing that vexes me is the contract as is describes me as a contractor, not an employee. I've never worked as a contractor before. I'm not sure if I want an answer right now. I just wanted to share this with anyone that would listen and discuss what this scenario feels like to others.
  2. Hello, everyone: I'm preparing for a mock interview for a game programmer job I've been looking into, and I need some basic advice on how to prepare for it. I have a list of questions I want to ask: What should I wear to the interview? Is there a generally accepted dress code for game programmers to wear to interviews? What type of programming questions do interviewers ask during the interview? I work with Unity3D and C# when making games; I have little to no experience in C++ in the realm of game programming. How do I use my Unity3D experience to my advantage if the interviewer asks specific programming questions? Should I even apply for a game programming job based on the aforementioned programming experience? These are the primary questions I need answered before the interview, but I'll update the list if anything comes to mind. Thanks in advance for reading this.