Search the Community

Showing results for tags 'conversion'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Idle Forums
    • Video Gaming
    • Wizard Jam
    • Movies & Television
    • Books
    • Idle Banter
  • Shows
    • The Cutdown Episodes
    • Every Game in this City Episodes
    • Three Moves Ahead Episodes
    • Something True Episodes
    • Designer Notes Episodes
    • Important If True Episodes
    • Idle Thumbs Episodes & Streams
    • Idle Weekend Episodes
    • Old Shows Home
  • Wizard Jam
  • Babysitter's Club's History of the series
  • wrong club's no


  • Community Calendar







Favorite Games

Found 1 result

  1. I just got a request to implement a character customization system in C# by someone on the IndieDB forums. They specifically need help converting their current character system from Java to C#. However, I've never implemented something of that caliber in any of the games I've made. I do know of numerous tutorials for the system in Unity3D, but I'm not sure how it would work in C# straight up - probably just use enumerations for each class and skill set, while writing the stats to a file which will be opened whenever the game is started. The person didn't say whether the game would be made with Unity3D or in XNA or anything. However, I need help in selling that I can do this or at least learn how to do so rapidly or without much headache. I honestly don't know much of C# outside of Unity3D API. Anyone have any tips? I really want to help with them, regardless of the task. However, I may not have much time to respond before they move on.