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Everything posted by gerbilsinspace
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oh man, this looks so good now. Glad I could help!
- 17 replies
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- cwine
- interactice comics
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This looks really cool! I'm very much tempted to make a dumb comic out of this when you are getting closer to ship. I'm really tempted to port this into my murder mystery game for interrogation sequences. If you support gifs, I'm sold.
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- cwine
- interactice comics
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Winter Wizard Jolly Jam interest thread
gerbilsinspace replied to Spenny's topic in Wizard Jam 2 Archive
Sounds good, Spenny! I can't wait. I've got some holiday time saved up, and I'm going to make the most of it. -
Winter Wizard Jolly Jam interest thread
gerbilsinspace replied to Spenny's topic in Wizard Jam 2 Archive
https://www.youtube.com/embed/ZoxQ4Ul_DME -
Winter Wizard Jolly Jam interest thread
gerbilsinspace replied to Spenny's topic in Wizard Jam 2 Archive
Super_Jogurt is also in, and is interesting in helping me with my stuff. -
Winter Wizard Jolly Jam interest thread
gerbilsinspace replied to Spenny's topic in Wizard Jam 2 Archive
wooben is also in, according to slack -
Winter Wizard Jolly Jam interest thread
gerbilsinspace replied to Spenny's topic in Wizard Jam 2 Archive
I'm am all in on this jam. -
Free Music / SFX Resource - Over 2500 Tracks
gerbilsinspace replied to Eric Matyas's topic in Game Development
That must have been a heck of a job, thank you so much. Thank you, firstly for providing this service, and secondly for being so good at it. Joe. -
Hi Thumbs, Thanks to Golden Calf, I've been hooked on Handmade Hero, a video series aimed at developing a game from scratch. It has been exactly a month since I started watching these videos, and I decided to start a weekly devlog discussing the game so far. Currently, I am on video 35, where I've managed to successfully create a windows platform layer for my game, make a funky light display, mess with a sine wave, and now I have the basis of a 2d top down puzzle game. Handmade Hero is attempting to make a modern version of the original Legend of Zelda, and while that is good for them, I'm going to be making my own game using a custom version of their engine. My first thought was to make a Hunger Games inspired game, with an open, procedurally generated world, and have a top down multiplayer deathmatch game. Of course, I quickly realised that I'm not sure how feasible writing net code from scratch would be, especially since I don't think that will be covered in the video tutorials. So, six weeks in, and still faithfully following Casey's tutorials, I've decided to make an open world village builder game, where you explore the world to bring back monsters to live in your village. You'll be able to swap playable characters with whoever is in the village. If you die outside of the village, the creature that killed you becomes your next playable character, and you can then either create a separate village, attempt to integrate yourself with the previous village, or go on a rampage. I want a quest based system that changes depending on who is in the village at the time, and who is still to be found. That is a while away, however, as you'll see with the image below. Wish me luck.
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Devlog - Handmade Hero inspired game.
gerbilsinspace replied to gerbilsinspace's topic in Game Development
So, I've managed to get a wonderful artist, and pretty awesome sound guy on board, and talking with them made me realise that the Hunger Games idea was not the correct one for what we want to do, and instead hae moved towards the game described in the first post. I am on Day 42 on handmade hero, which means I now have the ability to put bitmaps on the screen! I am really proud of how far the game has come since last time, although I do wish that I had done more videos this week. It is hard to catch up when I have over 100 videos to catch up on. My art guy is making some test assets for the game, and as soon as I can add them to the world, I'll put up a gif to show you all. See you then! -
I just wanted to say that I think this is really cool!
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Consider one massive lump of interest right here! What happens when too gassy bags collide with one another?
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How is this going? You got me hooked on the Handmade Hero videos, One month later, and I'm 35 videos down. My world looks pretty similar to your original image thus far, but I'm hooked. I can make a square move around the screen, with the camera tracking and everything. I'm going to set up a devlog now, but I wanted to say thanks for showing me those videos, and keep it up!
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Kraft - a text based iddle game im working on.
gerbilsinspace replied to Morpheox's topic in Game Development
I've been playing the game for a bit now. I'll get the grammar nazi out of me before i give proper criticism. I think the word you are looking for is consumption, not comsumption. I have played a few of these balancing games before, and I like how this game requires the player to switch out the current workers you have to speed up different resource gathering ratios. I feel a bit bad about constantly firing people, but it is just too expensive to buy houses, so the village is forced into it. I also like the small risk to continued playing reward you have going with the soldiers. What tools are you using to create the game? is this flat jquery? I wuold look into using meteor or something, where you can push changes to your users without them needing to reload. It may be more hassle than it is worth though.- 4 replies
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- iddle
- civ-building
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Where to Find Game Assets (Audio/Textures/Models/Etc)
gerbilsinspace replied to Dinosaursssssss's topic in Game Development
I'm very tempted to make my next game entirely from images from the british archives. I'd be interested to fail at creating a cohesive style from the collection, and let the collective work shape the game. -
How have I not heard about handmade hero before! That looks fascinating. I'm going to try out a few videos, and I'll do my usual thing of going through a video a day if I like it. Thanks for the links, they both look pretty cool.
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I'm trying to make a procedurally generated terrain also, although closer to sim city. I was going to be working in unity, but I'm more than open to looking at OpenGL. I'd like to follow along with your progress, if you have any decent tutorials and stuff that you are following, please share!
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My code is 2078-7547-6599. Adding everyone now.
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Added my stuff. in the mean time, looks like I'll be adding all the friend codes now.
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I guess today I'll be trying to finish my earthbound playthrough. Once again, RIP.
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@Kolzig, that was an amazing quote. He was one smart cookie. I woke up this morning to the news, and I'm having real trouble functioning today. My wife really didn't know what hit her when she gave me the news. RIP Iwata-san, you'll be missed.
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Ok, I'll have to go with placing sprites as you did, then. I want to make an oldschool map, think google maps, maybe with monopoly style houses on top. I'm really surprised your road turned out the way it did. Have you attempted to place the sprites on a non-flat surface? I wanted the paper of my map not to be completely flat.
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Has anyone had experience with drawing textures onto terrain with code? Any tutorials you can recommend? Making a randomly generated map is haaarrrd.
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Of course, as soon as i change what i was searching for from map to remap, I get the following, which is exactly what I want. Thanks guys! http://stackoverflow.com/questions/3451553/value-remapping
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Hi guys, I'm moving over some of my experiments in Processing over to Unity, and I'm wondering whether there is anything like Processings map() function in unity? The map function is useful for taking a number with a range, and figuring out what its contemporary would be in another range. For example, your value is 0.5, in a range between 0 and 1. The range you want to translate it to is 0 and 2, making the returned result 1. Any ideas?