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Hi, i came to this forum because its not easy to find iddle gaming communities, and this one seems pretty helpful, im working on a new text-based incremental game, im trying to get away from the sky-rocketing numbers, and trying to create a game with some complexity to it. My long-term plan its a game that requires some strategy and planning, and not just mindless clicking.(tho i love those games too). Its a long term game, i add new content everyday, in case you reach end game too soon, just refresh for more content and bugfixes, i will assure the game will be retrocompatible with all saves in the alpha. Its saves the game in a cookie each 5s, you can also save yourself manually. http://morpheox.github.io/Kraft/ Some feedback would be appreciated
Rob, Fraser, and Troy "It's my planet I'll do what I want" Goodfellow talk about the latest entry into the Civ franchise, Civilization: Beyond Earth. Is this the game we've all been waiting for? Well, no, not really. Find out why and listen to Troy talk about touching planets, and them touching back. Fraser's review at PCGamesN. Listen here.
Hi everyone, On one of the recent Idle Thumbs Podcasts, the crew briefly discussed Oregon Trail, which got me thinking about the use of history in video games more generally. I wrote this essay on the topic for a history website associated with my university. I'm new to Idle Forums, but I've heard from a friend that they are filled with intelligent folks that are into video games. I'd love to have everyone's thoughts on the essay or just on the use of history in video games. Do you ever play a game primarily because it deals with a certain historical topic or time period? Do you ever feel like you learned something from a historical game? Do you think the gaming industry is capable of producing historical content that is just as compelling as a historical novel or period film? What are your favorite historical games?
Soren Johnson returns to talk spies, espionage, and covert action with Rob and Julian. They then subject espionage mechanics to forty minutes of interrogation, torture, and unkind words. Then they remember the one game they’ve played that has spies and espionage that they don’t hate. Suspiciously, Rob’s microphone fails midway through the show. Happenstance or sabotage from an enemy agent? Listen