BigJKO Posted May 27, 2015 Yeah, Desert Chrome!!! Looking good, Dino! Although, the yellow in the chrome made me initally read it as MILF AGE. :S Share this post Link to post Share on other sites
Deadpan Posted May 27, 2015 Thanks for the suggestion, GifCam is really neat. Anyway, here's a thing I built from scratch yesterday. I want to make this into a local multiplayer game where you try to redirect the moving ball into each other, sort of like a wizard-themed mix of Lethal League and Magnetized. But at the moment it's just a ball bouncing around an arena and making my brick-tile test player spin out of control on hits. Share this post Link to post Share on other sites
Dinosaursssssss Posted May 28, 2015 Allright, I'm expanding my testing pool; if anyone wants to check out MILE AGE on Android and let me know what you think, pm me your email and I'll add you to the beta group! Currently in beta review on iOS so that's coming...eventually. edit: OK I'm approved for Test Flight beta testing on iOS, if anyone's interested! I also found out yesterday that I made it past the first round of Boston Festival of Indie Games curation Share this post Link to post Share on other sites
GraysonEvans Posted June 11, 2015 Hey guys I made a local multiplayer game called PUSH PUSH PUSH! its free so feel free to check it out http://graysoneevans.itch.io/push-push-push Share this post Link to post Share on other sites
Joewintergreen Posted June 11, 2015 I did another prototype game! I will probably have a build up tonight if anyone wants to play it. It should work with multiplayer but I haven't tried it VINES AS BELOW http://joewintergreen.com/?p=452 Share this post Link to post Share on other sites
BigJKO Posted June 11, 2015 Has anyone tried out the new multiplayer stuff in Unity 5.1 yet? Is it any good? Share this post Link to post Share on other sites
zerofiftyone Posted June 11, 2015 I did another prototype game! I will probably have a build up tonight if anyone wants to play it. It should work with multiplayer but I haven't tried it VINES AS BELOW http://joewintergreen.com/?p=452 Aaaa this looks great. How long you been working on it? Also, I've never gone too far into vehicles in UE4; how did you make yours? Is it a wheeled vehicle class, or did you build a custom thing? Also (again): are those trail lines actual trails, or just debug lines? I've wanted to get into making some sort of Tron lightcycles thing but I never thought of a good way to handle that part. Share this post Link to post Share on other sites
Joewintergreen Posted June 11, 2015 Thanks! Those are just debug lines, meant for checking if the bike's on the ground or not. Accidentitron. I ended up replacing them with sparky particle effects. I think the best way to do it is probably a beam particle effect, same as they did the skid marks in the vehicle example game. I have been working on it for slightly less than two days! P happy with it for that amount of time. There's a big youtube vid going up that's pretty rad and also a build if you wanna play. I might put it in the thread for that once I can also link the vid (or just pm me for the link right now if you want) The bike is a wheeledvehicle. I originally wanted a one-wheeled vehicle but when I tried to do anything under 4 wheels, it wasn't happening for some reason, so I just made 4 and stuck them close together. Share this post Link to post Share on other sites
zerofiftyone Posted June 11, 2015 I've tried beam particles before, but I also need the trail to detect collision. I'm sure there's a smarter way to do it than placing a trail of invisible boxes behind the player, but I haven't figured it out yet. Ah, I totally see the four wheels now; I don't know how I missed that . I'm incredibly envious of your ability to put this together in 2 days. You must have a pretty good work ethic! Do post up a build whenever there's one ready. Share this post Link to post Share on other sites
Joewintergreen Posted June 11, 2015 Hmm, I bet you could plot a spline behind the player and use a splinemeshcomponent to get the visual and collision. My work ethic ain't that great, I'm supposed to be working on Spacething But thanks! I am a bit proud. Here's a link to the build, that video still isn't done uploading because Australian internet. Controls are selfexplanatory, except for P = suicide in case you get stuck I = add a splitscreen player. You need to have at least two controllers to use splitscreen because the first controller always uses the first viewport Also there's instructions in the readme for setting up a lan server Share this post Link to post Share on other sites
Joewintergreen Posted June 11, 2015 Here we go, video went up after all Share this post Link to post Share on other sites
Dinosaursssssss Posted June 11, 2015 Looks cool! My memory is that you've said you mostly work in blueprint, is that true for this tronthing? Share this post Link to post Share on other sites
bakelite Posted June 11, 2015 I really like how my sci-fi battlebike sounds like an old Vespa. Share this post Link to post Share on other sites
Joewintergreen Posted June 12, 2015 Thank ^________^ I actually just had the first online multiplayer playtest. I had 0 MP-specific bugs, which means I did everything right for replication more or less blind. Fucking sick. The other guy was pretty laggy but I'm in Australia and he's in Tennessee, so Share this post Link to post Share on other sites
Dinosaursssssss Posted June 26, 2015 I donno if there are any Boston-ish folks hangin' around but if there are, tickets for GameLoop just went on sale and I highly recommend checking it out. It's an unconference, which ends up being basically a day of semi-directed round table discussions about a wide variety of game development topics, mostly design focused. There are also GameLoops in Montreal and Philadelphia I think, though I donno how well attended they are or when they happen. http://www.eventbrite.com/e/gameloop-2015-tickets-17454356450 Share this post Link to post Share on other sites
Joewintergreen Posted June 28, 2015 This month's theme for the official UE4 game jam is Earth Shattering Kaboom. I never do these (this is my first game jam actually) but this time I am making something called Intergalactic Bar Billiards (a game referenced in hitchhiker's guide). Here are progress images and vines https://pbs.twimg.com/media/CIaRjEQUsAQ78_z.png:large https://twitter.com/joewintergreen/status/614658004697247744 https://vine.co/v/eJZMQFmzOKa https://vine.co/v/eJmPj7ZL1Hp Share this post Link to post Share on other sites
Dinosaursssssss Posted June 28, 2015 This month's theme for the official UE4 game jam is Earth Shattering Kaboom. I never do these (this is my first game jam actually) but this time I am making something called Intergalactic Bar Billiards (a game referenced in hitchhiker's guide). Here are progress images and vines https://pbs.twimg.com/media/CIaRjEQUsAQ78_z.png:large https://twitter.com/joewintergreen/status/614658004697247744 https://vine.co/v/eJZMQFmzOKa https://vine.co/v/eJmPj7ZL1Hp Jamming is great, good luck! Do you have a tutorial or anything for how to get such great looking space skyboxes? I poked at it for a while not too long ago and they kept coming out kinda blurry. If I remember right I was using SpaceScape to generate the textures. Share this post Link to post Share on other sites
Joewintergreen Posted June 28, 2015 I actually bought that one off the UE4 marketplace, but a while ago for Spacething I was making my own. I tried Spacescape as well but got pretty bad results, ended up just making a tiling texture out of a bunch of space pics from The Internet and using a world-aligned texture in the shader so I didn't have to worry about the sphere's UVs. It looked p good. I finished the jam thing! Finished enough anyway. Here's it Share this post Link to post Share on other sites
Dinosaursssssss Posted June 28, 2015 Did some modelling this morning and made these tv's, mostly to keep Blender stuff fresh in my brain. This isn't a game yet, just a room and some ideas I wrote down. (UE4) Share this post Link to post Share on other sites
Travis Posted June 29, 2015 Did some modelling this morning and made these tv's, mostly to keep Blender stuff fresh in my brain. This isn't a game yet, just a room and some ideas I wrote down. (UE4) This looks pretty cool, especially the TV tower! Share this post Link to post Share on other sites
Dinosaursssssss Posted July 19, 2015 Allright, update time! MILE-AGE got through iOS cert on Friday, so as soon as I wrap up the Android version (turns out the Prime31 social plugin doesn't have any native Twitter/Facebook sharing on Android, so I'm working on another solution) I'm putting that out, probably next week(!). The social stuff is the last bit I got in; now the game snaps a screenshot about a half second after you die so you can upload it to Twitter/fb if you want: So with that through cert, I took a day off this weekend and started Game 3. I ended up moving from UE4 back to Unity 'cause the official c++ tutorials are so far out of date they're unusable (if anyone has a good rec for an up-to-date C++ UE4 tut I'd love to hear it) which was really frustrating. I guess we're doing dev logs now, so I'll probably start one for that this week. Share this post Link to post Share on other sites
Spenny Posted July 19, 2015 congrats on getting through cert, I know what a pain that can be. Looking forward to playing the official release. Share this post Link to post Share on other sites
BigJKO Posted July 19, 2015 Aww hells yeah! Looking forward to playing it on my iThings! Congrats!! Share this post Link to post Share on other sites