clyde

Amateur Game Making Night

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Yeah, Desert Chrome!!! Looking good, Dino!

 

Although, the yellow in the chrome made me initally read it as MILF AGE. :S

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Thanks for the suggestion, GifCam is really neat.

 

Anyway, here's a thing I built from scratch yesterday.


I want to make this into a local multiplayer game where you try to redirect the moving ball into each other, sort of like a wizard-themed mix of Lethal League and Magnetized. But at the moment it's just a ball bouncing around an arena and making my brick-tile test player spin out of control on hits.

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Allright, I'm expanding my testing pool; if anyone wants to check out MILE AGE on Android and let me know what you think, pm me your email and I'll add you to the beta group! Currently in beta review on iOS so that's coming...eventually.

 

edit: OK I'm approved for Test Flight beta testing on iOS, if anyone's interested! I also found out yesterday that I made it past the first round of Boston Festival of Indie Games curation :D

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Has anyone tried out the new multiplayer stuff in Unity 5.1 yet? Is it any good?

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I did another prototype game! I will probably have a build up tonight if anyone wants to play it. It should work with multiplayer but I haven't tried it :o

VINES AS BELOW

http://joewintergreen.com/?p=452

 

Aaaa this looks great. How long you been working on it?

 

Also, I've never gone too far into vehicles in UE4; how did you make yours? Is it a wheeled vehicle class, or did you build a custom thing?

 

Also (again): are those trail lines actual trails, or just debug lines? I've wanted to get into making some sort of Tron lightcycles thing but I never thought of a good way to handle that part.

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Thanks! Those are just debug lines, meant for checking if the bike's on the ground or not. Accidentitron. I ended up replacing them with sparky particle effects. I think the best way to do it is probably a beam particle effect, same as they did the skid marks in the vehicle example game.

 

I have been working on it for slightly less than two days! P happy with it for that amount of time. There's a big youtube vid going up that's pretty rad and also a build if you wanna play. I might put it in the thread for that once I can also link the vid (or just pm me for the link right now if you want)

 

The bike is a wheeledvehicle. I originally wanted a one-wheeled vehicle but when I tried to do anything under 4 wheels, it wasn't happening for some reason, so I just made 4 and stuck them close together.

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I've tried beam particles before, but I also need the trail to detect collision. I'm sure there's a smarter way to do it than placing a trail of invisible boxes behind the player, but I haven't figured it out yet.

 

Ah, I totally see the four wheels now; I don't know how I missed that ^_^  . I'm incredibly envious of your ability to put this together in 2 days. You must have a pretty good work ethic! Do post up a build whenever there's one ready.

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Hmm, I bet you could plot a spline behind the player and use a splinemeshcomponent to get the visual and collision. 

 

My work ethic ain't that great, I'm supposed to be working on Spacething :P But thanks! I am a bit proud. 

Here's a link to the build, that video still isn't done uploading because Australian internet. Controls are selfexplanatory, except for

P = suicide in case you get stuck

I = add a splitscreen player. You need to have at least two controllers to use splitscreen because the first controller always uses the first viewport

Also there's instructions in the readme for setting up a lan server

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Thank ^________^
 

I actually just had the first online multiplayer playtest. I had 0 MP-specific bugs, which means I did everything right for replication more or less blind. Fucking sick. The other guy was pretty laggy but I'm in Australia and he's in Tennessee, so

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I donno if there are any Boston-ish folks hangin' around but if there are, tickets for GameLoop just went on sale and I highly recommend checking it out. It's an unconference, which ends up being basically a day of semi-directed round table discussions about a wide variety of game development topics, mostly design focused. There are also GameLoops in Montreal and Philadelphia I think, though I donno how well attended they are or when they happen.

 

http://www.eventbrite.com/e/gameloop-2015-tickets-17454356450

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This month's theme for the official UE4 game jam is Earth Shattering Kaboom. I never do these (this is my first game jam actually) but this time I am making something called Intergalactic Bar Billiards (a game referenced in hitchhiker's guide).

 

Here are progress images and vines

 

https://pbs.twimg.com/media/CIaRjEQUsAQ78_z.png:large

https://twitter.com/joewintergreen/status/614658004697247744

 

https://vine.co/v/eJZMQFmzOKa

https://vine.co/v/eJmPj7ZL1Hp

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This month's theme for the official UE4 game jam is Earth Shattering Kaboom. I never do these (this is my first game jam actually) but this time I am making something called Intergalactic Bar Billiards (a game referenced in hitchhiker's guide).

 

Here are progress images and vines

 

https://pbs.twimg.com/media/CIaRjEQUsAQ78_z.png:large

https://twitter.com/joewintergreen/status/614658004697247744

 

https://vine.co/v/eJZMQFmzOKa

https://vine.co/v/eJmPj7ZL1Hp

 

Jamming is great, good luck! Do you have a tutorial or anything for how to get such great looking space skyboxes? I poked at it for a while not too long ago and they kept coming out kinda blurry. If I remember right I was using SpaceScape to generate the textures.

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I actually bought that one off the UE4 marketplace, but a while ago for Spacething I was making my own. I tried Spacescape as well but got pretty bad results, ended up just making a tiling texture out of a bunch of space pics from The Internet and using a world-aligned texture in the shader so I didn't have to worry about the sphere's UVs. It looked p good.

 

I finished the jam thing! Finished enough anyway. Here's it

 

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DlR0037.png

 

Did some modelling this morning and made these tv's, mostly to keep Blender stuff fresh in my brain. This isn't a game yet, just a room and some ideas I wrote down. (UE4)

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DlR0037.png

 

Did some modelling this morning and made these tv's, mostly to keep Blender stuff fresh in my brain. This isn't a game yet, just a room and some ideas I wrote down. (UE4)

 

This looks pretty cool, especially the TV tower!

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Allright, update time! MILE-AGE got through iOS cert on Friday, so as soon as I wrap up the Android version (turns out the Prime31 social plugin doesn't have any native Twitter/Facebook sharing on Android, so I'm working on another solution) I'm putting that out, probably next week(!). The social stuff is the last bit I got in; now the game snaps a screenshot about a half second after you die so you can upload it to Twitter/fb if you want:

 

5NYX43x.png?1

 

So with that through cert, I took a day off this weekend and started Game 3. I ended up moving from UE4 back to Unity 'cause the official c++ tutorials are so far out of date they're unusable (if anyone has a good rec for an up-to-date C++ UE4 tut I'd love to hear it) which was really frustrating. I guess we're doing dev logs now, so I'll probably start one for that this week.

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congrats on getting through cert, I know what a pain that can be. Looking forward to playing the official release.

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Aww hells yeah! Looking forward to playing it on my iThings! Congrats!!

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