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Intrepid Homoludens

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Isn't this the exact opposite of real AI driven dialogue? I mean, if the dialogue was AI driven or AI generated you wouldn't need such a database, would you?
Think of it more as a table with check marks rather than a line item.

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Okay, what we need is a dictionary definition of the term 'artificial intelligence'.

American Heritage says:

The ability of a computer or other machine to perform those activities that are normally thought to require intelligence. Okay, I surrender. Responding intelligently is something one would asssume would require some sort of intelligence. In my first post, I was thinking more that in order for dialogue to be truly AI driven, the AI must see that the player's pants are down and calculate how that would fly with a normal peasant in that world, see how he would react to it and then put together gramatically correct sentences that would represent that. Stuff that isn't yet possible, in other words. So I guess my definition of AI is perhaps too strict, and that it should include things that appear to be AI, since that's probably the only thing we'll manage in the next thousand years.

But now I want a separate AI forum.

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Okay, what we need is a dictionary definition of the term 'artificial intelligence'.

American Heritage says:

The ability of a computer or other machine to perform those activities that are normally thought to require intelligence. Okay, I surrender. Responding intelligently is something one would asssume would require some sort of intelligence. In my first post, I was thinking more that in order for dialogue to be truly AI driven, the AI must see that the player's pants are down and calculate how that would fly with a normal peasant in that world, see how he would react to it and then put together gramatically correct sentences that would represent that. Stuff that isn't yet possible, in other words. So I guess my definition of AI is perhaps too strict, and that it should include things that appear to be AI, since that's probably the only thing we'll manage in the next thousand years.

But now I want a separate AI forum.

Well, the way our brain works *basicly* isn't much different from the AI technologic possibilities we currently have.

--Erwin

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Well, the way our brain works *basicly* isn't much different from the AI technologic possibilities we currently have.

--Erwin

Yes it is!*

*I really don't have a clue.

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Well, the way our brain works *basicly* isn't much different from the AI technologic possibilities we currently have.

--Erwin

Hey - we don't know shit about brains....... I mean all the science mumbo jumbo with synapses and stuff - might be reasonable words to describe simple metaphoric ideas about the brain... But when trying to explain how the brain works with everything, we really stumble.....

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Fable, is it really as groundbreaking as its claiming to be, I mean Morrowind did a lot of what's its claiming. Maybe fable can do it in a way that doesn't leave people at a loss in a massive world but still gives them freedom. I guess hitting that balance is the key to good lead designing. I think Moleynuex (I'll be fucked if I know how to spell) often gets that balance wrong.

But hey what's wrong in my mind is probably right for most other gamers (hence his sales)

PS I loved how pikey the two lead testzor were.

Neverthe less looking forward to it.

Stop hitting on doom 3’s game play for not being half life 2. It never wanted to be that. I had a fucking great time playing that gothic arcade action game, and I thought they did what they wanted to do superbly. Cool if its not what u want but don’t belittle it by calling it nothing but graphics

I think everyone else in the media industry can learn one thing from Id, don’t show all your games/movies secrets off in a move to get people to buy your game, reward those how have bought it by revealing the cool bits main story to them.

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I'm going to mention Duke Nukem Forever here, cause back in XXXX (when?) I saw the trailer, and was impressed, especially with that "Vegas view from a building". Looked amazing. Take a look again: http://www.gametrailers.com/gt_vault/t_dukenukemforever.html

Oh man, I'd love to ride that bike, kick doors open, and shoot those aliens. Looks like Half-Life 1½ or something, but with Duke Kickass atmosphere and incredible environments and vehicles =)

:gaming:

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There's, umm, rumors that DNF uses the Doom3 engine, has been rebuilt from scratch, and is in fact not too far from completion.

Yes, rumors about DNF! How about that.

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Nah, DNF uses the super secret 3d Realms Dukengine.

It will blow everybodys mind away.

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hermes? Is that you, hon? Welcome back!! I actually missed you!

... :shifty:

thanks - it's always nice to be missed..

Yea - I'm back... I were in Jordan for a month digging old stuff from the ground... good time etc... and now I'm crippling to get my life back on track - no big deal... just coming to terms with the weather - trying to overcome the fact that I really need to clean my room etc... primary existential stuff....

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Half Life 2... man, I've been watching videos and trailer for x years now.

1 years?

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Wait, isn't it using the Unreal 3 engine? Or was he just mentioning that and I'm an idiot?
You mean Broussard? He was just commenting on Doom 3 engine vs. Unreal 3 engine.

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1 years?

You got my point.

It sure seemed a looooong year.

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Isn't this the exact opposite of real AI driven dialogue? I mean, if the dialogue was AI driven or AI generated you wouldn't need such a database, would you?

It seems like as good an approximation of "true AI" or whatever as you're going to get in a game. Is all the dialogue in fable spoken by voice actors? I know that's unikely, but if so you're going to have to do it with a complex table of checkboxes which trigger pre-recorded sentence fragments, instead of writing the characters to somehow think for themselves... That is, unless you're going to ship human clones of the entire vioce acting cast along with every purchased copy to speak dialogue constructed on the fly

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It seems like as good an approximation of "true AI" or whatever as you're going to get in a game. Is all the dialogue in fable spoken by voice actors? I know that's unikely, but if so you're going to have to do it with a complex table of checkboxes which trigger pre-recorded sentence fragments, instead of writing the characters to somehow think for themselves... That is, unless you're going to ship human clones of the entire vioce acting cast along with every purchased copy to speak dialogue constructed on the fly

Both of these technologies (driven AI dialog and text-to-voice software) exists and are more or less useable in games.. but it would cost a lot (in time or money) to implement them and the difference in the gameplay as it is now, wouldn't be so spectacular... except maybe for the 'all spoken dialogs" thing that would make the whole game more lively.

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Have any of you played the old Delphine Software games for the Amiga, Future Wars and Operation Stealth? They used the standard Amiga voice synthesizer for all the dialogue in those, and it sucked big time. They hadn't even corrected the words that were pronounced all wrong.

The games were cool, though.

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Problem with voice synth'ing is that while it isn't difficult today to make it pronounce the words right, it will lack any kind of personality and thereby effectively ruin any atmosphere a game tries to build, what so ever. Except of course if it is the whole point that everybody sounds like a bloody computer. But in fable, I don't think that is the case....

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IIRC, there was mention in that 40 minute Q&A of Fable about all the voicework finished for the entire game. Question on me on this, but I think they meant that all the dialogue had been voiced with real actors.

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I'm not sure what a "neural net" is but I'm pretty sure Facade works like how Jake described. There are tons and tons of pre-recorded sentence fragments recorded and strung together on the fly to make complete statements.

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