MrHoatzin Posted August 22, 2004 Isn't this the exact opposite of real AI driven dialogue? I mean, if the dialogue was AI driven or AI generated you wouldn't need such a database, would you?Think of it more as a table with check marks rather than a line item. Share this post Link to post Share on other sites
toblix Posted August 22, 2004 Okay, what we need is a dictionary definition of the term 'artificial intelligence'. American Heritage says: The ability of a computer or other machine to perform those activities that are normally thought to require intelligence. Okay, I surrender. Responding intelligently is something one would asssume would require some sort of intelligence. In my first post, I was thinking more that in order for dialogue to be truly AI driven, the AI must see that the player's pants are down and calculate how that would fly with a normal peasant in that world, see how he would react to it and then put together gramatically correct sentences that would represent that. Stuff that isn't yet possible, in other words. So I guess my definition of AI is perhaps too strict, and that it should include things that appear to be AI, since that's probably the only thing we'll manage in the next thousand years. But now I want a separate AI forum. Share this post Link to post Share on other sites
Erwin_Br Posted August 22, 2004 Okay, what we need is a dictionary definition of the term 'artificial intelligence'.American Heritage says: The ability of a computer or other machine to perform those activities that are normally thought to require intelligence. Okay, I surrender. Responding intelligently is something one would asssume would require some sort of intelligence. In my first post, I was thinking more that in order for dialogue to be truly AI driven, the AI must see that the player's pants are down and calculate how that would fly with a normal peasant in that world, see how he would react to it and then put together gramatically correct sentences that would represent that. Stuff that isn't yet possible, in other words. So I guess my definition of AI is perhaps too strict, and that it should include things that appear to be AI, since that's probably the only thing we'll manage in the next thousand years. But now I want a separate AI forum. Well, the way our brain works *basicly* isn't much different from the AI technologic possibilities we currently have. --Erwin Share this post Link to post Share on other sites
toblix Posted August 22, 2004 Well, the way our brain works *basicly* isn't much different from the AI technologic possibilities we currently have.--Erwin Yes it is!* *I really don't have a clue. Share this post Link to post Share on other sites
hermes Posted August 22, 2004 Well, the way our brain works *basicly* isn't much different from the AI technologic possibilities we currently have.--Erwin Hey - we don't know shit about brains....... I mean all the science mumbo jumbo with synapses and stuff - might be reasonable words to describe simple metaphoric ideas about the brain... But when trying to explain how the brain works with everything, we really stumble..... Share this post Link to post Share on other sites
Intrepid Homoludens Posted August 22, 2004 hermes? Is that you, hon? Welcome back!! I actually missed you! ... Share this post Link to post Share on other sites
Ginger Posted August 22, 2004 Fable, is it really as groundbreaking as its claiming to be, I mean Morrowind did a lot of what's its claiming. Maybe fable can do it in a way that doesn't leave people at a loss in a massive world but still gives them freedom. I guess hitting that balance is the key to good lead designing. I think Moleynuex (I'll be fucked if I know how to spell) often gets that balance wrong. But hey what's wrong in my mind is probably right for most other gamers (hence his sales) PS I loved how pikey the two lead testzor were. Neverthe less looking forward to it. Stop hitting on doom 3’s game play for not being half life 2. It never wanted to be that. I had a fucking great time playing that gothic arcade action game, and I thought they did what they wanted to do superbly. Cool if its not what u want but don’t belittle it by calling it nothing but graphics I think everyone else in the media industry can learn one thing from Id, don’t show all your games/movies secrets off in a move to get people to buy your game, reward those how have bought it by revealing the cool bits main story to them. Share this post Link to post Share on other sites
JBRAA Posted August 23, 2004 I'm going to mention Duke Nukem Forever here, cause back in XXXX (when?) I saw the trailer, and was impressed, especially with that "Vegas view from a building". Looked amazing. Take a look again: http://www.gametrailers.com/gt_vault/t_dukenukemforever.html Oh man, I'd love to ride that bike, kick doors open, and shoot those aliens. Looks like Half-Life 1½ or something, but with Duke Kickass atmosphere and incredible environments and vehicles =) Share this post Link to post Share on other sites
Intrepid Homoludens Posted August 23, 2004 Ah HA HA HA HA HA! What a fun movie about a game that'll practically never exist! "I miss you, but I haven't met you yet...." - Bjork Share this post Link to post Share on other sites
Marek Posted August 23, 2004 There's, umm, rumors that DNF uses the Doom3 engine, has been rebuilt from scratch, and is in fact not too far from completion. Yes, rumors about DNF! How about that. Share this post Link to post Share on other sites
Kolzig Posted August 23, 2004 Nah, DNF uses the super secret 3d Realms Dukengine. It will blow everybodys mind away. Share this post Link to post Share on other sites
hermes Posted August 23, 2004 hermes? Is that you, hon? Welcome back!! I actually missed you!... thanks - it's always nice to be missed.. Yea - I'm back... I were in Jordan for a month digging old stuff from the ground... good time etc... and now I'm crippling to get my life back on track - no big deal... just coming to terms with the weather - trying to overcome the fact that I really need to clean my room etc... primary existential stuff.... Share this post Link to post Share on other sites
Jake Posted August 23, 2004 Half Life 2... man, I've been watching videos and trailer for x years now. 1 years? Share this post Link to post Share on other sites
Marek Posted August 23, 2004 Wait, isn't it using the Unreal 3 engine? Or was he just mentioning that and I'm an idiot? You mean Broussard? He was just commenting on Doom 3 engine vs. Unreal 3 engine. Share this post Link to post Share on other sites
vimes Posted August 23, 2004 1 years? You got my point. It sure seemed a looooong year. Share this post Link to post Share on other sites
Jake Posted August 23, 2004 Isn't this the exact opposite of real AI driven dialogue? I mean, if the dialogue was AI driven or AI generated you wouldn't need such a database, would you? It seems like as good an approximation of "true AI" or whatever as you're going to get in a game. Is all the dialogue in fable spoken by voice actors? I know that's unikely, but if so you're going to have to do it with a complex table of checkboxes which trigger pre-recorded sentence fragments, instead of writing the characters to somehow think for themselves... That is, unless you're going to ship human clones of the entire vioce acting cast along with every purchased copy to speak dialogue constructed on the fly Share this post Link to post Share on other sites
vimes Posted August 23, 2004 It seems like as good an approximation of "true AI" or whatever as you're going to get in a game. Is all the dialogue in fable spoken by voice actors? I know that's unikely, but if so you're going to have to do it with a complex table of checkboxes which trigger pre-recorded sentence fragments, instead of writing the characters to somehow think for themselves... That is, unless you're going to ship human clones of the entire vioce acting cast along with every purchased copy to speak dialogue constructed on the fly Both of these technologies (driven AI dialog and text-to-voice software) exists and are more or less useable in games.. but it would cost a lot (in time or money) to implement them and the difference in the gameplay as it is now, wouldn't be so spectacular... except maybe for the 'all spoken dialogs" thing that would make the whole game more lively. Share this post Link to post Share on other sites
toblix Posted August 23, 2004 Have any of you played the old Delphine Software games for the Amiga, Future Wars and Operation Stealth? They used the standard Amiga voice synthesizer for all the dialogue in those, and it sucked big time. They hadn't even corrected the words that were pronounced all wrong. The games were cool, though. Share this post Link to post Share on other sites
hermes Posted August 24, 2004 Problem with voice synth'ing is that while it isn't difficult today to make it pronounce the words right, it will lack any kind of personality and thereby effectively ruin any atmosphere a game tries to build, what so ever. Except of course if it is the whole point that everybody sounds like a bloody computer. But in fable, I don't think that is the case.... Share this post Link to post Share on other sites
Intrepid Homoludens Posted August 24, 2004 IIRC, there was mention in that 40 minute Q&A of Fable about all the voicework finished for the entire game. Question on me on this, but I think they meant that all the dialogue had been voiced with real actors. Share this post Link to post Share on other sites
Redwall Posted August 24, 2004 More like real "people". Whether they could be called actors or not remains to be seen. Share this post Link to post Share on other sites
Intrepid Homoludens Posted August 24, 2004 Have you heard the voicework? Share this post Link to post Share on other sites
Chris Posted August 24, 2004 I'm not sure what a "neural net" is but I'm pretty sure Facade works like how Jake described. There are tons and tons of pre-recorded sentence fragments recorded and strung together on the fly to make complete statements. Share this post Link to post Share on other sites
Redwall Posted August 24, 2004 http://en.wikipedia.org/wiki/Neural_network Share this post Link to post Share on other sites
Chris Posted August 24, 2004 http://en.wikipedia.org/wiki/Neural_network Ah, well, that all looks very interesting, I'm sure Share this post Link to post Share on other sites