Cigol Posted January 14, 2010 Just curious since you pluralized game; what the other ones are? A little short sighted in my memory, but I recall anything other then Max Payne that used bullet time well. You had to manually script it to a button but the Soldier of Fortune games (complete with glorious gibbing) were awfully good in slow-motion. Share this post Link to post Share on other sites
Kolzig Posted January 19, 2010 Is it so that with 64-bit Windows 7 the old 16-bit installer games don't install correctly? I tried yesterday to install BG&E from the three retails cd's that I have and at the end of the install it did nothing, I couldn't find the installed files anywhere... Share this post Link to post Share on other sites
elmuerte Posted January 19, 2010 Is it so that with 64-bit Windows 7 the old 16-bit installer games don't install correctly?I tried yesterday to install BG&E from the three retails cd's that I have and at the end of the install it did nothing, I couldn't find the installed files anywhere... afaik not a single 64bit version of Windows supports 16 bit libraries. Which is a major issue considering InstallShield installers used a 16bit library for a very long time. Share this post Link to post Share on other sites
toblix Posted January 19, 2010 I don't understand how they could fit anything into 16 bits. Share this post Link to post Share on other sites
elmuerte Posted January 19, 2010 they use the force Share this post Link to post Share on other sites
Kolzig Posted January 22, 2010 What is the best way to get older Windows games to work on 64-bit Win7 setup? Dualboot with XP? Not to use 64-bit and go back to 32-bit Win7? I still need to install stuff like BG&E and Dreamfall and all sorts of older stuff in the future so something I need to figure out here. What is the the best and least painful solution. I know BG&E is in Steam, but in order to get that I would have to sell the boxed copy away and I'm too lazy for that. Share this post Link to post Share on other sites
elmuerte Posted January 22, 2010 I'd try a Windows XP image running in VirtualBox. VirtualBox now supports Direct3D and OpenGL. Much easier to manage, and you could also have a Windows 98 available for games that also have issues in Windows XP. Share this post Link to post Share on other sites
castorp Posted February 5, 2010 Maybe two years ago I managed to get over the hurdle of no-mouse-look and played System Shock 1 for the first time. And I really enjoyed it. Still a great game, fantastic atmosphere, with Shodan as the perfect antagonist, the logs to read and listen to, all the little stories of how it went to shit, the voiceacting – in spite of the partly ancient UI and the dated graphics I liked it more then most recent games. And now on RPS I read this: a person named Malba Tahan made a mouse-look-mod for SS1. So, with the biggest hurdle down, go play it! Share this post Link to post Share on other sites
brkl Posted February 5, 2010 Oh, that's great. Will have to do that at some point. I played SS1 for a bit but then stopped. How long is it to play through? Share this post Link to post Share on other sites
ThunderPeel2001 Posted February 5, 2010 Wow! It's about time. It's still as ugly as shit, though Guess I should finally get around to finishing this. I was always amazed at the quality of the sound, especially for its time. I was part of System Shock 2 hires texture project for a brief time (but the guy that ran it was a gigantic douche, and everyone who was interested in helping -including professional texture artists- left), and I was always expecting someone to make a SS1 into a SS2 mod, but they never did. Not sure why I needed to share that, but I did Share this post Link to post Share on other sites
Murdoc Posted February 5, 2010 Thunderpeel; though I had a thought reading your message and I wonder why more publishers and developers don't hire small mod teams/developers to do a re-release of some of these games. Sort of like the HL1 project, but with a little bit of budget behind it so it can get done faster/better. I'd totally pay 15-25 bucks for SS1, SS2 if it got a once over in art assets/engine and maybe a bit of gameplay tweaks along with many other games I can't think of right now. Share this post Link to post Share on other sites
castorp Posted February 5, 2010 Oh, that's great. Will have to do that at some point. I played SS1 for a bit but then stopped. How long is it to play through?Mh, something like 20 hours, maybe more. I remember it as being surprisingly long, but my memory is shit, and I tend to be a very slow gamer - so, in conclusion, I can't help you at all. Sorry. Share this post Link to post Share on other sites
ThunderPeel2001 Posted February 5, 2010 Thunderpeel; though I had a thought reading your message and I wonder why more publishers and developers don't hire small mod teams/developers to do a re-release of some of these games. Sort of like the HL1 project, but with a little bit of budget behind it so it can get done faster/better. That's a really interesting idea. I wonder if a small development team could approach a studio with it. Share this post Link to post Share on other sites