gdf

Recently completed video games

Recommended Posts

Yeah, those criticisms all sound fair, Tanu, they're just not relevant to me and to a number of other people because we'd given up on Sonic for quite a while. I haven't played the vast majority of the levels in any form before, and those I have were several console generations back.

It's sad to hear that the game isn't really doing anything new, and that doesn't exactly fill me with hope for the franchise's future, but at least this game has been mostly worthwhile for those of us who have been hoping for a decent reunion with the crazy blue hedgehog after a long absence.

Share this post


Link to post
Share on other sites
Where are the Pixar quality cut scenes?

NO.

I played the demo for Sonic Generations and was relieved to discover it controlled well. Sonic 4 had terrible controls and even Sonic Colors wasn't as good as it should have been.

Yay Sonic Rehash!

Share this post


Link to post
Share on other sites

Sonic CD also recently got a very nice port to just about everything.

It's a very cool game, i had never played it before.

Some of the design in that game is just booming with cleverness and ingenuity.

Very strange history behind it too, developed in America and had kind of been denounced by Sonic Team.

Share this post


Link to post
Share on other sites
NO.

I played the demo for Sonic Generations and was relieved to discover it controlled well. Sonic 4 had terrible controls and even Sonic Colors wasn't as good as it should have been.

Yay Sonic Rehash!

Well, I haven't played Sonic Colors yet and I should have mentioned I meant the 3D controls, but I could swear Sonic Colors was pretty well received with Sonic fans? And Sonic Generations is pretty good at hiding it's flaws, the controls do weird things some times, but it doesn't happen that often since they streamline the levels in a way the controls won't get confused, but you will lose a life or two because the homing attack screwed up.

And Sonic CD is like you just said, a port.

Share this post


Link to post
Share on other sites

Ok.... It looks like I derailed the thread with the Sonic talk, so...

I beat The Rockin' Dead, which I'm still not sure if it's so bad it's good or just very campy and cheesy.

It's made by the people who made the Lula game, some porn adventure from Germany, which is subtlety told by a cutout in a bar. It also steals assets from Limbo of the Lost, the game that's famous for stealing assets from other games? Oh boy...*rubs hands in excitement*

But that's not all, it's IN 3D!

And it actually works! If you have 3D glasses that is (the red and blue kind, which you should have, right?). It just layers that pop out, but they actually do it, which is quite surprising.:eek:

It's just so cheesy! Because of the 3D, there are monsters popping out and jumping around just for the 3D effects, the don't have any effect on the game at all.

Zombies are so played out, right? So... let's use skeletons instead! Well, there are a few zombies... a zombie Elvis and a nurse with a chainsaw called Bloody Mary.

Since this is a German game, I'm not sure it was translated that well, because the spoken humor tends to fall flat, but the visuals and dadaist absurdity of it all is something I find amusing! :grin:

Oh, and apparently the original German version has the voice actor from Angeline Jolie for one of the characters... One who gets kidnapped and has only a few lines? The main character has the shortest skirt and Japanese breast physics and she walks super slow just so you can "admire" her walk.. :shifty:

To sum it up, the writing isn't very amusing, but everything else is so absurd and campy, that I think I might have actually enjoyed it? These screenshots sum up the game pretty well!

Share this post


Link to post
Share on other sites

I just 'completed' Defense Grid: The Awakening insofar as to say the story mode missions are all wrapped up. I really like this tower defense game because it often provides a general framework with which to build your defense array rather that give you an open field to have at it. Between this and the fact that enemies have to pick up something at the end point and return it to the beginning, I felt like there was more than enough variation in level design to keep things interesting all the way through. Highly recommended, especially if you need something to pass the time while catching up on myriad GOTY and CES podcasts early this year.

Share this post


Link to post
Share on other sites

Skyrim :tup:

Ok, I have not reached 100%, but I finish all the major stuff. The only things left to do are repeating quests and clearing arbitrary dungeons. I haven't restored the thieves guild to its former glory because that's just tedious grinding. And it looks like I'm missing a deadric artifact even though I did complete all quests. Probably a bug somewhere.

Anyway... I really enjoyed the game the first 100 hours. But when you approach level 50 the challenge disappears. Even dragon fights are tedious. I clocked about 120 in the game, and unless the community releases some post-level-50 mods I doubt I will return to skyrim. Initially I didn't use fast travel, but after a while I rarely ever walked the total distance. Once you travel the same road a couple of times it becomes boring to walk the same path again and again. Bethesda shouldn't have made the distance between quest giver and quest point so large. Specially in the beginning you pick up a shit load of quests which all require you to travel quite a distance, on your way you'll travel past towns and people and pick up even more quests. In the end you have like 20 active quests and you sort of lose track of the backstory. It's also a shame they reused dungeons a lot for different quests. There was one place I cleared 3 times for 3 different quests, which is a bit stupid. Anyway, it was an excellent time-sink.

Share this post


Link to post
Share on other sites
SkyrimAnyway... I really enjoyed the game the first 100 hours. But when you approach level 50 the challenge disappears. Even dragon fights are tedious.

Agreed. It's almost like they made the progression so good that when you have no more progression, the game noticeably dips in minute-to-minute appeal. There's something about just having in your mind what the next perk you might get or what skills you need to work on that makes everything a little better. Not to mention normal enemies just don't scale at all, meaning I can bring down anything from a troll to a spriggan in one or two hits.

Share this post


Link to post
Share on other sites

Can you even 100% Skyrim? I thought some missions were randomly generated and could be done a million times?

Share this post


Link to post
Share on other sites
Can you even 100% Skyrim? I thought some missions were randomly generated and could be done a million times?

Well, you can 100% the non-randomly generated missions.

Share this post


Link to post
Share on other sites

It feels like a fairly esoteric problem, complaining about how the scaling starts to break down at 100+ hours. I mean, at least consider that Skyrim is already scaling way, way further down the level progression than Morrowind or Oblivion did. (Both of which top out at around 20-30.)

Skyrim already is Bethesda's response to how much time people are willing to invest into these games. (Evidently, it still wasn't enough for some.)

Edited by Sno

Share this post


Link to post
Share on other sites
It feels like a fairly esoteric problem, complaining about how the scaling starts to break down at 100+ hours. I mean, at least consider that Skyrim is already scaling way, way further down the level progression than Morrowind or Oblivion did. (Both of which top out at around 20-30.)

Skyrim already is Bethesda's response to how much time people are willing to invest into these games. (Evidently, it still wasn't enough for some.)

Oh, don't read what I was saying as gamer entitlement. Skyrim is my game of the year, so the very few things I have to complain about it are sure to be minimal.

Share this post


Link to post
Share on other sites

Just finished Ctulhu Saves the World. TLDR: Enjoyable old school JRPG (I think) with a funny twist (as is probably obvious from the title).

Cthulhu saves the World is a very short game, you can beat it in an afternoon

Hahahahahaha. I kept playing in hopes it would be over quick and I could go back to Skyrim or something. But it took me a whole week! 12 hours total. It was quite enjoyable, and I wouldn't play a longer JRPG nowadays -- actually the length was good. And it was funny as well.

There were some things annoying though: All of the dungeons were mazes, more so towards the end. Ok, they weren't complicated mazes (usually 1-2 paths to the end and some dead ends with treasure), but it was still an annoying waste of time to move back and forth through them and check if you got everything (there are no maps).

Related to this same mazeness -- in the latter dungeons I spent so much time on the first level or two combing the maze for treasures that I had all the battles. This game makes you have a certain number of random battles in each area, from 10 to 50 I think, and 250 or so in the overworld. When you've won that many fights in an area, you don't have to fight no more, but can choose to, from the menu. So I often had all of my required fights in the first level of a dungeon due to the mazeness. And I wasn't going to just start fighting more to add even more filler. That made the latter levels of dungeons be about nothing else than navigating the maze and picking up the couple of treasures.

Share this post


Link to post
Share on other sites
This game makes you have a certain number of random battles in each area, from 10 to 50 I think, and 250 or so in the overworld. When you've won that many fights in an area, you don't have to fight no more, but can choose to, from the menu.

That is a goddamned EXCELLENT idea. I really want to check this game out now based solely on that detail.

Share this post


Link to post
Share on other sites

Erkki, did you play the XBLA or the PC version? I played the XBLA version and I heard the PC one is slightly enhanced?

Still I could swear it didn't take me 12 hours to beat, and I did almost everything except that special dungeon, which was kinda ridiculously hard.

Share this post


Link to post
Share on other sites
Can you even 100% Skyrim? I thought some missions were randomly generated and could be done a million times?

Yes, there are a bunch of quests that can be restarted. For me, 100% completion is having finished every quest path at least once.

It feels like a fairly esoteric problem, complaining about how the scaling starts to break down at 100+ hours. I mean, at least consider that Skyrim is already scaling way, way further down the level progression than Morrowind or Oblivion did. (Both of which top out at around 20-30.)

Skyrim already is Bethesda's response to how much time people are willing to invest into these games. (Evidently, it still wasn't enough for some.)

You can also see it the other way. It takes up to a 100 hours before the game becomes broken. That's quite an achievement of the developers. I think it was only a shame that I couldn't fully appreciate the things I could still do because I became too powerful. (then again, my character is pretty much a god: slayer of the world eater, archmage, leader of the dark brotherhood, hero of the war, champion of the companions, master of the thieves.)

I don't know how much time I spend in Morrowind, but it's probably a lot. I think I became bored sooner than that I became too powerful. Oblivion annoyed the hell out of me with the tedious oblivion games that I at a certain point (after closing 20+ gates) rushed through the main questline and stopped playing. I don't think I clocked 40 hours in Oblivion.

For Fallout: New Vegas I clocked 63 hours according to Steam. In that game I also did all and was sort of invincible. Fallout 3 was simply broken because the game had a hard end, and you could take shortcuts in the story.

So anyway. For me Skyrim was (at least) twice the game New Vegas was.

So yes, it is an esoteric "problem". I really doubt anybody would mark it down as a negative point for the game.

Share this post


Link to post
Share on other sites
Erkki, did you play the XBLA or the PC version? I played the XBLA version and I heard the PC one is slightly enhanced?

Still I could swear it didn't take me 12 hours to beat, and I did almost everything except that special dungeon, which was kinda ridiculously hard.

PC version. Hm.. what special dungeon? I only completed the game once, is that in a bonus mode or something?

Share this post


Link to post
Share on other sites
Yes, there are a bunch of quests that can be restarted. For me, 100% completion is having finished every quest path at least once.

Wait, so you actually played the game twice to do the Stormwind and Imperial Quests?:eek:

PC version. Hm.. what special dungeon? I only completed the game once, is that in a bonus mode or something?

I can't remember that well, but near the end of the games there is a special dungeon with a ridiculously hard boss that is entirely optional.

Share this post


Link to post
Share on other sites
I can't remember that well, but near the end of the games there is a special dungeon with a ridiculously hard boss that is entirely optional.

There are optional dungeons in each city's area, and I did them all. But I do remember a ridiculously hard boss. Regen All once + Heal All every turn helped :)

Share this post


Link to post
Share on other sites
Wait, so you actually played the game twice to do the Stormwind and Imperial Quests?:eek:

That's why you have savegames.

And actually... it doesn't matter because both sides have pretty much identical quests.

Share this post


Link to post
Share on other sites

NightSky :tmeh:

It sure isn't Knytt. There isn't really a story, just a ball that has to traverse some levels with some puzzles or some platforming stuff. Not much consistency, just a bunch of challenges.

Share this post


Link to post
Share on other sites
NightSky :tmeh:

It sure isn't Knytt. There isn't really a story, just a ball that has to traverse some levels with some puzzles or some platforming stuff. Not much consistency, just a bunch of challenges.

Whaat? I loved that game exactly for what it was. I counter your :tmeh: with :tup::tup:

Share this post


Link to post
Share on other sites

You're entitled to your thumbs. But my scale goes from :tdown: to :tup:. There's no :tup::tup: or even :tup::tmeh:

Share this post


Link to post
Share on other sites

But that leaves one, idle thumb, who thought this post was a little bit dull.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now