BigJKO Posted June 26, 2015 Video Update! MAILING LIST SIGNUP! Alright, might as well have a thread for any future updates about Tiny Tires, my Micro Machines-like arcade racing game that is slowly being put together in my free time. I've taken a big break from this game but with Unity's new multiplayer features I thought I'd take a stab at implementing some sort of online component. Turns out getting the cars synced and fooling around with them with people on the internet was easy enough. Now to.. y'know, actually implement player colors, names and.. well an actual Race with laps and shit. Come and hang out in the Idle Thumbs IRC channel where I occasionally will organise some Tiny Tires multiplayer tests every once in a while! Some vines (where you can't really see it's online, but TRUST ME IT IS!) https://vine.co/v/e5PjpnXnuV5 https://vine.co/v/e5iEmKtD9hi https://vine.co/v/e5PrKPOUAuh Share this post Link to post Share on other sites
zerofiftyone Posted June 26, 2015 Yeah! Tiny Tires is looking great! Share this post Link to post Share on other sites
dibs Posted June 26, 2015 Tiny Tires is going to be so hot. Share this post Link to post Share on other sites
Dinosaursssssss Posted June 26, 2015 I continue to be in love with your tire-dust particles. Share this post Link to post Share on other sites
Joewintergreen Posted June 28, 2015 Ditto that. Siq work dude. Share this post Link to post Share on other sites
BigJKO Posted June 30, 2015 Thaaanks! Currently working on the UI for the multiplayer lobby. Next up, have an actual race start and counting the laps to declare an actual winner! (and disable car input when in the lobby..) Share this post Link to post Share on other sites
gerbilsinspace Posted July 3, 2015 You are a constant inspiration for continuing on my tinkering. This looks sweet! Share this post Link to post Share on other sites
BigJKO Posted February 12, 2016 Trying to get back into working on this. That multiplayer stuff was way too heavy for my brain and Unity's networking stuff feels a bit too early to commit to. So... now I'm focusing on trying to make my own level editing tools more usable. First up's a fully code-generated notepad ramp! I am the King of Triangles now.* The more things I can make procedural the easier it'll be to make a nice in-game level editor eventually. Hopefully! Anyway, it's nice to be back on this after a long hiatus. *Not really, triangle indices are still a mess to me, lots of "Erm.. 3+i*subdivision+5? Maybe? Sure. Oh, that's out of bounds." Share this post Link to post Share on other sites
clyde Posted February 12, 2016 That is really cool. Share this post Link to post Share on other sites
Gorbles Posted February 12, 2016 I have hilarious fun generating various 2D polygons using MATHS, so I'm impressed you've got that kind of setup in 3D. Your indicies might be a mess, but they're working there! Share this post Link to post Share on other sites
Dinosaursssssss Posted February 12, 2016 That looks great!! How do you create the texture for your generated UV? I did a little procedural mesh generation for winter wiz jam but I was using solid color objects and wasn't sure how I'd texture them. Share this post Link to post Share on other sites
BigJKO Posted February 15, 2016 Got distracted trying to implement a bit of suspension in the car. It's not going well. Think I might try with a spring joint instead of my weird code. I can always go back to my old implementation of the car, but the way it jumps is just a bit garbage without suspension. Share this post Link to post Share on other sites
zerofiftyone Posted February 15, 2016 Have you tried messing with the linear dampening to smooth out the bounciness? Share this post Link to post Share on other sites
BigJKO Posted February 15, 2016 I don't know.. is this a setting on the rigidbody? I messed with drag, but that also affected the gravity making the car just float.. Anyway, BREAKTHROUGH! I used Unity's Configurable Joints and got it working. Still have to actually see if I can tune the actual driving of the car now that it has four blobs under the rigidbody and whatnot. We'll see! Share this post Link to post Share on other sites
zerofiftyone Posted February 16, 2016 Glad you got it figured out!! That's a satisfying-looking bounce you have there. Share this post Link to post Share on other sites
BigJKO Posted February 16, 2016 Unfortunately I think I'll scrap it. It's way too realistic/unstable for the type of top-down, arcade racing feel I want. I think I'll just separate the look and physics of it. The way it worked before was fine, physics-wise, just needs some tweaking, I think. C'est la vie! Share this post Link to post Share on other sites
dibs Posted February 22, 2016 Glad you got it figured out!! That's a satisfying-looking bounce you have there. I bet you say that to all the devs Share this post Link to post Share on other sites
BigJKO Posted February 23, 2016 Cheeky, dibs. As usual, whenever I start making changes to this game everything spins wildly out of control. Share this post Link to post Share on other sites
BigJKO Posted February 25, 2016 I turned my dust particle animations into shaders instead of the spritesheet animation it was. This is cool because it allows me to make variants without having to make a huge spritesheet for it. Share this post Link to post Share on other sites
BigJKO Posted February 25, 2016 AND! If you want to be the first to know when I eventually put out a playable thing of this, sign up here. Share this post Link to post Share on other sites
dibs Posted February 29, 2016 JKO, why do you give your home address at the end of that signup? Share this post Link to post Share on other sites
BigJKO Posted February 29, 2016 Because I want you to send me a personal, little gift of love, dibs. EDIT: I can't actually remove it from MailChimp.. whatever! Now 10 persons know my home address. Share this post Link to post Share on other sites
SuperBiasedMan Posted February 29, 2016 Oh I thought that was where we were meant to send our suggestions for the game. Share this post Link to post Share on other sites
zerofiftyone Posted February 29, 2016 I assumed we could go to that address to play the game so I ordered plane tickets under that assumption. I'll be there on Thursday, is that ok? Share this post Link to post Share on other sites
Travis Posted March 3, 2016 I was signing up for the emails while hiding in your closet, so I thought it was showing my current location. Share this post Link to post Share on other sites