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Everything posted by brkl
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I have not. I am not a girlie man.
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The Cave: Ron Gilbert's Double Fine Game (A Tim Schafer Production) (Not Double Fine Adventure)
brkl replied to Nappi's topic in Video Gaming
I wouldn't say I had a bad time when I played this through with my brother, but overall I'm disappointed. There are some glaring design issues. We spent a lot of time just going back and forth. At times the only challenge was the fiddliness of the controls and the inventory restrictions. Oh, and the co-op is miserable. There's just nothing done in the way of camera reacting to two players or anything. Would have killed for split-screen. And no online play. Seemed lazy. -
They'll finally be releasing a Pagan addon at some point. Can't wait!
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- Crusader Kings 2
- Paradox
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Oh, man, Outcast... OOOOUUUTTTCAASST. It's great, but also a bit terrible, just how I like it. It's nuts what they pulled off n that game.
- 69 replies
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- immersion
- atmosphere
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Who were you? Changing your name is denying history.
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Using flux for a while (I stopped because it made playing video really taxing on my system) taught me that staring at a monitor changes how you see the lighting in the room you are in. After a while of using flux, the halogen lighting seemed white again. But now, it'll seem orange if I spend the evening sitting at the computer.
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Here's a game that's not for everyone, and might not work this way for everyone, but it really did for me: Noctis. It's much older, but very reminiscent of Proteus, except that there's a space "sim" (not actually in any way a simulator) component and while there is no goal in the game apart from exploration, and it's actually pretty simple, it has a very strange and difficult to approach user interface. So it can be difficult to get into. Also, it doesn't have any sound. So, think Proteus, except there's a massive procedurally generated universe with procedurally generated solar systems and planet and moon surfaces. You pick a star, approach it, see if it has interesting planets, land on them, look around. http://en.wikipedia.org/wiki/Noctis You should play this and not the original: http://mooses.nl/nic...ivplus-r2_1.rar Unfortunately it's not easy to get running on modern operating systems, esp. 64-bit ones DOSBox works. Instructions here: http://anynowhere.com/bb/posts.php?t=4451
- 69 replies
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- immersion
- atmosphere
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That reminds me of Glasgow. Just this nightmarish orange tint to everything at night. It made recognizing faces difficult.
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Heh, I was planning on posting that bit from Rules of Play, but I was too slow. A 'game' is a surprisingly nebulous concept. Video games have often veered away from the more rigid definitions of it (simulations etc.). Video games have done a lot to loosen up the definitions that go around because all video games tend to do some things that don't really fit with older definitions. Occasionally some 'video games' step so far people don't accept them as games, but they still come from the same cultural background. There're only small incremental differences between TFoL, Proteus and some less controversial games, so I don't think it makes sense to exclude these games from our category of 'video game'. They're all part of the same discussion.
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That's a very interesting read. It's not something that's really occurred to me since, you know, no one can actually buy most of those insane cannons over here. Also, I looooove that petition.
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Maybe I should kick all my guests out and just play Planetside.
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Well, dang. Have fun. I probably won't be able to play anything online for at least a month, and then who knows. Life.
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That is the greatest thing. By great I mean terrifying.
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Oh, I don't need precise controls. I just need to be placed in the cockpit, where I can experience marvel of space shielded only by some bits of metal and glass. You wouldn't have to change a whole lot to appeal to me. It would actually be great to opetate an autopilot only ship and witness it manouver in planetary orbits with Newtonian physics. But I need to be inside the ship, see the cockpit, witness approaching dots morph into the immense terrors that gas giants are, see from inside as the autopilot synchronises rotation with a space station and docks with it. There are simple delights assosiated with space games that even the original Elite managed to pull off. It just seems like such a missed opportunity
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That would be pretty awesome for me.
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Primordia and why I've had enough of this AGS resolution bullshit
brkl replied to Erkki's topic in Video Gaming
Yup, those are AGS.- 54 replies
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My experience is not from Youtube, it's from trying it and being disappointed by how dull and removed it is. I don't see how your XCOM comparison is apt. It's not that, it's WoW in space.
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Primordia and why I've had enough of this AGS resolution bullshit
brkl replied to Erkki's topic in Video Gaming
AGS is very good for story and art-focused amateurs because you can start at knowing nothing and make a game without programming a single line, progress by programming what you need changed, but nothing more than that. Games like Primordia and Resonance comes from people who started with AGS years ago by making free games and have now progressed to the point where they make commercial games, customize the interface and esp. in the case of Resonance try to bring some new life to the genre, even if the game still looks very traditional.- 54 replies
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I think that setting could have made an interesting game. They missed the opportunity to make different levels of the huge building somehow recognizably different from each other. I could have used a lot more (black) humour as well and a more satirical take on issues. Also, those helmets made the actors' heads look tiny. But it's pretty good.
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Primordia and why I've had enough of this AGS resolution bullshit
brkl replied to Erkki's topic in Video Gaming
They're totally different people.- 54 replies
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If I lose my data, I can always just buy a plot of land in the countryside, abandon all modern comforts and live as a hermit farmer.
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God I love the art on the earlier books. That style is seared into my brain. At first I couldn't figure out why they changed it... then I found out the guy who made them died. Look at this cover art for Small Gods: Most genre book covers seem to be by artists who don't know nad don't care about the books, but these covers have a ridiculous amount of detail that comes directly from the pages of the book. I wonder if he read all of them or if they just gave him some highlights or something. Hah, one of his covers depicts a character with glasses with four actual eyes because I suppose he was described like that in the book: http://www.lowbird.com/data/images/2011/05/josh-kirby-the-light-fantastic.jpg