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Showing results for tags 'SIMULATOR'.
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Would you use an army-simulator (editor) tool? Where you could place many armies (unlimited), with unlimited units number (even billion) and (just) watch how they fight? You could simulate your favorite browser-based game (travian/tribal wars or similar) armies battle results and watch how these armies should fight in reality. You can see every single unit on field fighting real-time. You could create any possible historical battle and show to your friends or teacher/class. Or do whatewer you imagine. Fights will be saved and belong to your account. You could watch everything, it works as website, you could share to frends via facebook, watch these armies fighting via any HTML5 supported phone. I am creating an armies simulator tool. And it works for websites who use HTML5. There you can create an army (or many), for example, 200x200 = 40000 units. This army can have many stats like health, defence, speed and others.. And also units type - like swordsman, archer, horseman. You make 1 million of attakers and 1 million of defenders. And then watch how they fight. Everything is made for website. And works on any HTML5 supported devise with same rendering speed, even on phones. You can zoom the fight, edit fight speed, change quality, press on any warrior on field during fight and see its stats, how many enemies he has killed and more. Units will be very good quality and look awesome. You could even create any unit from given items - you can place random helmets, armors, weapons. You could also create any possible map, build cities, trees, rivers and see how these armies are fighting in these situations. Everything is 2D, but looks like 3D. There are 10 zoom levels, you can rotate the view, it looks close to 3D view. There are much more to say, but I dont wanna write too much here. I just wanna ask, or you would use this tool? What do you think about this project? I plan to launch beta version on 2018 january soonest. I just need some feedback.
As we all know there exists a giant, insane and amazing galaxy that is the game EVE Online. In this galaxy, not using ISBoxer and running several accounts in suicide, and to go with that you need Mumble, Jabber and a BUNCH of API-based applications to play on a larger scale (people and ship-wise). Some bulletpoints: A "Sandbox" world with very few limitations - almost everything is built by the player, and almost everything can be destroyed. No level grind; instead you gain Skill Points (SP) at an hourly rate as you train skills. The SP gain is affected by your stats, which you can relocate once a year and change by getting implants to your clone (which you can loose). There's also permanent SP loss if your clones aren't updated and somebody destroys the one your in. There are no classes. There's only one shard which all players share, which means New Eden have nine years of history. You can pay the monthly fee with in-game currency, you can also buy characters with in game currency. The going rate is 1B ISK for 1M SP. Each expansion adds complexity and new tiers to the game, but (most) old stuff remains relevant. I've been playing on and off since 2006, rolling around with a bunch of characters and doing all kinds of crap but mostly fighting smaller forces. I love and hate the game so damn much, it's a lot of fun coming up with complex ideas and ISK plans, but sometimes very frustrating to put them into action. The combat is still awesome because you can wreck people's day for profit. Questions?