Phaedrus' Street Crew
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About Nappi

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    Zombie Thumb
  • Birthday 04/29/1987

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  1. Life

    Congrats on the new job! Exciting!
  2. [Released] Palpable Dreams

    Thanks! I intentionally made the goals a bit vague so that the players would spent more time fiddling with scenes, but I'm afraid some of the levels may be a bit too difficult to parse without extra help.
  3. [Released on] Alexa, Destroy Me

    I love the writing and the way you played with voice modulation! I need to go explore the other endings when I have time.
  4. [Released] The Convergence Compulsion

    I'm really impressed how many features and concepts this game has! You really put a lot of work into this. It took a while to figure out what each thing did, but it was still a lot of fun to fiddle round.
  5. Mailbag for a Tattered Nation

    I agree. The music, writing and art worked really well together.
  6. [RELEASED] Tactical Gamer Chair

    This is very fun! The crash test dummy look of the characters works really well for me. (The fact that the opponents don't do anything makes losing much more brutal.)
  7. [Released] To Me, To Me, To Me

    I really like the animations and the intricate gameplay. And those results screens are
  8. [Dev Log] Unmasking the Brain Burglar

    Once again, great writing and excellent art style! The gameplay is satisfying too.
  9. [Released] Meet the Kerfluffles

    I like kerfluffle on white visual style a lot, and the animations are excellent. I could play with the main menu for ages!
  10. [Released] They Came Through the Floor

    The 1 px outline style is an interesting look. I like it!
  11. [RELEASED!] War of the Broses

    The Brotamari gameplay mechanic is very clever and satisfying! I think you also made a good choice with the simplified 3D assets, because trying to pick everything up makes sense in the tabletop-ish setting.
  12. [Released] A Thousand Dormant Machines

    Really impressive work! I agree that a grid type object list would help make things easier, but mechanically the game works really well.
  13. This is hilarious! The game-to-game transitions are so good.
  14. [Released] The Death of Nick Breckon

    Both the writing and the music were great! Good job!
  15. [Released] Palpable Dreams

    Thank you! I made some adjustments based on the comments and Nick's playthrough of the game. The mouse cursor no longer hides after the player misses the target, as it was not only confusing but caused the mouse to lose focus in some cases (probably in multi display setups). I also added hint texts to some of the levels, to make it clearer whether the players are supposed to be looking for an attractor/repulsor or a "hole":