Phaedrus' Street Crew
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Everything posted by Nappi

  1. WIZARD JAM 9 -- Welcome Thread

    Good luck! Looking forward to see what y'all come up with!
  2. Life

    Congrats on the new job! Exciting!
  3. [Released] Palpable Dreams

    Thanks! I intentionally made the goals a bit vague so that the players would spent more time fiddling with scenes, but I'm afraid some of the levels may be a bit too difficult to parse without extra help.
  4. It is released: I considered not taking part in the jam this time because I was out of ideas. Then I found a cool flocking code for Unity, and decided to play around with it. I'm yet to figure out the gameplay, but my current idea is to hide some invisible attractors and repulsors in the play area and make the player find them based on the movement of the swarm. (It actually runs much smoother than the gif)
  5. [Released on] Alexa, Destroy Me

    I love the writing and the way you played with voice modulation! I need to go explore the other endings when I have time.
  6. [Released] The Convergence Compulsion

    I'm really impressed how many features and concepts this game has! You really put a lot of work into this. It took a while to figure out what each thing did, but it was still a lot of fun to fiddle round.
  7. Mailbag for a Tattered Nation

    I agree. The music, writing and art worked really well together.
  8. [RELEASED] Tactical Gamer Chair

    This is very fun! The crash test dummy look of the characters works really well for me. (The fact that the opponents don't do anything makes losing much more brutal.)
  9. [Released] To Me, To Me, To Me

    I really like the animations and the intricate gameplay. And those results screens are
  10. Once again, great writing and excellent art style! The gameplay is satisfying too.
  11. [Released] Meet the Kerfluffles

    I like kerfluffle on white visual style a lot, and the animations are excellent. I could play with the main menu for ages!
  12. The 1 px outline style is an interesting look. I like it!
  13. [RELEASED!] War of the Broses

    The Brotamari gameplay mechanic is very clever and satisfying! I think you also made a good choice with the simplified 3D assets, because trying to pick everything up makes sense in the tabletop-ish setting.
  14. [Released] A Thousand Dormant Machines

    Really impressive work! I agree that a grid type object list would help make things easier, but mechanically the game works really well.
  15. This is hilarious! The game-to-game transitions are so good.
  16. [Released] The Death of Nick Breckon

    Both the writing and the music were great! Good job!
  17. [Released] Palpable Dreams

    Thank you! I made some adjustments based on the comments and Nick's playthrough of the game. The mouse cursor no longer hides after the player misses the target, as it was not only confusing but caused the mouse to lose focus in some cases (probably in multi display setups). I also added hint texts to some of the levels, to make it clearer whether the players are supposed to be looking for an attractor/repulsor or a "hole":
  18. [Released] Palpable Dreams

    Yeah! Damn I wish I had VR. Thanks Henke! Glad you liked it!
  19. [Released] Palpable Dreams

    Thanks! The cursor gets hidden for 2 second if you miss the target, to prevent people from just clicking all over the screen until they get. I can see how it can become confusing, though. I'm guessing you slightly missed the attractor when you tried clicking on it. I don't know what causes the cursor focus issue, unfortunately.
  20. I'm glad that they changed the GOTY discussion format because now I can just listen to the first episodes where they discuss games they feel are worth discussing without going into the ranking, and the episode with the "lighter" categories, and skip the actual GOTY episode. My main issue is with Brad, as well. He becomes so indignant when other people's tastes and opinions do not align with his. Instead of making a serious argument he just decides that the they must be out of their minds.
  21. [Released] Palpable Dreams

    Version 1.0 released: All in all, I'm very happy how the game turned out to be. It is very short, but quite atmospheric and relaxing in my opinion. My main worry is that it might be quite GPU intensive because of the thousands of objects on the screen. I hope it works. There are still some things I would like to improve, but I'm too exhausted to continue right now. Huge thumbs up to Atlantic for the music! It is absolutely beautiful!
  22. [Released] Palpable Dreams

    Thank you all! Playing with level concepts. I need to do a lot of work this weekend to get things together.
  23. [Released] Palpable Dreams

    I have been working on some back-end stuff and toyed with level transitions. Next up, more levels..
  24. [Released] Palpable Dreams

    Today I worked on scene transitions. The first level after the title and "tutorial" screens is still very much work in progress, but the idea is to find an anomaly by guiding the swarm with your mouse. Please, try to ignore the Youtube compression. I sure can't. :/
  25. [Released] Palpable Dreams

    Tutorial screen. I will get to the gameplay at some point, probably.