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Everything posted by Ben X
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That Anthem dialogue was supposed to be real-world players? Bwah ha ha, that's dreadful! I actually thought to myself "oh. that's clever, they've created a world where these Iron Man people treat it like a multiplayer game and talk about it like real-world players! They should have gone all the way with it though because the acting and dialogue is all so stiff it still sounds like space marine jocks and ruins the effect."
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use HANDKERCHIEF on SINGLE ROLLING TEAR
- 24 replies
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- point & click
- adventure
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This looks really sweet! The only thing that seems like it might be confusing at the moment is being able to instantly tell if an enemy has been killed...
- 33 replies
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Jesus, @Jake, how about the one I made, which you starred in?
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Important If True 17: What Dreams Are Dumb
Ben X replied to Jake's topic in Important If True Episodes
I first became aware of Tig Notaro from her small recurring role in The Sarah Silverman Program (in which she was understated but very likeable). I also enjoyed the pilot for her Amazon Prime show "One Mississippi" (which is at least semi-autobiographical and I now discover has since had 5 more episodes released) , and I've just found out there's a documentary type thing about her on Netflix. -
Important If True 16: The Pizza, the Bee, and the Trash Can
Ben X replied to Jake's topic in Important If True Episodes
This was also mentioned in the forum discussion from 3 years ago that SAM linked to in the IIT 15 thread: -
The Ranking Of the films of Steven Spielberg By The Coward Robert Ford
Ben X replied to Patrick R's topic in Movies & Television
Huh, I didn't know about the aspect ratios. That film really needs a CE3K style 'multiple versions' blu-ray release. Tycho, I find your ranking to also be solid, though in this context I'd be rating Crystal Skull and Tintin low-70s and Jurassic Park high 80s. -
Uh oh, what has Notch done? Don't get any recent results from a "Notch E3" search...
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Perhaps @Jake or @Chris would know?
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With the news, only months after the final film was released, that this franchise is getting rebooted, I decided to watch all six films over a few days. Here are my brief notes (tl;dr 3 and 4 are quite good, the rest are rubbish): Resident Evil - cheap-feeling, ineffective movie with weak action and gore. Rips off Aliens and Cube amongst other things. The only thing worse than the stiffly-delivered perfunctory dialogue is the dirge of 90s alt metal jarringly slapped on top of it. The whole thing feels like it was written by a 14 year old and directed by someone straight out of film school. Resident Evil Apocalypse - even worse than the first; while that film at least had a basic story this is just a series of stuff happening, but with even worse dialogue, lower levels of coverage for action scenes and cheesier monster design. Rarely rises above the level of Mighty Morphin Power Rangers and often feels more like an advert for a tough-on-dirt cleaning product. Resident Evil Extinction - wow, what a step up this film is. The real-world locations and a good director (Russell Mulcahy who also directed Highlander) are probably the key changes that make this film better in every way. Readable action scenes! Believable characters and dialogue! Cool monster design! A better-implemented, less cheesy score! It's not a classic film by any means - it's still hobbled by the franchise's episodic nature, and is now ripping off Mad Max 2 and The Birds along with the usual zombie tropes in place of Aliens and Cube (though it does it much better) - but it's a lot more enjoyable and professional, and it even retroactively fixes a few issues with Apocalypse. Resident Evil Afterlife - okay, this time it's The Matrix being ripped off, all leather-clad, rain-drenched slo-mo, but again it's done well enough that it's enjoyable. Again, the episodic nature hurts it a little, and it's the siege tropes that get a run through this time, but the continent-spanning, genre-swapping nature means it never feels dull. Also, the (real) 3D is great - I was severely disappointed when Anderson's Musketeers 3D was so ineffective. Resident Evil Retribution - what starts off as a promisingly inventive set-up - clones, mind-control and simulated environments allowing for versions of various characters from previous films to show up with different loyalties or peronalities in a variety of settings - is mostly wasted in this blur of dreary CGI and imploding lore (How is Wesker alive? How did Valentine get turned and where has she been? Why is the Red Queen suddenly in charge of Umbrella and wanting to wipe out humanity? Why does Wesker need Alice if he's the better version of her? How did Luther West end up working for Wesker's group of mercenaries? Perhaps these are getting left for the next film but that's pretty unsatisfying in the meantime). Michelle Rodriguez is the only returning actor who gets anything interesting to do, and there is a less welcome return of the creaking dialogue and paper-thin characterisation from the first two films. Resident Evil Final Chapter - goes back on everything set up at the end of the previous movie, entirely stops making sense and is at this point extremely repetitive. Unsatisfying.
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Maybe they got Tim Burton to film it and Helena Bonham-Carter to hand out towels.
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Yeah, these were the things I needed to look up, as I couldn't figure out what was happening with the Painkiller secondary, and the shotgun freeze blast doesn't seem to affect any enemies. I primarily remember Painkiller for pinning rag-dolls, and massive bosses (though I haven't played it myself before). Oh, and I forgot to say the opening cut-scene was fine, apart from being a bit oblique; it pretty much matches Far Cry's in quality (except for that game's opening one which is an amazing mix of time-bending, camera-wheeling and abstract nightmare montage).
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This looks great, reminds me a bit of one of the entries for Double Fine's Amnesia Fortnight 2017, "The Gods Must Be Hungry". I agree with you on the bubble particles, btw.
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I couldn't be bothered to try that Far Cry level again, so I moved onto Painkiller and played the first level. In summary for Far Cry, though: still awesome, even the trigens are a nice change of pace, but whenever it forces you to do a particular thing a particular way, it sucks (which I suspect is why a lot of people don't like the trigens, as they generally appear in the corridor sections - except for John Walker who pretends not to like them despite not having played that far). Painkiller is kind of Serious Sam with an Undying/Marilyn Manson filter. The soundscape especially is unrelenting - constant chanting and spooky noises and gunfire and howls and RAWK. It keeps up the horror tradition of trying to have scary menus. I like the enemy designs - I got creeped out by the old hags the first time I saw one - and all the death effects are quite nice. I might need to find the manual to understand the weapons because there are already a couple of fire modes I don't understand... I'm now away for a week and then I might be either trying to do something for the jam, or taking some more time away for family health stuff, so I'm not sure when I'll get back to this. Nice to have a palette-cleansingly dumb blaster to look forward to though! [Notification for @Jutranjo as requested!]
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That must exist already. I always thought a good running gag for a vampires vs zombies movie would be that humans keep asking "but aren't vampires technically zombies?" to which the increasingly-irritated vampires keep shouting "NO!" I think the best thing about Resident Underworld would be if you got Anderson and Wiseman to co-direct, causing the film to become two hours of 'cool wife' one-upmanship.
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Underworld is still going, isn't it? They should have mashed up those franchises before finishing Resi.
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Another 051 game that will require far too much dexterity for me to get far in!
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Sounds good! Please put in a cheat code for me just in case tho
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devlog [Dev Log] The War of the Broses
Ben X replied to mastersmith98's topic in Wizard Jam 5 Archive
I probably won't be available to do much for this jam, so I can't offer original art (and I'm not a very good artist anyway!) but if you want to re-purpose any art from my bro-centric interactive comic from WJ3, please go ahead (and I should be able to provide original files too if it helps). -
Might I suggest using a previous room's trap as part of the solution to escaping the next?
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This sounds really cool but also really complicated (i.e. too difficult for babies) to play!
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I didn't enjoy season 2 as much, but 3 really felt like it was back at top speed again, I was cackling throughout.
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https://www.rockpapershotgun.com/2017/05/30/deadly-premonition-is-the-game-worth-saving-from-2013
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Yeah, not that I'm a big fan of the Fast & Furious franchise, but it pulls that stuff off a lot more successfully than RE. Having just re-watched it, if I had to pick a guilty PWSA pleasure it would be Mortal Kombat - it's goofy, painfully cheesy and totally metal. But I don't have to, so I will simply consign it to the list of bad films I will never watch again.
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Dammit @twmac you made me watch AvP. Similarities to Resident Evil that I noticed: A team of soldiers led by Colin Salmon and accompanied by civilians on behalf of a huge corporation investigate a structure deep underground and are infected one by one. Doors open and close to trap them in certain sections. Dissolve from a CG wireframe of the structure and the characters moving within it to the actual structure and characters. Colin Salmon's character is sliced into cubes. That Cube 'character is sliced up but stands normally for a moment before the cuts appear and they collapse into pieces' moment The two lone survivors make it back to the surface and fight a giant dangerous-tongued monster. One of the survivors is taken away and is revealed to be infected, which will lead to a hybrid monster that will show up in the sequel. It is shit. Did I miss any? Also, I just noticed that Anderson's Mortal Kombat movie is on Prime. Dare I?