infamous space turtle

Members
  • Content count

    280
  • Joined

  • Last visited

Everything posted by infamous space turtle

  1. [Release] Nick Breckons: 1, Mackle: More

    ohhhh yeah. So good. That multiplayer thing is sweet too, I think I know what Im doing when this jams over.
  2. [RELEASE] Super Pools n' Ghosts

    This looks cool, itd be fairly chilled out?
  3. [Released ] The Wizard

    Iv added a line system that cycles the customers once treated and iv rung the bell. Currently they just slide into view which I change at some point. I also added a speech bubble which im thinking will signal the ailment to the player via a pictorial/symbol based system. That or a bubbled text display along the bottom of the screen. Im not sure though, I might do both with the text acting as a hint system, like it could be presented in a wizardly mind reading device like a crystal ball or something. . We'll see. At the moment its just a weird perfume conveyor belt.
  4. [Released] Beware of Falling Samurai

    Looking good!
  5. [Released ] The Wizard

    Either works. Im looking for potential ingredients to potions, I can model it myself if need be. If you'd like to add a few things that'd be really cool.
  6. [Released ] The Wizard

    errr
  7. [RELEASE] Transmission Lost

    b e a utiful.
  8. [Released ] The Wizard

    Thanks, and yup ill sort those bubbles.
  9. [Release] Order Order

    Really solid concept. Cant wait to play it
  10. [Release] The Pizza, the Bee, and the Trash Can

    hahaha.. terrifying.
  11. [Release] And That's Why The Skeleton Farts That Way

    lording gobbler.
  12. [Release] A Thousand Dormant Machines

    Wow, I didnt know you could do that. Ctrl.Shift is sweet in a game titled "A Thousand Dormant Machines"
  13. [Released] Get Hoisted!

    Niice idle, I really dig that character.
  14. [Released ] The Wizard

    Thanks Yall Peasant testing continued today this time with hallucinogenic forest mushrooms. For real though, today I sorted the pickup/movement and err pipeline of interaction. Basically every object that can be picked up has a bunch of "effector" scripts attached to it. When the object is dropped in the cauldron the effectors are added to a pool (the potion). When the button is pressed the potion is given to whoever is standing in the "Customer Zone". Im pretty pleased its doing what I wanted. I decided to go with a spray instead of a literal potion because it seemed easier than trying to awkwardly hand the customer a potion. Thinking about it now, it might be amusing if you throw the potion at them... hmmm well see. Also thanks broxxar for the tutorials, you might notice im using your object glow code haha. As far as issues go iv got some annoying things with the object i'm carrying becoming jittery when walking. Iv tried different move methods(velocity,MovePosition, etc) and fixedUpdate,LateUpdate. I didnt crack it so its on the backburner for now.
  15. [Dev Log] From Earth to Pluto

    Haha damn I totally missed that.
  16. [Dev Log] The Eyes of Virtual Boy

    Harrowing
  17. [RELEASED] Good... Bye

    I'm keen to evade some devious traps.
  18. Somebody, Somewhere, Somehow, Something

    Yeah I really like the sound of this, a unique idea for thejam.
  19. [Release] Classic Dogs & Demons

    Very good
  20. [Released ] The Wizard

    Made a bubble particle for the potion cauldron. Im not sure it fits quite, I might need to make them a little less err shaded and more cartoony?
  21. [Dev Log] From Earth to Pluto

    Cool idea, Is it Zero G inside the ship? Water getting loose and floating around the electronics could be a fun problem..
  22. [Released ] The Wizard

    Today I modified a weird lion dude I had into these 3, an old man, a onemanband and an heretical priest. I also colored some mushrooms and made some scenery. The reason their spasming out is I have their expression animation as one joined thing that's looping. Ill have to seperate it out and reimport them I think. Each expression is supposed to be its own state.
  23. [Release] Prepare for the Jelly

    Very good, I like this jelly theme. I might have a go at a weird jelly tune if I have a moment.
  24. [Released] Get Hoisted!

    Good idea, I really liked this title too. Hmm Items Decoy food that can be dropped by a player as bait. When eaten instead of the speed boost a swarm of angry bees appears. Coins are called goldblums. Haha.
  25. [Released ] The Wizard

    I had a tune in mind so I made track for it, first music iv made this year. Feels good. Iv also added two other tune pieces that i had lying around. Not sure if Ill include them in the game, they dont match the tone, but If anyone wants to use music off my soundcloud feel free.