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Everything posted by infamous space turtle
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[Release] Nick Breckons: 1, Mackle: More
infamous space turtle replied to nkornek's topic in Wizard Jam 5 Archive
ohhhh yeah. So good. That multiplayer thing is sweet too, I think I know what Im doing when this jams over. -
[RELEASE] Super Pools n' Ghosts
infamous space turtle replied to Sunless's topic in Wizard Jam 5 Archive
This looks cool, itd be fairly chilled out? -
[Released ] The Wizard
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 5 Archive
Iv added a line system that cycles the customers once treated and iv rung the bell. Currently they just slide into view which I change at some point. I also added a speech bubble which im thinking will signal the ailment to the player via a pictorial/symbol based system. That or a bubbled text display along the bottom of the screen. Im not sure though, I might do both with the text acting as a hint system, like it could be presented in a wizardly mind reading device like a crystal ball or something. . We'll see. At the moment its just a weird perfume conveyor belt. -
[Released] Beware of Falling Samurai
infamous space turtle replied to SharedControl's topic in Wizard Jam 5 Archive
Looking good!- 33 replies
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[Released ] The Wizard
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 5 Archive
Either works. Im looking for potential ingredients to potions, I can model it myself if need be. If you'd like to add a few things that'd be really cool. -
[Released ] The Wizard
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 5 Archive
errr -
b e a utiful.
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[Released ] The Wizard
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 5 Archive
Thanks, and yup ill sort those bubbles. -
Really solid concept. Cant wait to play it
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[Release] The Pizza, the Bee, and the Trash Can
infamous space turtle replied to One8Two8's topic in Wizard Jam 5 Archive
hahaha.. terrifying. -
[Release] And That's Why The Skeleton Farts That Way
infamous space turtle replied to atte's topic in Wizard Jam 5 Archive
lording gobbler. -
[Release] A Thousand Dormant Machines
infamous space turtle replied to Lu 's topic in Wizard Jam 5 Archive
Wow, I didnt know you could do that. Ctrl.Shift is sweet in a game titled "A Thousand Dormant Machines" -
Niice idle, I really dig that character.
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[Released ] The Wizard
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 5 Archive
Thanks Yall Peasant testing continued today this time with hallucinogenic forest mushrooms. For real though, today I sorted the pickup/movement and err pipeline of interaction. Basically every object that can be picked up has a bunch of "effector" scripts attached to it. When the object is dropped in the cauldron the effectors are added to a pool (the potion). When the button is pressed the potion is given to whoever is standing in the "Customer Zone". Im pretty pleased its doing what I wanted. I decided to go with a spray instead of a literal potion because it seemed easier than trying to awkwardly hand the customer a potion. Thinking about it now, it might be amusing if you throw the potion at them... hmmm well see. Also thanks broxxar for the tutorials, you might notice im using your object glow code haha. As far as issues go iv got some annoying things with the object i'm carrying becoming jittery when walking. Iv tried different move methods(velocity,MovePosition, etc) and fixedUpdate,LateUpdate. I didnt crack it so its on the backburner for now. -
[Dev Log] From Earth to Pluto
infamous space turtle replied to thepaulhoey's topic in Wizard Jam 5 Archive
Haha damn I totally missed that. -
[Dev Log] The Eyes of Virtual Boy
infamous space turtle replied to coughlinjon's topic in Wizard Jam 5 Archive
Harrowing -
I'm keen to evade some devious traps.
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dev log Somebody, Somewhere, Somehow, Something
infamous space turtle replied to katori's topic in Wizard Jam 5 Archive
Yeah I really like the sound of this, a unique idea for thejam. -
[Release] Classic Dogs & Demons
infamous space turtle replied to z_bill's topic in Wizard Jam 5 Archive
Very good -
[Released ] The Wizard
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 5 Archive
Made a bubble particle for the potion cauldron. Im not sure it fits quite, I might need to make them a little less err shaded and more cartoony? -
[Dev Log] From Earth to Pluto
infamous space turtle replied to thepaulhoey's topic in Wizard Jam 5 Archive
Cool idea, Is it Zero G inside the ship? Water getting loose and floating around the electronics could be a fun problem.. -
[Released ] The Wizard
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 5 Archive
Today I modified a weird lion dude I had into these 3, an old man, a onemanband and an heretical priest. I also colored some mushrooms and made some scenery. The reason their spasming out is I have their expression animation as one joined thing that's looping. Ill have to seperate it out and reimport them I think. Each expression is supposed to be its own state. -
[Release] Prepare for the Jelly
infamous space turtle replied to Zirrrus's topic in Wizard Jam 5 Archive
Very good, I like this jelly theme. I might have a go at a weird jelly tune if I have a moment.- 41 replies
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Good idea, I really liked this title too. Hmm Items Decoy food that can be dropped by a player as bait. When eaten instead of the speed boost a swarm of angry bees appears. Coins are called goldblums. Haha.
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[Released ] The Wizard
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 5 Archive
I had a tune in mind so I made track for it, first music iv made this year. Feels good. Iv also added two other tune pieces that i had lying around. Not sure if Ill include them in the game, they dont match the tone, but If anyone wants to use music off my soundcloud feel free.