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devlog [Release] Carved the eyes out of my head
getinthedamnbox replied to phill's topic in Wizard Jam 5 Archive
What an imaginative story and world. I'm impressed by how smoothly the narrative zooms through an entire lifetime, and your acting gives it weight throughout. I got stuck on the first level a couple of days ago, but I went back to it today and had no trouble. Either there was a patch, or I found my osu flow state. -
getinthedamnbox started following [RELEASE] Disastris!, [Release] Carved the eyes out of my head, [RELEASE] Super Pools n' Ghosts and and 5 others
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[RELEASE] The Purity of a Child's Boredom
getinthedamnbox replied to getinthedamnbox's topic in Wizard Jam 5 Archive
Thanks, @atte and @z_bill! Super nice to hear. :] Yes, you might have . . . -
Such a surprising blend of moods---I really dig it. Unusual entries like this stand out for me in a big way. Your 2D and 3D art are both fantastic, too.
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[Release] Disable Enemies to Reveal Enemies
getinthedamnbox replied to SuperBiasedMan's topic in Wizard Jam 5 Archive
The visuals and the movement system reminded me of playing DOS games like The Magic Candle II, and I'm always glad to have those memories resurrected. Love the retro sound effects, too. -
[RELEASE] The Purity of a Child's Boredom
getinthedamnbox replied to getinthedamnbox's topic in Wizard Jam 5 Archive
Phew, ok good. Thanks! -
[RELEASE] The Purity of a Child's Boredom
getinthedamnbox replied to getinthedamnbox's topic in Wizard Jam 5 Archive
@ryanfb Ah, that's too bad. Thanks for the heads up. I know it works on my Mac, so I wonder why it doesn't for yours. Just to be sure: -
Thanks, Ben X and fabian! I followed your instructions and everything worked well. The issue that happened earlier was: In any case, I reached the ending this time! Very well done---an incredibly impressive game. The story, acting, environmental art, models, lighting, and music are all top notch and combined seamlessly. I enjoyed this a lot!
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[Release] The Pizza, the Bee, and the Trash Can
getinthedamnbox replied to One8Two8's topic in Wizard Jam 5 Archive
Awesome, I just tried it and I think those changes helped! -
Ha, wow. I definitely picked up on the fact that groups are slower than individuals, but I guess something in my animal brain also assumed that bigger = slower. It didn't affect how I played most of the time, though.
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What's the correct way to launch this using the two .rar files? Do I merge the folders? I tried that and got to the sample analysis part, but then the game froze. I'm wondering if my graphics card just couldn't take it, or if I did something wrong. Also, good lord, these production values. I was talking out loud to my partner as I played, wondering how huge the team had to be for this. I mean, even the basketball comes with its own sound effect. I hope you slept soundly for at least 48 hours straight after finishing this!
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devlog [Dev Log] The Return, Part 1
getinthedamnbox replied to LookingForAlexis's topic in Wizard Jam 5 Archive
All right, there's clearly something going on here, but I can't quite figure it out. I opened the list of names as a .csv, and I formatted the numbers as dates. There's an Alexis at 756 and 1/25/1902, but that doesn't seem to help. I narrowed the list to names alongside November 17th (referencing the terrorist group mentioned in the first message), and I got ten names. I'm tempted to guess "Alberto" might be important, because it's the only one with a unique number, it's usually considered a male name, and it starts with "Al." That's pretty thin, though. I can't draw anything useful out of the .exe, and I'm not sure what is meant by "rooster girl." Did anyone else have more luck with this? -
[Release] The Stuff Dreams Are Made Of
getinthedamnbox replied to RubixsQube's topic in Wizard Jam 5 Archive
It's the negative-first anniversary of my wedding today, so that clip that plays at the gazebo hit very close to home (and made me laugh). The voice acting was well done--- ---and I agree that the humor usually lands. Nice work teaching yourself Unity LIVE ON CAMERA (or, at least, semi-publicly in this forum). That's pretty impressive. -
Very cute and the perfect length. Adding the carriage return as another "instrument" was a nice touch.
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Super cool idea! Can't wait to see this get played on Twitch! That's a good-looking arcade room, too (that classic carpet... yesss). I got some kind of animation glitch (according to the debug log) when I pressed the button on the wall, but I'm not sure if it affected anything. It didn't crash the game, at least. I can try to replicate it if you want me to get the exact error message.
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Others have already said this, but the graphics and mood in this are lovely throughout. @infamous space turtle put it well with "nostalgic mischief vibe." It made me want to go outside and do something unusual but wholesome. I don't know if the Virginia-style cuts are a deliberate poke at Thumbs (since I remember them discussing those quite a bit a while back), but imagining that was funny to me anyway. They work really well here.