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Everything posted by root
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Today I was on a toxic planet and a storm was blowing in, so I ran to my ship to leave the surface, only to discover that I was completely out of plutonium, which I need to power the launch thrusters. So I had to get out of my ship and trudge out in this horrible storm and run my scanner and try to chase down some plutonium, repairing my environmental suit every few minutes as the storm kept fraying it down, and trying not to get lost or killed in my quest to refuel my ship so I could leave the atmosphere. This game is hella scifi.
- 445 replies
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- Hello Games
- surface to space
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Yeah everything I've heard about this game so far makes it sound like the kind of game that I'd rather spend time in than hurry to finish. I just wanna go live in space and tag weird space creatures and smuggle space contraband.
- 445 replies
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- Hello Games
- surface to space
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Just preordered my copy so it'll start downloading tomorrow evening. I am here to board this hype train.
- 445 replies
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- Hello Games
- surface to space
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Haha what is this 'learns' nonsense, you've clearly been at it for a while.
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I wonder how they plan on handling sea slug distribution after splatfest, or if they're just going to phase out rerolling/adding slots.
- 342 replies
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If you put together a moodboard and shopping list of 3d assets I'll try to bang some out for you, but can make no promises as to delivery speed.
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Aaah this is rad! I love your company mascot and the game logo looks great!
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On the Polycount forum, someone plugged their podcast called Game Dev Unchained, which has a lot of interviews with game developers, and included in their archive are interviews with both Chris Remo and Steve Gaynor. Chris Remo talks a lot about the history of the Idle Thumbs community specifically, which as a relative newcomer I enjoyed a lot.
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Started another one this week, even though I haven't finished the others yet. D:
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Pretty sure that's how you get 100% internalization. Also, good advice:
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That's a fine painting! Are you following any particular training or practice regimen, or looking for any specific kind of feedback?
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I'm still finishing up textures on the models, which feels weirdly appropriate, since I made the models before the jam actually started. Seems like most of my contributions to wizard jam 2016 are taking place outside of the actual duration of wizard jam 2016. There's no rules.
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I think between the gas station, the textures i still want to put on the car and the cacti (and the gas station), and the finalizing of the Dr. Breckon model for Superbiasedman, adding a car interior to that is probably more than I can realistically produce in a week.
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Nublar proliferation is real and it's a problem.
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Is there going to be a Dot Gobbler variant called Mrs. Dot Gobbler with a bow on her head?
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[Dev Log] Dr. Breckon's Similar Sausage Face - A Brain Training Game
root replied to SuperBiasedMan's topic in Wizard Jam 3 Archive
I really need to lighten up the color on those lips, yikes. D: -
hell yeah let's settle our differences in a stupid fight!
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Is that the game that the car you showed me was from? I'm not familiar, so I'm glad it hit in the vicinity of the target.
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Yeah fretting that there's too many nublars makes about as much sense as fretting that there's too many cakes.
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Oh jeez that video looks so pretty.
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God that ambient occlusion. This is viscerally unsettling. Please tell me there's a power-up that causes its eyes to white out like that.
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GODDAMN THIS MANIPULATIVE HORRIBLE JAPANESE TRAILER I'M NOT CRYING YOU'RE CRYING DON'T LOOK AT ME