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  1. Yesterday
  2. Dune's Island - A Free Video Learning Series

    Hi everyone, I'm working on worksheets and activities that parents and teachers can download for their students. I think it will be a really cool way for kids to learn and build their math, science and reading skills. In the meantime, if you haven't checked out the videos yet, here's a link: They are free to watch and download. Eventually, I'd like to have tie-in video games. Any ideas? :-)
  3. A truly delightful episode. While I’ve not been actively wargaming for years, this episode had me perusing Lou’s website for hours. I haven’t yet had the fortitude to cut up and mount counters in Robot Barbarossa, but I did print things out and have been delving into the rules. As a long-time Europa series follower, this also prompted me to take a look at Frank Chadwick’s Thunder in the East, which was entirely off my radar (I tend to look into Europa progress every 5 years or so...), so also thanks for that. And lastly, the historical anecdotes made this episode well worth while. Here’s hoping for more Winter of Wargaming episodes.
  4. Dolus - 2D indie platformer about Grief

    We had some fun articulating these chains and animating the whole thing. Can you guess what this odd mechanism will do to our sad little fellow ?? We will improve on this trap all week long ! Ratgibnak
  5. Chromosome Evil - RTS mixed with Horror

    Many updates since I last posted so I will try to include them all. More environments: Order of content on current build version - intro story (done) - starting quiz (done) - the 3 tutorial maps ( pending ) - intro cutscene with vehicle conversation ( pending ) - tutorial map area (work in progress 60% done, can be explored but may be bugs /missing content) Aditional: - mechanics ( all done but some of them need adjustments and bug fixes) - content ( 90% is done but only 5%-10% is implemented) - Ballance (pending) random tests in getting my squad killed Alpha test session went positive for people on our Discord We also must decide on the research screen, currently, the new design contains 4 main tabs, skilldex, inventory, car workshop, and R&D + the standard travel map screen And ... THE FINAL MENU from the game is DONE !!! I am now sending it to the programmer for implementation. Some NFO: research screen - here you can unlock new upgrade options for equipment and vehicle + unlock travel map actions. Final Mockup: made a banner We decided to remake the tutorial. In the final version, we are going to make the road animated & loopable while conversation and basic instruction are issued within the APC, also we plan to combine them with the story. The main inspiration for both interior and exterior of the squad APC is APC from the movie ALIENS :
  6. [Steam Release] Knights of Grumthorr

    Recent major update on Steam includes many enhancements, additional content and a release of the game's source code for general use.
  7. Three Moves Ahead 519: Field of Glory II: Medieval Rob, Troy, and Jon discuss Field of Glory II: Medieval as the Winter of Wargaming enters the Middle Ages. Who are these guys Alexander Nevsky brought to war today? Anybody? Pyotr, are they friends of yours or what? Support us on Patreon: Field of Glory II: Medieval Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  8. Last week
  9. Building a Free Library of Images for Everyone

    Happy March Everyone, Wow, February went by so fast…I guess spring is just around the corner. Anyhow, to start off March, we have: On my Chiptunes 4 page: “TOO COOL FOR WORDS” “BOUNCY PLATFORMER” And on my Puzzle Music 6 page: “LIGHT PUZZLES 6” CUSTOM MUSIC FOR YOUR PROJECTS If anyone needs some custom music created special, just let me know. One of my goals is to make good-sounding music available to anyone…especially indie content creators with limited budgets (I’m one myself.) I know how challenging it can be so hopefully I can help. My contact information is here: 100% COMMUNITY SUPPORTED My website is 100% community supported…there is no advertising on it. If you feel that my free music is helpful, please consider making a small donation to help support the site. Stay safe and keep being creative!
  10. Building a Free Library of Images for Everyone

    Hi Fellow Creatives, A whole bunch of new texture images need good homes in your projects. Free, as always, to use with attribution. They are on these pages: GROUND (Artistic) VEGETATION (Artistic) FUR (Artistic) ORGANIC (Artistic) CONCRETE (Artistic) BRICK (Artistic) BARK (Artistic) You can access everything from here: OTHER NEWS I’ll be releasing some cool new music tracks tomorrow so make sure to check my free music thread. CUSTOM WORK If anyone needs some custom work created, just let me know. One of my goals is to make everything super affordable for indie artists and content creators. (I'm one myself so I know what it's like working with limited budgets.) Anyhow, information is here: Stay safe and please share my work!
  11. Three Moves Ahead 518: PanzerBlitz

    Thank you for this amazing episode ! I discovered Panzerblitz only four years ago and I must admit I'm very impressed : I love the artwork, from the wonderful box cover to the very elegant maps and counters. It's a great "beer-and-pretzels" wargame : simple rules, quick turns, varied units and situations, etc. As you said in the podcast, you don't have very elaborate decisions to make for each unit : move or shoot ! But there still is enough complexity to allow for some deep planning and analysis : the old General articles can attest to that. Of course, it has long been superseded as a simulation and there are quite a few wonky rules, but the simplicity of the game makes it easy to modify the design without being overwhelmed by all the moving pieces. Jim Dunnigan himself seems to encourage modifications by providing "experimental rules". I only tried the experimental rule "Impulse movement & Impulse fire" : it seems to work pretty well as an alternative to the reaction fire rules of Panzer Leader. It does change the feel of the game, as it's now harder to "panzerbush" ! There are quite a few different rulesets around the net. For example, "Panzer Warrior" is intended as a consolidation of the Panzerblitz and Panzer Leader rules, while another variant uses the Arab-Israeli Wars rules as a basis. There is also Tactical Game X, a very modern reinterpretation. It's pretty easy to try the game online : you can find the original rules at Boardgame Geek, Consimword or Imaginative Strategist (a site shock-full of Panzerblitz and Panzerleader material, but its founder sadly passed away in 2019) and download the Vassal or Tabletop Simulator module.
  12. Well, as we're bumping the thread (thanks Cordeos!), I may as well link all the sales. The Steam one ends this weekend, and it's really good value! Get on it!
  13. Earlier
  14. How to improve retention?

    Hi, My game is I have a problem with the retention of players. I've created a discord community for communication, Level system, and skins which players can get after achieving some level. How can I improve my game to make people want to play my game many times?
  15. Dolus - 2D indie platformer about Grief

    Death Animation for the One Eye Monster This is what happen when the demons of your unconscious dare resisting your progress ! What do you think of the dissolve effect at the end with the flying particles ? Ratgibnak
  16. Three Moves Ahead 518: Panzer Blitz As the Winter of Wargaming presses on, Rob and Bruce discuss the Avalon Hill classic PanzerBlitz and the interplay between game mechanics and the awesome war movie you see in your head. Support us on Patreon: Panzer Blitz Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  17. Free Music / SFX Resource - Over 2000 Tracks

    Hello Fellow Content Creators, This week’s new free-to-use-with-attribution tracks are: On my Action 4 page: NIGHTTIME ESCAPE_V001 – (Looping) On my Fantasy 11 page: THE CITY OF ICE – (Looping) And on my Nature/Science 3 page: ALONE IN THE GREAT NORTH Please don’t forget about my super-affordable Ogg music tracks and packs. They sound great, loop really well in game engines and are a cool way to support my efforts. Stay healthy and keep being creative!
  18. Designer Notes 56: David Dunham In this episode, Soren interviews independent game designer David Dunham, best known for his work on the narrative strategy games King of Dragon Pass and Six Ages. They are joined by writer and designer Meg Jayanth, best known for her work on 80 Days. The three discuss whether the advisors in Dragon Pass lie to the player, what Six Ages and 80 Days have in common, and whether the anthropomorphic ducks are ducks with human-level intelligence or humans who have been turned into ducks. Games Discussed: King of Dragon Pass, Pendragon, Fallen London, 80 Days, Six Ages, Sunless Sea, Castles, Hearthstone, Battle of the Bulge, Really Bad Chess, Drive on Moscow Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  19. Building a Free Library of Images for Everyone

    Greetings everyone, Brand new seamless texture images are waiting for you on these pages: Stone - Artistic Bark - Artistic Brick - Artistic Concrete - Artistic Organic - Artistic You can access them from here: Over 6000 more free images await you. Completely free to use with attribution. Attribution information is here: Feel free to share my website with anyone who might find it helpful. Have a good week and please stay safe.
  20. Yes, about ten (oh god) years ago. It's why I saved Time Gentlemen, Please! for the rainy day. Spot of sunshine, to go with the metaphor. Congratulations to you, Dan, and Size Five! Well-deserved, I'm sure.
  21. Thanks! Have you played Ben There, Dan That!? That comes before TGP and should be bundled with it. While I'm here, I may as well let everyone know that LOTCG is 70% off on Steam, 65% off on Switch and 45%/55% off on PS right now, and the soundtrack is 75% off on Steam too. Incredibly bargainous prices for a game that just won an Aggie Award for best comedy writing!
  22. I just bought it out of principle, Ben, but I'm also keen to try it out. I'd been saving Time Gentlemen, Please! for a rainy day, but it's time to play both, I reckon.
  23. Dolus - 2D indie platformer about Grief

    Saturday news ! We finalized our attack animation, added some particles emitting light coming out of the necklace and some hits particles for the monster ! And as a bonus, here is the dash animation !
  24. Free Music / SFX Resource - Over 2000 Tracks

    Hi Folks, I have a new puzzle track ready on my Puzzle Music 6 page: LIGHT PUZZLES 5 – (Looping) And 2 new tracks on my Sci-Fi 10 page: HOPE IN DYSTOPIA – (Looping) DIGITAL SATURDAY NIGHT – (Looping) THIS WEEK’S NEWS All of my tracks on my Sci-Fi 4 page now have Ogg versions. I’ve also created an Ogg music pack for that page. Soon, all of my sci-fi music will be available in Ogg format. Check them out…they are a cool way to support my work! And if you feel that my free assets are helpful, please consider making a small donation on my site to support my efforts. Stay safe and keep being creative!
  25. Beta MMORPG : Crowfall

    It's been a while and Crowfall is now in Closed Beta. The devs just wiped the servers so everyone can have a fresh start. Mounts, caravans, refineries, performances enhancements, character advancement changes (from passive training to a more active, item-based progression) and more have been implemented in the game. The Closed Beta is free to try up to a month.
  26. Building a Free Library of Images for Everyone

    This week’s new texture images are on these pages on my site: Ground – Artistic Metal - Artistic Wood- Artistic You can access them from here: As always, they are 100% free to use with attribution. NEWS More Ogg Music Tracks My Sci-Fi 4 page now has Ogg music tracks on it…and an Ogg music pack as well. If you find my free assets helpful, please consider making a small donation on my website to help support my efforts. Keep safe and please stay healthy.
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