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  1. Today
  2. Building a Free Library of Images for Everyone

    Greetings Fellow Creatives, Brand new fantasy brick textures are ready for your projects. You'll find them here: TXR - BRICK - TILE-ABLE https://soundimage.org/txr-brick-seamless/ Thousands of more textures are here: https://soundimage.org/images-home-page/ These images are 100% free to use in your projects with attribution, just like my other 7000+ images, music tracks and sounds. PLEASE HELP SUPPORT SOUNDIMAGE If you can, please consider supporting my efforts. Here are some ways you can: https://soundimage.org/donate/ https://soundimage.org/ogg-music-packs-2/ https://soundimage.org/ogg-game-music-mega-pack/ Thanks in advance...and, as always, please stay safe and keep being creative. :-)
  3. Last week
  4. Three Moves Ahead 630: Two Point Museum Len, Mike, and Luke dust off their Indy hats and take a close look at Two Point Museum. We discuss how it's such a great fit for the formula Two Point Studios built over their previous two games, how you make a museum game without presenting a tacit endorsement of grave robbing, and why crime never pays. Two Point Museum, Two Point Hospital, Two Point Campus, Planet Coaster 2 Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  5. Free Music / SFX Resource - Over 2500 Tracks

    Hi Everyone, I've created and uploaded some brand new music tracks to share with the community: "PIXEL BALLOONS" "PIXEL BALLOONS_v1" "PIXEL BALLOONS_v2" You'll find them here: https://soundimage.org/puzzle-music-8/ As always, they're 100% free to use with attribution, just like my thousands of other music tracks, sounds and images. OTHER HELPFUL STUFF: Higher-Quality Ogg Music Packs are here: https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ For Custom Music Inquiries: https://soundimage.org/custom-work/ Please stay safe...and keep being creative! :-)
  6. Earlier
  7. Building a Free Library of Images for Everyone

    Hi Everyone, I've created some new one-of-a-kind fantasy wood textures to share with the community. You'll find them here: TXR - WOOD - FANTASY https://soundimage.org/txr-wood-fantasy/ OGG MUSIC PACKS If you happen to be using my music in your projects, please don't forget to check out my higher-quality Ogg Music Packs. These packs enable you to download all of my music tracks at once for various genres..a real time-saver. You can even download all of my game music at once with my Ogg Music Mega Pack. You'll find them here: https://soundimage.org/ogg-music-packs-2/ https://soundimage.org/ogg-game-music-mega-pack/ As always, enjoy, stay safe and keep being creative. :-)
  8. Free Music / SFX Resource - Over 2500 Tracks

    Another super-busy week, but I did manage to create a new free music track (with variations) for the community: "ARCADE SPACE QUEST " https://soundimage.org/sci-fi-14/ This track has 5 additional variations which might be useful for various levels of a game...or perhaps something else entirely. Fun stuff! OGG MUSIC MEGA PACK (and GENRE PACKS) In case you don't know, you can now download all of my game music to date as a single Mega Pack. It's a huge time-saver from downloading my tracks individually. Plus, the Ogg versions tend to loop better in game engines. And they sound richer...almost like my original WAV recordings but much smaller in file size...perfect for games. You can check them out here: https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ As always, please stay safe...and keep being creative. :-)
  9. Free Music / SFX Resource - Over 2500 Tracks

    Greetings Fellow Creatives, This week's brand new Mp3 music tracks are: On my Action 4 page: "PIXEL CITY CRUISING" (LoFi) https://soundimage.org/action-4/ On my Chiptunes 5 page: "LIFE’S GOOD IN PIXELTOWN" (LoFi) https://soundimage.org/chiptunes-5/ And on my City/Urban 3 page: "QUIRKY CHARACTERS ON MY BLOCK" (LoFi) https://soundimage.org/city-urban-3/ Free as always to use with attribution, like my thousands of other Mp3 tracks. Enjoy, please stay safe and keep being creative! :-)
  10. Three Moves Ahead 629: RTS Shoutcasting and Stormgate 0.3.0 with BeoMulf This week, Len sits down with Philip "BeoMulf" Mulford, a professional RTS esports caster. We discuss how you get that gig, how you develop the skills for it, and how it compares to traditional sportscasting. We also dig in a bit to the recent 0.3.0 patch for Stormgate and how the first big graphical refresh, automated control groups, and fully rebindable hotkeys change the experience. NOTE: We found out after the show was recorded that Philip will be on the main stream for the CHOC tournament on Sunday. You can find out more at https://playstormgate.com/news/stormgate-for-choc-charity-tournament Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  11. Played The Procession To Calvary, the second Gilliam-y game by Joe Richardson, and it was very good! As always, good storytelling, funny, and fun puzzles. Had a few different endings, too. Not much to say about it that I didn't already with Four Last Things, but 3 more hours of the same great stuff! And that's basically me up to date! Backlog busted!
  12. Building a Free Library of Images for Everyone

    Greetings Creatives! I've uploaded some brand new seamless texture images onto the following pages on my site: TXR - METAL - (Tile-able) https://soundimage.org/txr-metal-seamless/ TXR - ABSTRACT (Tile-able & Standard) https://soundimage.org/txr-abstract/ As always, they're 100% free to use with attribution, just like my thousands of other images, music tracks and sounds. Enjoy! :-)
  13. Played a very short game that I got in one of those huge Itchio charity bundles a while back, The Supper. It's by Octavi Navarro, who did some art on Thimbleweed Park and has made a bunch of little cartoony dark comedy horror adventure games. This one is a mash-up of Monkey Island 1 and Sweeney Todd, it's got lovely art (a slightly more cartoony version of the old Lucasarts style, which is refreshing amongst all the Sierra pastiche art that is so prevalent in modern indie adventures), some nice animations and tunes, and a fun dark vibe. The only negatives really are that it's very short and easy (basically a compliment, as I would have liked more of it!), that the UI is sometimes a little too streamlined for its own good, and that it would have been nice for the twenty or so narrator lines to be voice acted. Tiny nitpicks, though, in a very fun little game.
  14. Is it time to move back here?

    I fell off before February ended, but this was a helpful exercise for me. I quickly remembered some of the things I prefer about this format. I've looked a little bit into possible other forums to join, but as I think about what I want, I'm thinking that a local weekly writing group may make more sense for me. I won't get written responses, but I think sharing medium-length essays and some discussion around them is what I really want. And in-person is so much more attractive to me than online. I currently have that option because I live in a city.
  15. Is it time to move back here?

    I definitely failed this challenge. Sorry. I'm still reading everything everyone's posting, tho. I will be back to posting soon!
  16. Minor self-correction: Death Of The Reprobate is on my wishlist, but I don't own it so it's not part of this backlog-buster! And on a similar note, I played Life Is Strange S2 episode 1, only to realise that I don't own the rest of the season! I wish Steam made that stuff clearer but I guess that's one way to trick you into getting invested and buying the rest. It's currently £25 for the other 4 episodes, so I won't be breaking my backlog-buster rules to get them, but I was tempted, as the first episode was really good. The storytelling is great, strong direction and voice acting, and the user interface is really slick - just nice little things like being able to fiddle with stuff on your desk while Skyping your friend, that kind of thing, all really intuitive and detailed. The story is cool, too. Feels a little more X-Men than the first one, but I'm glad they went with different characters and stuff. I'd be assuming it's only a spiritual sequel, an anthology thing, if it weren't for the fact that it asked me about decisions I made in the first game. Well, 'decision' singular, actually, which was pretty funny - the impact of all my decisions through that whole game can be summed up in one question! As with the first one, though, the character faces are really plain and under-animated, it's so weird. It's almost like playing with Barbie dolls. It definitely felt less cheesy than the first one - playing a Latino kid in the US in October 2016 gives it a little more heft, with old text messages as people got bummed out about the election, or making all the 'right' decisions when you're on the run not to shoplift and still getting in trouble because rednecks assume you did anyway and make comments about building the wall. Plus you spend a lot of time outside, rather than walking around dorms, and it all looks really nice and feels expansive; I'm sure there's a lot of smoke and mirrors, but it's very effective at making you feel like you could wander anywhere and maybe get lost in the woods. It kept all the good stuff, though - it's really nice to be back in that LiS vibe, where you can choose to sit and chill looking at clouds with your brother and just let that roll for as long as you want, and getting the main musical motif on the score every now and again. The only thing I'm missing from the first season is that the powers haven't really played much of a role - there was one puzzle in the whole thing (escape from a room) and it didn't involve the powers at all, plus it's your brother who has it and so far it's just mild telekinesis, which could be cool but doesn't seem to immediately lend itself to interesting puzzles and storylines like in S1. Also, there's none of the operatic spookiness, there's no magic storm incoming, you're just two kids on the run. Again, more X-Men than Twin Peaks, and as much as I'm a little worn out on TP-inspired games right now, the vibe was definitely more intriguing. Having said that, it's cool that they're going for a different tone per season. Oh, it was cool to have a chat while overlooking the destroyed Arcadia Bay at one point, too! So yeah, have wishlisted it in case it goes on sale for a price that I can't resist, or for a time when I get through all the games I own that I have an interest in playing and can justify splashing out on new ones again. Back to the backlog!
  17. I don't know if I've ever seen the reactions to a main Civ game be so divisive, even more so than 5, which kinda makes me interested in playing it and seeing what happened.
  18. Marvel movies

    Wasn't Giancarlo's character added in during reshoots?
  19. Free Music / SFX Resource - Over 2500 Tracks

    Hey Everyone, I have a couple of new LoFi tracks to share with the community. Free to use, as always, with attribution: "LoFi_GAME MENU" "LoFi_MIND BENDER" They live in my Puzzle Music 1 page. Here's the link: https://soundimage.org/puzzle-music/ Of course, all of my puzzle music tracks can be used for all kinds of things...not just puzzle games. CUSTOM MUSIC Need some custom music created special for your project? I'd love to help out...feel free to contact me! In the meantime, stay safe and keep being creative! :-)
  20. 10 Days of Happiness

    Today is the last day of my 10 day Happiness course. My review is that it focuses on accessibility. I think the low-hanging fruit matched with daily reminders approach is wise. While most computer games focus on spectacle and instant feedback, this one relies on the player to commit to being aware at least twice a day. While that doesn't seem like a big ask, it kinda is. And so the accessibility is a reasonable emphasis. They are going to send me a recap tomorrow and besides an invitation mid-session to join the larger organization that this is part of, I haven't seen references to anything outside of the 10 exercises at all. That is a different experience than I usually have reading non-fiction self-help type stuff. Often when I read I will end up spending a weekend researching something that was mentioned in passing. I'd recommend 10 Days of Happiness for its low-investment potential for significant impact. I think it would ve best to do it with a friend if possible.
  21. What did you learn today?

    I was definitely not ready for 10000 doors and that amount of fundraising. Maybe in four years I’ll feel differently.
  22. What did you learn today?

    When we are interacting with these large and complex systems that have such alienating influence on our lives, there is a need for play. There are worse ways to spend a Saturday than to see if you could win a local elected position.
  23. What did you learn today?

    Haha, i wonder that too. In retrospect it was a foolish idea based on something I found myself saying out loud in front of people and i wanted to follow up on. Until I put my finger on the full scope of what i was getting myself into and realized that naah. I figured it would be easier to get there than it was. You’d thinks school board would be the least hard way to get to directly affect the machine that runs all the things. It feels kinda good to feel this foolish every now and again.
  24. What did you learn today?

    You discovered a significant barrier of entry that changed the cost/benefit equation for running. It sounds like you have a good handle on what your capacity for time and effort is currently. Sounds really disappointing and frustrating to find all that out after deciding that there would be some benefit to being in that position. I'm wondering what your motivation for running is.
  25. Recommend me a cool book!

    I’ve long been a fan of Ursula LeGuin. I’ve recently picked up The Left Hand of Darkness and Lathe of Heaven (still working thru this one) which I’ve somehow failed to read before. I’ve also enjoyed Carmen María Machado’s Her Body and Other Parties, and In the Dream House. Both of these authors have very nice control of the prose.
  26. What did you learn today?

    I learned that running for the school district board requires an awful lot of electioneering and politics and that filling the paperwork to appear on ballot is prolly not enough to make entrenched incumbents sweat. You also need to knock on 10k doors and raise and spend $10k. That explains why normal people don’t have those kinds of jobs, and the few normal people who do, have teacher union backing and still have to claw their way into those roles against ridiculous pressure from capital. For a few months there i was thinking about running and I’m sure i could’ve done the job, but i don’t have the capacity to put on the campaign in any kind of real way.
  27. The panel's inability to understand how the game tries to straddle the fine line between innovation and familiarity is impressive, especially given how deep they are into the strategy genre. Civ VII needs improvements when it comes to the interface and the end of the era crisis system but the rest of the game manages to shake up a classic formula in interesting ways while making it actually exciting to move through the eras and making it easier for computer-controlled factions to compete, if somewhat artificially.
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