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  1. Yesterday
  2. Three Moves Ahead 522: Suzerain

    I think the most hilarious event chain is probably the President of the US analogue relentlessly macking on your character's wife from the moment he steps off his plane. It's too bad the visit comes so late in the game, because Walker seems like he would have hit it off at Petr's "Gentlemen's Club"... and I suspect a not-insubstantial amount of dirty laundry and blowback...
  3. The Cutdown Episode 17: Trailer Sound Design

    I had so much fun listening to this episode. I honestly have no idea what certain sound cues are called, so this was a great one. Whoosh.
  4. Last week
  5. Chromosome Evil - RTS mixed with Horror

    More updates, more environments, a new logo, and many new mechanics.
  6. Dolus - 2D indie platformer about Grief

    Strong emotions should not be repressed. Understand them, feel them fully and make them your shield ! Today we have a new ability to show you ! The player will be able to spawn an energy shield to prevent damages. What do you think of the shield's design ?
  7. Free Music / SFX Resource - Over 2000 Tracks

    Just for fun, I’ve been creating short videos featuring some of my music tracks and posting them on my site. I also post them on YouTube. If anyone is interested, here’s a link to my YouTube channel: https://www.youtube.com/channel/UC6mnTEE6xP74YcZDpkKGy-A/videos Please feel free to like and subscribe! :-) That said, this week’s new free music tracks are: On my Puzzle 6 page: AROUND THE BEND – (Looping) – And back again? This is one of those pieces that’s meant for puzzle games that cheerfully drive players insane. https://soundimage.org/puzzle-music-6/ A new addition to my Epic/Battle page: NORTH RIDGE – (Looping) – Maybe for troops amassing? https://soundimage.org/epic-battle/ And on my Sci-Fi 10 page: CYBER GRUNGE CITY – (Looping) – A short piece that might work under the title screen or menus of a game. https://soundimage.org/sci-fi-10/ Enjoy!
  8. Interesting sounding game though the podcast had quite a lot of people talking over one-another. Maybe could've been a bit more organized in that regard.
  9. Three Moves Ahead 522: Suzerain

    No, I think it needs to be pretty narrow before you get that. There's also an achievement for winning with one vote that I noticed. I've had a couple of playthroughs. If you do get it through the assembly the next step is getting it past the supreme court. Which is also challenging but it's a different kind of political challenge.
  10. Three Moves Ahead 513: 2020 in Review

    I don't know if anyone told Rob Zacny but regarding mission ranks for Valkyria Chronicles - the rank is ENTIRELY based upon how long it takes you to finish the mission. If you play the game careful, trying to preserve your soldiers, you will never get S rank. If instead you take fast movers, and just bum rush the objective- S rank. It's one of the reasons I felt sour on the game after I finished it. Vehicles, Scouts and Engineers are king in that game and taking anything else feels like a waste of time because you're not rewarded for it.
  11. Three Moves Ahead 522: Suzerain

    I just finished my first playthrough - I managed to revitalize the economy, keep the aggressive neighbours in their place, contained a polio outbreak... but drove my VP to suicide, failed to get my reforms through the assembly (by one vote! Is that scripted that any narrow margin becomes a single vote?), was unable to see off a party leadership challenge by 5 votes, and spent the rest of my life in prison after impeachment. The reactionary elements are tough to bring to heel.
  12. Three Moves Ahead 522: Suzerain

    Like Rob this game is definitely going on my best-of-year list. I've played it through twice. The first time I met with utter disaster. The second time I was all like, I know how to overcome this disaster and instead met with another utter disaster. It is the best game about politics I have ever played because it does so much to humanise the players in the political system. It lets you know where they are coming from and what compromises can be made and where people can get their hands dirty or where they will draw the line. And It never feels railroaded, which is a crazy achievement considering how many directions the game can have you take your republic.
  13. Building a Free Library of Images for Everyone

    Hi Folks, Some cool new seamless texture images are ready on these pages: WOOD (Artistic) BARK (Artistic) ORGANIC (Artistic) You can access them from here: https://soundimage.org/images-home-page/ Enjoy!
  14. Hi! i work on a game set in space. I am only self-taught and this is my first Unity project. I really need some feedback from other people. if the graphics are not too outdated/good enough and if there would be some people who would have interest in playing it. I would really appreciate it if you would take a look. Link: https://rocketgungames.weebly.com/ Thanks!
  15. Earlier
  16. One thing mentioned in this podcast,-about how this was a game that could only have been made by a team where life behind the Iron Curtain is still a living memory (if not by the developers, than by their parents' generation) and still living in the aftermath, reminded me of Disco Elysium - in that case, the developers hailed not just a Soviet client state, but from an actual ex-Soviet republic (one of the Baltic states - Estonia, IIRC). It was interesting that a number of reviews of Disco Elysium had comments about its deep ambivalence about socialism and neo-liberalism but didn't seem to connect the ambivalence as a product of being written by people from an area that had spent most of the 20th century as a Soviet Socialist Republic and living through the ups and downs of crash post-Soviet economic development in a tiny state.
  17. A small and useless pedantic correction: in USSR you mostly left your car outside of your house, in the courtyard, between front door and playground. Garage in the very same courtyard is a Soviet male fantasy, and you need a garage cause the car needs constant maintenance.
  18. Anyone Remember?

    Necromantic powers, go! I want to hear you goofs laugh about the phrase "feces pieces" (rhyming with Reese's pieces) but I can't find it. /edit: after consulting my ancient gdoc collection of interesting/funny quotes, I found it, so might as well post it. I'd forgotten about the follow-on mentions of Feaster's Peesters and Pheastur's Kweest. Gosh, now I have to throw something in my Coldblum and reminisce about years of joyous thumbschattery. Y'all are missed.
  19. [Steam Release] Knights of Grumthorr

    Sorry for the delay..... I had less than 200 wishlists, and no marketing....and to be fair...no sales either.
  20. I love that this is happening, but for some reason Alice is beginning to appear on _every_ podcast I listen to. I honestly didn't think there was this much overlap between all of them.
  21. Three Moves Ahead 523: Workers and Resources: Soviet Republic Len and Jon are joined by Alice Caldwell-Kelly and Justin Roczniak of Well There's Your Problem to talk about Workers and Resources: Soviet Republic. May contain revisionism. Check out Well There's Your Problem, a podcast about engineering disasters: wtyppod.podbean.com/ Support us on Patreon: patreon.com/3ma Workers and Resources: Soviet Republic Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  22. Three Moves Ahead 522: Suzerain

    Finished a playthrough. Thanks for encouraging me to try it out. I can understand the temptation but you should have tried harder to avoid spoilers - the podcast was full of them by the end - or at least put a warning up front saying "if you want to play through this and you should we will be talking about a number of key plot points"...
  23. Three Moves Ahead 522: Suzerain

    I have really enjoyed playing this so far. Like any semi-scripted game there is the odd time when the dialogue options don't allow you to finesse things the way you might like to or the game seems to "forget" your actions (I tacked centre-left on most things but my lefty VP seems to think I won't get socialist votes. But once in a while there's a real whopper - like this: A drop of 2/3 in GDP over three and a half years? My head would have been on the end of a pike months ago...
  24. Free Music / SFX Resource - Over 2000 Tracks

    Wow, it’s hard to believe that April is here already. Soon summer will be back. So this week we have: On my Fantasy 11 page: “THE WINDS OF STRANGE” https://soundimage.org/fantasy-11/ And on my Funny 8 page: “QUIRKY CHOIR” https://soundimage.org/funny-8/ OTHER NEWS: The following genres on my site now have super high-quality Ogg versions of every track: Dark/Ominous Fantasy Horror Puzzle Music Sci-Fi Give them a try…they sound fantastic and loop really well in game engines. Enjoy…and please consider making a small contribution to support my efforts if you can.
  25. Building a Free Library of Images for Everyone

    I can’t believe it’s April already…pretty soon summer will be here again. Anyhow, this week’s new free-to-use-with-attribution texture images are on these pages: GROUND (Artistic) ORGANIC (Artistic) STONE (Artistic) You can access them from here: https://soundimage.org/images-home-page/ Enjoy and have a safe week.
  26. Dolus - 2D indie platformer about Grief

    New platforms are in place ! And for the first time we are proud to show you the wall jump with the wall slide ! Have you noticed the moving stars in the background ? We will soon share more on this !
  27. Three Moves Ahead 522: Suzerain

    Yeah, unfortunately there were some issues with the audio file and I had to clean it up as best I could. My pipe dream is to one day have a studio we can invite people to and play board games so I can standardize the recording process. There's only so much you can do if there are issues with the source file.
  28. Three Moves Ahead 522: Suzerain

    Unfortunately, I'm finding Sin's audio to be quite garbled
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