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  1. Yesterday
  2. Dolus - 2D indie platformer about Grief

    Camera following the player ! The goal is to be able to see above/below when you are on high grounds so you can anticipate traps and monsters. And to keep the cam low when you are on the ground in order to not waste space with the bottom of the scene. What do you think ? Is the cam moving too fast ? How do you do it in your own games ? ---- Follow us in our game development journey ! Insta - Twitter - Facebook
  3. Last week
  4. Building a Free Library of Images for Everyone

    Happy December Everyone! Kicking off the new month, you’ll find brand new seamless textures on these pages on my site: GROUND - Artistic (Tile-able) METAL - Artistic (Tile-able) To access them: CUSTOM TEXTURES Anyone need some custom textures created? Feel free to pm or email me. :-) Enjoy!
  5. Free Music / SFX Resource - Over 2000 Tracks

    Big News! All 191 music tracks on my Funny pages are now available as higher-quality Ogg downloads. You can download them individually or all-at-once as a music pack. There are lots of chiptunes-style tracks in that collection that would work in 2D games as well as all kinds of quirky, odd and strange pieces that can be used in all kinds of things. Here’s the link: That said, this week’s new free MP3 tracks are: On my Rock page: “OUTDOOR ADVENTURES” “HAPPY HOUR” Enjoy…and keep creating!
  6. Close Combat 3 The Russian Front

    Hello again, good people! So, I've just started a playthrough of Close Combat 3 The Russian Front on my youtube channel. I'm a seasoned veteran of the series, and will be playing through it on the hardest difficulty. I'll try to offer up some tips and knowledge as we move along through the episodes! This is my favourite CC game of all times, mainly due to the roster system, and the fact that you follow only one army group (your own) through the war, that you can modify, upgrade and replace the composition of as you move along. This is something I wish more CC games would do, as it really gets you more connected to your units. Early on you will, as the Germans, be up against fairly weak Russian forces, but as the campaign progresses, this will, as it did historically, be switched around slowly but surely. Should you choose to play as the Russians, obviously the opposite would be true. In my eyes, this game is truly a gem, and no other CC game has had the same thrilling core mechanics to it since. Unfortunately. Numerous improvements have been made in the franchise, but this always has been, and always will be my favourite. Unless of course they take what really worked with this game and implement it in newer ones of course, but the way thing have been going with the franchise lately, gameplay-wise, I don't see that happening, and I see them continuing down a downhill slope. At least subjectively from my standpoint. Either way! The first episode is linked below! The rest can be found on my youtube channel, in the Close Combat Playthroughs playlist section. Hope you'll find it a decent watch, if you choose to check it out - and have a good one!
  7. Earlier
  8. Dolus - 2D indie platformer about Grief

    Hi all ! First Parallax test ! We will add more layers later on and tweak the speed a bit Can you guess who made the placeholders ? Is it Thomas the artist or Antoine the MSPaint master ? ^^ ---- Follow us in our game development journey ! Insta - Twitter - Facebook
  9. Building a Free Library of Images for Everyone

    Greetings Everyone, Brand new free texture images are ready and in need good homes in your projects. They’re on these pages on my site: CONCRETE (Artistic) FUR/CARPET (Artistic) As always, you can access them here: NEWS For those of you who have been using my music, all 190+ tracks from my Funny/Quirky/Weird pages are now available in higher-quality Ogg format. You can download them individually or all at once as a music pack. So enjoy, stay healthy and keep creating!
  10. Free Music / SFX Resource - Over 2000 Tracks

    Greetings Creative Souls, This week’s new free-to-use-with-attribution music tracks are: On my Sci-Fi 11 page: CYBERPUNK ARCADE 3 And on my Rock page: CROSS COUNTRY TRUCKIN’ OTHER NEWS I’m working on an Ogg music pack for my Funny/Quirky/Weird music. It shouldn’t be too much longer before it’s done. COMPILATION ALBUMS I’ve had a good number of people from the community tell me that they enjoy listening to my music while doing other things, like coding their games, so I’m considering creating some albums from my music. If anyone has requests or suggestions, feel free to message/email me. Enjoy my free assets…and keep being creative!
  11. Panzer Corps / Allied Corps DLC

    So! I've recently gotten back into the Panzer Corps games - a series of games of which since it's conception I've spent several thousands of hours with! Not to mention the game which it is the spiritual successor of - Panzer General. Both of which are absolute masterpieces in my mind. I've played through all the campaigns on some of the hardest difficulties several times over, not to mention countless mods over the decade(s). I find this game to have great re-playability for a game that does not have randomly generated maps. The vast selection of units and all the situations you get yourself into, makes each playthrough feel different, and make a story of it's own unfold, and I love it! Now, I've decided to take my love for it, and put out a playthrough of each the campaigns on youtube, on one of the bonus difficulties you unlock when you beat the game on the hardest difficulty. I already did this many years ago on my old youtube channel, and apparently for some reason unbeknownst to me, the videos became quite popular, racking up several tens of thousands of views individually. Sadly, for reasons I'm not sure of, I no longer have access to that youtube channel, and the videos are no longer out there. Well. I'm about to fix that! I don't have my hopes up for reaching this amount of views this time around, but I do know this - I will have a damn good time making these videos! That being said - below I'll link you the first episode in the Allied Corps playthrough - the rest can, as you might expect, be found on my youtube channel! Episode 1 - Border Raid I've included the thumbnail from youtube as an attachment for visualization. Hope you'll enjoy them! I'll be sharing some "tips" and a bit of my experience as we move along through the episodes! Have a good one!
  12. I definitely got the impression that Battletech was built on a base of massive technical debt - when I first got it, I didn't have an SSD and accidentally installed it on my 5400rpm media drive. Missions could take 15-20 minutes to load. Putting my developer hat on, between the long load times for the tactical game and the massive game install for fairly middling graphics, I wonder if the Harebrained schemes isn't compressing their textures - long load times bottlenecked by storage media speed sounds a lot like an I/O limit consistent with reading massive amounts of data from disc. The other thing is the long transition time to the mech bay/store/hiring hall/available contracts - for the first two, I've heard rumours that the game engine doesn't have that sort of data (weapons specs, etc.) readily accessible (for example via an internal database or by caching that data in memory), so that data has to be parsed from disc every time. One jarring thing for me about Battletech was the lack of a minimap - it makes sense in that the same handful of maps tend to be reused with the elements and orientation switched up a bit, but it's a huge missing feature.
  13. Designer Notes 61: Chet Faliszek In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have to do with Old Man Murray, why he tests his games in a foreign language, and why game design is easier for co-op games. This episode was recorded August 17, 2021. Games discussed: Pong, Tecmo Bowl, Civilization series, Archon, M.U.L.E., Racing Destruction Set, Gin, Hearts, Doom, Quake, Tribes, Myth, Half-Life 2, Team Fortress 2, Left 4 Dead, Old World, Left 4 Dead 2, Portal 1, Portal 2, Counterstrike, Half-Life: Alyx, Crusader Kings series, The Anacrusis, Deep Rock Galactic, Killing Floor 2, Risk of Rain 2, Payday 2, GTFO, Hades Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  14. Building a Free Library of Images for Everyone

    Greetings Creative Souls! My newest free texture images are on these pages: PAPER (Artistic) BARK (Artistic) BRICK (Artistic) I’ve created over 4600 more…all free to use in your projects with attribution. Enjoy!
  15. Three Moves Ahead 545: Against the Storm Rowan, Jon, and Ian Boudreau talk about Against the Storm, an early access city-builder that forces you to abandon your cities after a set amount of time. How do these shorter runs affect how we approach the genre? What does a beaver need, on a deeper level, to be happy? And why were we so eager to do an episode on this when early access city-builders are thick on the ground these days? Against the Storm Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  16. I really appreciated the Academic perspective on states, nations and so on. Very cool.
  17. Free Music / SFX Resource - Over 2000 Tracks

    Another busy week, but I managed to get a couple of new tracks done. Free to use, as always, with attribution: On my Funny 8 page, we have: “CARNIVAL OF STRANGENESS” And on my Puzzle Music 7 page: “PUZZLE TECHNICA” Enjoy!
  18. "[...] what would a game about the peloponnesian war look like... they are fighting over influence with a bunch of city states around them ..and that influence manifests in a whole bunch of different ways...its not just that like the map gets coloured in a certain position and now that city is entirely under the control of the anthenian government in Athens. It's more that that city slightly realigns itself to be more inclined towards with what influence Athens can provide over it. And trying to figure out a way to do that and make that fun is the best thing what historical strategy games can work on next for me, especially like a grand strategy game. Because I'm just tired of having these incredibly destinct borders that give you total control over everything in it and zero control over everything out of it. That's just not how history worked " If you guys at TMA had not constantly shot the Hegemony series down, then maybe we would have such historical grand strategy game today.... Go play Hegemony III: Clash of the Ancients with it's city states and skirmishes among them - there are no distinct borders, just spheres of influence. Raiding is so much of an option in this game. Foreign cities need to be colonized (assimilated) to make them productive. Think what the devs could have done if they had had the chance (i.e. success with their previous games + financing) to marry the Hegemony 3 engine and mechanics to their earlier game Hegemony Gold: Wars of Ancient Greece with its campaigns about the Peloponnesian war?! It would have been amazing and it would have been exactly the kind of game you're complaining here now that it doesn't exist.
  19. Hey there! Recently I have had a problem with my computer while playing 'League of Legends'. I have been playing this game for long days but recently I am encountering such a problem that while playing this game the CPU performance rises up to 90%. I checked and came across some posts. This post discussed the problem in detail and provided the necessary solutions. I have applied all the methods without updating BIOS, but still, the problem persists. Because BIOS update can reset some settings. So if I update BIOS, will I need to reset all settings of my computer. Can anyone suggest some ideas about this?
  20. Interesting thoughts. With obfuscated mechanics it's often a oroblem when the nature of obfuscation is obfuscated, if you know what I mean. AFAIK FTL random outcomes are pure chance. Having an experienced crew or specific upgrade doesn't affect those chances. In a situation where crewman or upgrade can affect the situation you get a special option giving a guaranteed good outcome. I have only seen King of Dragon Pass briefly but I got an impression that there's no way to know what affects what. That's probably the idea: you're supposed to imagine everything affects everythin just like those tribal people probably imagined their rituals and past deeds affected their fate. But from gameplay perspective it's not great and may make the illusion break when you realize the real math behind it all. It you know that the chance that minotaurs come is only based on your diplomacy score or something it's more disappointing than being told about it directly by the game. Crusader Kings 3 is a good approach, I feel. It often tells you something like "you have 89% to succeed in this doplomacy challenge" and you're told if some traits affect that chance. But sometimes you get a decision with hidden chances, like in duels or character interactions: you're supposed to make a guess based on a character background. It's usually clear what is the scope of things that affect the outcome
  21. Finally got around to listening to this episode, and something that occurred to me with Rowan's complaint about how King of Dragon Pass works makes some assumptions that may not be true: You can generally break down game mechanics/game logic along two axis: probabilistic or deterministic, and be transparent or obfuscated. King of Dragon Pass has extremely obfuscated game logic - but Rowan's complaint assumes that the decisions are deterministic (if X amount of land is taken from the pig neighbours, then the Minotaurs retaliate) - but the nature of the obfuscation means that it could just as well be probabilistic - that each time land is taken, dice are rolled on whether the Minotaurs show up to express their displeasure. From my perspective, the frustration would be if the game doesn't have a way to communicate that risk to the player - if none of the player's council is able to warn that the other village might have allies, or the that further abuse increases the likelihood of consequences. Another game that has obfuscated/probabilistic events is FTL - the rewards for a choice are randomly (ie probabilistically) determined, and there are underlying chances for a player choice to turn out well or poorly (the infamous giant spiders can result in lost crew or a reward), but the odds and even the possible outcomes aren't known to the player. Battletech events are very similar and the game event JSON files even spell out the percentage chance of each outcome. As Rowan noted in the podcast - this is the most realistic combination (and arguably one of the things that make real life so frustrating) A probabilistic/transparent game might provide the actual odds or some other information on both the possible outcomes and the likelihood of each depending on player choices. I think obfuscated/deterministic games are less common now, but Crying Suns events fall into this category - the outcome is always the same for a given choice in any specific event. Arguably, old adventure games (text or otherwise) fall squarely in this category. Transparent/deterministic games play out more like board games - Into The Breach is a prime example. There are probabilistic elements - how enemies prioritize their attacks, where they span and which enemies spawn in each wave, but the rest of the gameplay is both transparent and deterministic. Regarding Len's thoughts on simulating a lot of distinct actors, one option is to do it like a tabletop game - crunch the numbers / decision trees of ahead of time and use it to generate result tables that can either be looked up or rolled against with the RNG. You could then save manual processing of the decision tree for anomalous situations where the game state / inputs don't match any of the pre-calculated scenarios...
  22. Building a Free Library of Images for Everyone

    Happy Friday Everyone! More free images are in need of good homes in your projects. My newest ones are on these pages: VEGETATION (Artistic) WOOD (Artistic) Enjoy, stay well and keep creating cool stuff!
  23. Three Moves Ahead 544: Darkest Dungeon II Early Access Rowan recruits Fanbyte's Steven Strom and long-lost guest Jason Wilson to take a look at Darkest Dungeon II in early access. That's right, five years later we finally put out an episode with Darkest Dungeon in the title. How does it differ from its predecessor? And which of the changes do we actually like? How do we feel about the fact that they can kiss now? How do we feel about a sequel that is deliberately smaller in scope than the original? Darkest Dungeon II Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  24. Marvel movies

    I love Marvel movies. I'm always waiting for new movies about superheroes. They are always dynamic, exciting and with very cool special effects. Recently I watched the movie Avengers: Endgame. After watching Infinity War, I was looking forward to the release of the Endgame. The film is filled with funny moments, irony in relation to oneself. And I just love it. In general, the creators of the Final do not let us relax, they prepare us for the denouement. So inevitable, so logical and at the same moment so terrible! Two and a half hours in front of us is just an unrealistically cool and positive picture, and then thirty minutes of pain and fear. A film with a logical but unpleasant ending.
  25. Post-apocaliptic books: were do they hide?

    I have come across a couple of books in the space, but my personal favorite is “Kali Yuga The Ascension” written by Jatin Gupta. It is a beautiful yet dark world created by him which tries to set the story in the direction of a possible apocalypse. The character, the descriptions of tribes and clans, the storyline is all very brisk and intriguing. There are some interesting visuals created by the author available on YouTube to aid the imagination of the readers
  26. Recommend me a cool book!

    My favorite book is Big Little Lies by Liane Moriarty. The story is described so realistically that it seems to you that you are also now in Australia and watching the events. Every story of the main characters touches the soul and you are sincerely worried about them. It is an engaging story filled with murder and mystery. The idea is very interesting. On the first page you will find out that the murder happened. But throughout the story, you have no idea who is the victim. At the same time, the genre cannot be called a detective story. A fascinating book about relationships.
  27. Free Music / SFX Resource - Over 2000 Tracks

    Hey Fellow Creators, This week’s new free MP3 music tracks are: On my Dark/Ominous 2 page: “NIGHT THINGS” And on my Sci-Fi 11 page: “UNEASY ANTICIPATION” “UNEASY ANTICIPATION_v001” CUSTOM MUSIC Need some custom music created for your project? I try very hard to keep it affordable for everyone. Info is here: OGG MUSIC PACKS AND TRACKS For those of you who are new to my site, many of my tracks are also available in Ogg format. Why use Ogg tracks? 1. They tend to loop better in games. 2. They sound fantastic…almost as good as the original WAV recordings (but are much smaller in size…perfect for games and apps.) 3. They’re a cool way to support my efforts. The MP3 versions, as always, are 100% free to use. So enjoy, stay healthy and keep creating!
  28. Every Game in This City 206: The Art in ARTS In this episode, we put the art back into ARTS on Day 4 of the International Dota 2 Championship. First Yang Jing will tour UnArt Center, a media art gallery that doubles as an esports venue, then Peter will exhibit AutoSave: Redoubt, a Counter-Strike map reconstructing the scene where Japanese and the English first encountered one another in the Battle of Hong Kong during World War Two. But is Dota an ARTS or an art? Listen on the Episode Page Listen on Soundcloud Listen in iTunes Listen on Spotify
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