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Old games are hard

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Regarding unwinnable states in old adventure games, that was definitely a thing. I don't think that was the case for any Lucas Arts games though, as it was definitely a hobbyhorse of Ron Gilbert's to make sure that never happened, a clear indication that he was and remains a sharp game designer.

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Regarding unwinnable states in old adventure games, that was definitely a thing. I don't think that was the case for any Lucas Arts games though, as it was definitely a hobbyhorse of Ron Gilbert's to make sure that never happened, a clear indication that he was and remains a sharp game designer.

 

There were unwinnable states in Gilbert's Maniac Mansion and Last Crusade, weren't there? Plus in Zak McKracken (don't know about Labyrinth). It was only around Loom/Monkey Island that they decided to avoid them.

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True, but at the same time, you could still beat Maniac Mansion as long at least one character was left live I believe? And Maniac Mansion was so much "kinder" than any Sierra game, each character had two paths, so if you messed up one character's ending, you always had the other.

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For years, i thought adventure games were bullshit, and it was because i was first exposed to Sierra games.

Making a game unwinnable because of something you did in hour one, fuck that.

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