Ben X Posted July 4, 2013 Dammit, I was going to do this twelve hours ago but didn't have the balls. I am Spartacus! Share this post Link to post Share on other sites
twmac Posted October 12, 2015 So, I just finished Thomas Was Alone and immediately started The Swapper. After listening to the talk on Idle Thumbs, I was expecting a very different aesthetic. The dark, brooding, space hulk of an environment was a pleasant surprise. This plays into the story really well that feels subdued in a hard sci-fi sort of a way. The puzzles in the first half of the game were great and it successfully layered complexity on for about 4 hours and then I just hit this brutal wall and had start giving up on puzzle rooms. The game seemed to support this and allowed me to progress as long as I could figure out 50% of them. Then the ending comes up and requires you to finish up all the puzzles, which was really disappointing. Will go back and try and figure them out but it was a real blow to encounter this 'optional content, not actually optional' sort of design. Otherwise, it is really fun and I do like the designers "fuck you" to achievements by hiding them all in really obscure places. Share this post Link to post Share on other sites
tberton Posted October 13, 2015 For what it's worth, I found Swapper puzzles often benefited from stepping away, doing something else and then coming back with fresh eyes. I often couldn't solve puzzles simply because I was missing something obvious. Share this post Link to post Share on other sites
twmac Posted October 14, 2015 Yeah, I came back and immediately solved 4 more. However, I did come across one that it became so frustrating that I looked up the solution - I was right to do so because I would never have solved that. Share this post Link to post Share on other sites
eot Posted October 14, 2015 Of all the "The Swapper" threads you could've bumped you picked this one! Share this post Link to post Share on other sites
twmac Posted October 15, 2015 This is the first one I found, sorry? Share this post Link to post Share on other sites
twmac Posted October 16, 2015 So, I finished the game with the help of a walkthrough last night. There were 3 puzzles that I just could not do - I spent more time on them than the rest of the puzzles combined until I gave up and just went to a guide. I am glad that I did as two of them involved doing things that have never been done before and really lack sign-posting. When I saw the solutions I didn't slap my forehead and groan at how obvious it was, instead I just shrugged and concluded I would never have figured that out at all (one involves jumping up to wipe out one clone while standing in a specific spot - this has never been explored before). So, yeah, a horrible final slog that locks off the ending credits is not how I wanted that game to end and it made me kind of sad after an otherwise fun, atmospheric game. Share this post Link to post Share on other sites
GavinTheAlmighty Posted October 16, 2015 There was one level that I just couldn't crack without the help of a walkthrough. The Disused Module had four buttons and four doors, and for the life of me I just couldn't figure it out. A lot of people complained about the one with the coloured lights, but the Disused Module was my hell in an otherwise sharp and well-desigend game. Share this post Link to post Share on other sites
twmac Posted October 16, 2015 That was one of the ones I got stuck on - it is the one where you have to jump and hit a clone standing on the roof above you to solve it. Those three rooms almost ruined the game for me. Share this post Link to post Share on other sites