ad_hominem Posted July 23, 2019 [EDIT] The game is now released! I have no idea if it'll break on everyone else's machine, but it seems to be doing okay on mine. Get it here: https://itch.io/jam/wizard-jam-9/rate/457257 -------------------------------------------- Hey everybody, I've been working on this for a bit now, but held off on posting anything because I wasn't sure if it was going to go anywhere. I'm still not sure, but I guess I'm holding myself accountable with this post. This is my first game jam, and my first time using Unity for anything other than a place to dump a bunch of text for other people to deal with (I'm the writer on Beacon, which uses Unity). Given my inexperience, I wanted to keep things very simple. The basic idea is to make a vaguely Papers Please-style game where you have to sit at a desk and sift through an ever-increasing pile of random tweets, pairing them up as iambic pentameter rhyming couplets – essentially being Pentametron in a shitty analogue office setting. I've got the basics up and running, with ~250 different iambic tweets that can print out with maybe 40 or so different possible rhymes, and a scanner/shredder to feed them into to submit them as pairs. Realistic next steps: • Add a basic scoring system to keep track of the ones you successfully pair up. • Add in a bunch of non-iambic pentameter tweets so that you're also tasked with counting out the beats in your head. Optimistic further goals: • Add in distractions and 'events' that will get in the way of you doing your job. • Sound effects. • Create a win state and fail state for the end of the work day. Pipe dream goals: • Create a weird wobbly physics arm and robot claw to replace the cursor. • Make it fun? • Mostly the weird physics arm. Share this post Link to post Share on other sites
RKSanders Posted July 23, 2019 Cool idea and it's looking great! Maybe your scoring system could be tweeting out your pairs and scoring them with likes. Or maybe you're creating office memos that for some reason get likes. Anyways good luck! Share this post Link to post Share on other sites
Zirrrus Posted July 24, 2019 Really neat idea, and stunning pixel art! Share this post Link to post Share on other sites
ad_hominem Posted July 24, 2019 Thanks for the kind words! @RKSanders, that likes scoring system is a good idea. I was planning on using the monitor to display some kind of score popup, and a 'likes' metric makes sense. Because I'm a smart and sensible person, I immediately disregarded my list of realistic next steps and spent this evening making one of the most common office distractions – your co-workers. An NPC can now pop up randomly in the middle of your work and disrupt your day. You can currently drag them around the screen if you need to see something but (as of right now) you can't get rid of them. I'm not sure how I'll handle that yet, whether they just go away over time or whether you'll have to do something specific. And your coworkers are all other Twitter bots, because of course. Share this post Link to post Share on other sites
theschap Posted July 25, 2019 The presentation is so so good. Great work on this so far! Share this post Link to post Share on other sites
phill Posted July 25, 2019 This looks great! Can't wait to get my word nerd on and bust some rhymes! Also I agree that the funky physics wobbly arm is of the utmost importance. Share this post Link to post Share on other sites
z_bill Posted July 26, 2019 So good! I like the idea of an aimless Papers Please where it's not especially clear what you should be doing. Also, organizing tweets on paper and anachronistic machines to highlight their stupidity is good work! Share this post Link to post Share on other sites
ad_hominem Posted July 27, 2019 Thanks everyone for the encouragement – it's been a huge help in keeping me motivated to get this thing as close to finished as possible. I'm going to get my head down this weekend and try to knock off the last few bits needed for it to work as an actual game, but in the meantime here's a sort-of-working wobbly physics arm: Share this post Link to post Share on other sites
ad_hominem Posted July 28, 2019 Okay, I'm calling this done! You can download the game here: https://itch.io/jam/wizard-jam-9/rate/457257 I have no idea how it'll run on everyone's machine, but it seems to be in a pretty stable place from my testing. Share this post Link to post Share on other sites