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Found 6 results

  1. Hi everyone! First post here :). I'd love to know your thoughts on games that have customizable units. Preferably games that did unit customization incredibly well. I played pretty much anything to do with Battletech and fondly remember Starfleet Command 2 and 3. I've dabble with HoI4 and Stellaris, but they only touch on unit designing. Have I missed any great indie games that feature unit customization? Am I the only one obsessed with this? Thanks for your replies!
  2. Hello all! I'm developing a turn-based old-looking strategy game and want to introduce it. It is a fantasy strategy with sci-fi elements made in 2D pixel graphics adapted from different RPGmaker RTPs, to release for Windows. It is fantasy strategy with sci-fi elements made in 2D pixel graphics adapted from different RPGmaker RTPs, to release for Windows. Features: - Multiple kingdoms/nations with differences in playstyle, abilities, leaders. - Heroes with different skills, which have a different influence on controlled squads. - Squads level up and learn new abilities. They cannot be completely destroyed, so they can be deployed in more risky maneuvers in battle. - Armies have different active and passive skills, battle maneuvers, and unique skills triggered by their combat experience. - Dynamic terrain and weather systems will influence battle tactics and results. - Different goals, ways to win and game styles for different nations. - Events. - Unique techs and upgrades for each nation. - AI factions, cults, and tribes will also develop and may mature into fully independent nations that try to conquer and pillage. I develop this game in my free time, which is hard to come by, but I will work on it as much as possible. Take a look at my new video of gameplay, which i made along with the first playable demo released: Here is my youtube channel: https://www.youtube.com/channel/UCFMNWzFpDBA1XuUN4HGBS0Q And here is the site: https://lainurgames.wordpress.com
  3. Greetings, we are an indie developer who’s currently working on a turn-based tactics game called Broken Lines. We are looking for anyone interested in participating in our closed prototype testing for PC. The testing will take place at the beginning of 2018. The game is a story-driven, squad-based tactics game. It’s set in a WWII like setting and it focuses on the soldiers in the squad and their stories, development, and relationships. You can read our description below: If you are interested in participating in the closed prototype testing, please sign up via this link https://goo.gl/forms/5vHgadjqLdnyeWfy1 The game is inspired by FTL, XCOM, Banner Saga, and Frozen Synapse. The only requirement is that you’re willing to fill out a short survey after playing the prototype. You can also read more about the game here: http://www.indiedb.com/games/broken-lines Here’s a link to some screenshots: https://imgur.com/a/bjFjP
  4. Social Media Tactics

    So I'm embarking on an independent intended to actually be released as a Real Gametm. As this isn't something I've done before, I'm trying to figure out the process. I definitely want to hop on the social media/post screenshots/blog development bandwagon and I was wondering if people had many tips here? There's a sea of info about exactly when and where to post and then there's also posts abound about general advice like socialing early and often. I was just wondering if any of you peeps on here had stories of experiences trying to take this kind of advice and how it went for you.
  5. Invisible Inc.

    Klei's (makers of fine games like Don't Starve and Mark of the Ninja) new game comes out on Early Access today, and I've heard surprisingly little about it so far aside from a few posts about it on RPS. The concept of a turn-based stealth tactics game sounds interesting to me, mostly because I tend to screw up in games like Mark of the Ninja due to my own clumsiness. I'll probably hold off on getting it for the moment since I've bought into too many early access games already, and it seems likely that RPS or someone else will post a review or impressions that will give a sense of the state of the game. Still, it looks interesting. Thoughts?
  6. Hey all, I've a game dev looking for strategy\tactics gamer communities and found these forums. I'm a long time listener of 3MA, so it's about time that I pop in and say hey. I'm going to launch a Kickstarter for my turn-based, collectible tactics game this spring and was looking for ideas on where to start posting. I'll certainly hit you guys up when we're ready. What other sites \ forums do you guys enjoy? What news outlets do you use most ? Our own website isn't quite done, but it certainly gives you a feel for what the game will be like: CoreTechs Tactics Cheers everybody, SeeJay