Nappi

Phaedrus' Street Crew
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Everything posted by Nappi

  1. [Released] Christmas is Cancelled

    Good to hear you are making progress! I like the game idea a lot.
  2. Yeah, the logo is amazing!
  3. Thank you so much guys! Since the last update I have implemented several modifiers (barriers, permanent star, faulty navigational computer, and unstable stars). I will still try to add stellar winds tomorrow, if I have the time. I also got some sweet sweet music from badatstuff! I will post a new video tomorrow. Oh and the game.. supasheep: Yeah, the trajectory becomes impossible to manage after a couple of stars, so I decided to go with a more chill approach. One of the modifiers is a permanent star at a random spot in the game area, though.
  4. "...American baseball." "'As opposed to which baseball, Nick?!" Nick was obviously thinking of Finnish baseball, pesäpallo.
  5. We already have the technology. This was a great episode. Amazing stories overall!
  6. Progress in the last couple of days: - Lots of under the hood improvements to the code. - Reset functionality: Esc for manual reset. Automatic reset when ship is too far outside the play area or when the speed get too high. - Framework for gameplay modifiers. - Smoother transition to the naming screen: Next up: - Implementing the modifiers (for real this time).
  7. Thanks! I have now more or less implemented the core sequence. I still need to add a proper transition between the level and the constellation saving scenes and tweak the other transitions too. I'm also starting to think that I should replace the checkpoints with more simple designs to go with the rest of the look. Next up, implementing the modifiers!
  8. [Released!] Get Hoisted

    That's too bad. I hope everything gets sorted out, and that you will be able to get back to the game eventually. I'm really interested to check this game out out even if it doesn't get finished within the nominal jam window.
  9. Once again, instead of focusing on more important stuff, I decided to spent my time on the title screen. I tried to make it so that it familiarizes you the key interaction (click and drag) before the game even begins. I also made a script that spawns the player and the checkpoints randomly. Next, I will need to write scene transition system from title to the level text and the level text to the level itself. After that I need to implement at least a couple of modifiers to make the gameplay more interesting.
  10. PING

    Same, I have been fascinated by the gifs you have posted in the Slack. I like the idea a lot!
  11. [Released] Dunkin' Bronuts

    Woo, congrats! What a way to finish the jam.
  12. [Dev Log] SHADOW of SOMETHING

    Option 2. feels like the most authentic thing to do. Then again, I would love to actually see you complete this thing, so.. I hope you will eventually release a commentary mode for this game.
  13. [Dev Log] The First Great Brand War

    Yup. I can totally relate to losing interest all of a sudden, but hopefully you will find motivation again, because what you have shown so far is really good!
  14. Yup, everything about this seems very pleasing already! I can't wait to try it out!
  15. Couldn't decide which background color to use, so I implemented a background animator. You can now also name the constellations you accidentally create.
  16. Music Of The Year 2017

    Some of the stuff I have enjoyed a lot this year. I'm probably forgetting a bunch of good albums, and haven't had time to familiarize myself with others. Run the Jewels - Run the Jewels 3 Technically came out last Christmas, but physical release was this year. I also don't mind that it is one of my albums of the year two years in a row. St. Vincent - Masseduction Queens of the Stone Age - Villains Laura Marling - Semper Femina Nadine Shah - Holiday Destination
  17. [RELEASED]Pizza Tonight!

    Mount Your Chef!
  18. Played around with TrailRenderers and Animators today. I'm quite pleased how the checkpoint marker turned out. Still a lot of work to do in terms of the rest of the art style, and even more with the actual gameplay mechanics.
  19. Haha.. this is great!
  20. Fight Garbage With Garbage [devlog]

    Good progress! Katamari Damacy mechanics are so satisfying.
  21. When you click and drag to change the mass of the new star, the game slows down and draws the orbit trajectory caused by the creation of the star. The weird glitched lines in the gif are caused by hyperbolic trajectories (i.e. ones where the ship escapes the system) not being drawn correctly. I disabled drawing for those orbits for the moment. I'm not quite sure how to handle speed/difficulty yet. Regardless of the initial speed, the player can quite easily generate an orbit where the instantaneous speed is manageable and then continue from there. One interesting modifier could be to have your ship constantly accelerate towards the velocity vector (equivalent to getting your throttle stuck), so that the player would have to manage speed constantly. General progress update: I haven't been able to focus on this for a couple of days, but should have more time now (excluding Christmas).
  22. WIZARD JAM 6 // Welcome Thread

    Amazing! Little Nick said he liked Dot Gobbler once, and now his fucked in terms of presents forever.