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This Wizard Jam, I'd like to try a little experiment; something I've been thinking about for a while, but never got around to trying. Do you remember the Digital Homicide? They're the studio that said they were gonna sue Jim Sterling over his comments about their terrible shooters, for example: "Sterling had criticized the game for using generic art assets purchased online" (Source: Angered Game Developer Sues Critic Jim Sterling For $10 Million) Or maybe you caught this more recent story, "Fed Up With Janky Steam Games, Guy Clones One In 12 Minutes," which is about Glitch Simulator ("from the esteemed creators of hits like ISIS Simulator and Suicide Simulator") a game that is apparently "just a bunch of stock assets from a game creation tool called Game Guru." I think we've all read one of these stories, looked at the generic military characters and thought them artless cash ins. But I can't help but wonder: could I do better? So, please, join me on a journey of self discovery, as we find out if I can make (and release on Steam) a S.T.A.L.K.E.R clone in 2 weeks that isn't a complete piece of shit. For this experiment, I bought about 100 bucks worth of assets on the Unity store, and I'll use a smattering of other things I've bought or built over the years. And in the scientific spirit, I'll try and keep a list here, post regular updates, and probably stream some development. Asset List: UFPS (First person shooter template) Gaia (Terrain system) + a couple addons Apocalyptic City (Models) Tactical Shooter AI (UFPS compatible AI system) Modern Weapons Pack Note: I bought a bunch of these during the asset store Black Friday sale, normally this'd be close to two or three hundred dollars.