Cristian

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    3
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About Cristian

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    Romania
  • Interests
    Strategy games, indie games, survival games, Lovecraft theme

Converted

  • Location
    Romania
  • Interests
    Strategy games, indie games, survival games, Lovecraft theme
  • Occupation
    Indie Game Developer
  • Favorite Games
    C&C tiberian sun(the classic one), Xcom(the classic one)
  1. Free Music / SFX Resource - Over 2000 Tracks

    Cool stuff you have here, I might use some
  2. Story plotIt was a beautiful spring day, nobody knows the exact order of events during that day but what they do remember is that all of a sudden the sky turned red, all radios and televisions were somehow hijacked by a superior force and were sending only one message: “the ancient one is coming…”.Then there was a great moment of silence and soon after, they came.They came from below the earth digging their way out, creatures of nightmare, abominations of unspeakable terror, the army didn’t stand a chance, human civilization fell in a dark age.You are part of what remains of army forces, your brother, the one who took care of you when your parents died was also part of the army and went missing during a mission a few miles from where you are stationed with the objective to gather information about this underground hole from were these creatures are coming from. You decide that if world is going to end at least to do one last journey of redemption to see your brother one more time.GameplayDuring this journey you choose what team you want to assemble, you choose the evolution of each squad member, you choose which location you want to look for supplies and where you want to establish a defense perimeter, you choose your route and you decide the best course of action for the events that will present before you.Aditional information- Real-time strategy game mixed with horror elements.- Code in C++ artwork in Windows Paint- Top-down- TBS gameplay during travel map- survival elements- skills, level up system, inventory, resources- multiple choices and outcomes- main inspirations: C&C, Dungeons & Dragons, Heroes 3, Red Alert, Xcom- Game development started in mid-2016 (artwise, design, prototyping/ part-time) and heavy development started in half of 2017, currently we got a map editor working and some of the basic features done + 50% from art/animations done- release date: we hope somewhere in 2018 but then again hope is a dangerous thing General ClassesEach character in the game is going to be unique but there are some class boundaries. The maximum squad member is 6. The MedicCan heal others, interact with medical documents to find a cure, buffsThe EngineerCan build barricades, turrets and set trapsSoldier/TankCan use heavy weapons and manual shooting weapons, huge armor but slowSoldier/ExoskeletonCan use mid-range weapons such as shotguns and close-range weapons such as melee weaponsSoldier/TacticalCan use rifle, bow, pistols, also he provides bonuses on the travel map Screenshots: I also tried to create an environment based on the movie "The Mist" more exactly the pharmacy encounter. In addition to this I also got some early gifs We want to add some more Lovecraftian inspired monsters such as walls made of flesh and these things, an eye which can make survivors stun with fear and eggs grown out of flesh wall from which worms grow, brrrrrr Evacuation zoneEvacuation zone mechanic is implemented, during each building exploration map there will be exit points, to evacuate simply move character on top of it, will take a few seconds for character to evacuate during which other characters can cover him, if he got reflex skill the evacuation timmer will be lowered, in some situation is best not to be greedy with looting while monsters come closer last characters evacuation will be a problem, or you can set automated defenses with engineer to cover evacuation if you have engineer in squad, many MANY possibilities, and gameplay approaches tactics.The character may evac map at any time he desires but he must take in consideration that each evac will increase aggro(overall difficulty, awareness of monsters) every action got a consequence.I also added some testing resources in the gif for fun.Hope you guys enjoy Some extra inspiration Heavy inspiration from the movie Children of the cornand the classic Xcom :BEHOLD this map is heavily inspired from movie "ALIENS" were the colonial marines had the first encounter with the aliens If you have additional questions & suggestions about the project feel free to ask me here, interacting with the community is what helps myr motivation the most. Thank you
  3. Hey guys, I am curious about your opinion. I want to make a Real-time strategy game but with a twist, I want to add to it a horror/survival element to it. Yes I know there is a game called "They Are Billions" that includes RTS gameplay + zombies and it is good but I do not find there any solid horror elements. So my question is : What game design elements would you combine from the RTS category with the horror category? As an extra note, the view is limited to the top-down view and possible it is limited to the squad cap limit. And as a side question: DO you know any real-time strategy games that are mixed with horror/survival elements that may inspire me? So far regarding RTS my main inspiration is C&C and starcraft SO far regarding plot theme, my main inspiration is Xcom(game) and the movies "Aliens", "The thing" , "Phantoms", "The Mist" thank you PS: this is my first post here so also THANK YOU for letting me join