JTerry

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Everything posted by JTerry

  1. Download link: https://taucesauce.itch.io/kill-the-last-alien Can't believe this thing made it all the way. Really looking forward to the showcase, remember to grab some friends for this one!
  2. For our WJ game, we decided to pick a game that we could finish with our very limited game dev chops. In Kill the Last Alien, four players find themselves at a dinner table towards the end of a delicious cooked alien mochi meal. With three aliens left on the plate, the four players compete to fill their stomachs. The game takes place over a series of rounds, with points being awarded to those quick enough to get the mochi. For now, here's a picture of the mochi!
  3. [Dev Log] I'll Kill The Last Alien

    Getting close to the finished product, Score UI is in now, just need a winner screen at the end of a game with the option to replay.
  4. The sun attaching to the camera is genius.
  5. [Dev Log] I'll Kill The Last Alien

    Menu screen! Spent some time making it a little more flavorful today. Need to hook up the instructions screen then finally start on better in-game UI and scoring! So close to finishing, it looks like we're just going to make it to submission
  6. [Dev Log] I'll Kill The Last Alien

    Yay! Finally had time to sit down and iron out some major chunks tonight. The mochi are dancing, players can grab them, and the "round" logic is in place. Next on the list is much-needed UI to keep track of score and display user's successes/failures when reaching for the mochi.
  7. [Dev Log] I'll Kill The Last Alien

    At the expense of updating this post, I managed to make slow but steady progress over a very busy weekend. Sans gif, I did add the mochi-grabbing goodness during the rounds and a constant time to mochi (or CTTM) when the round starts regardless of the hands being used. I'm hoping to make more headway tomorrow night after work, and I will post nice gifs then too. Happy final week!
  8. [Dev Log] I'll Kill The Last Alien

    Another busy night for us! No code changes but James got our mochis looking spritely as ever!
  9. [Dev Log] I'll Kill The Last Alien

    Sat down to work on this tonight around 11:30 and found out my progress from Monday was lost! So, I spent my dev time tonight getting back to where I was at. Luckily, I managed to speed through the repeat work and got the arms bouncing backwards tonight as a little bonus. In addition to the tweaks I wanted to make earlier in the week, I'd like to adjust the arm speeds to all reach their mochi at the same time since the game isn't accounting for which arm makes it there first on screen and only relies on how fast the player can lock in their decision at the beginning of the round. Hopefully tomorrow yields more progress! For now, it's time to push to Git instead of relying on my local computer to maintain my codebase
  10. I'll Kill The Last Alien

    I feel this hard, I got home tonight around 11:30 with the intention of developing more features and found out my 3 hours of work from Monday were lost! So I spent my time tonight redoing all of it, which wasn't ideal. Silver lining: The code was much easier to write the second time around You got this!
  11. [Released ] The Wizard

    That clock is wonderful, diegetic UI is my jam.
  12. My Nickth sense was tingling
  13. [Dev Log] I'll Kill The Last Alien

    Wasn't able to write any more logic for the game today but James cranked out some Menu screens! Splash screen for the initial load and a quick guide on how to select mochis in game:
  14. [RELEASE] Transmission Lost

    What problems are you currently running into?
  15. [Release] Order Order

    Oh wow! The unit switching and pathfinding look really tight. Nice work so far!
  16. [Released ] The Wizard

    I remember seeing the mushroom gif day one and just made it back here again. It's coming along really nicely and I've giggled at every gif. Can't wait to play it.
  17. [Release] Stat Decay - Tabletop Co-op

    I absolutely love that you're designing a tabletop game and the premise is solid. Would love to print it out and test it when you're done.
  18. [RELEASE] Super Pools n' Ghosts

    I love the UI elements, reminds me of Rugrats with that splash behind the text haha
  19. [Dev Log] I'll Kill The Last Alien

    Spent an EMBARASSINGLY long time getting this to work semi-properly tonight. Feels good to have the hands doing something though, next is having them return with the mochi they picked... but only if they chose it first! Would also like to adjust the sprite layers to make sense
  20. [Dev Log] I'll Kill The Last Alien

    I should also mention the art for our game is being done by the incomparable James Palermo!
  21. I'll Kill The Last Alien

    Really enjoying the narrative heavy approach to this prompt, excited to play it when it's done
  22. [Released] Get Hoisted!

    The peasant jaw wiggle is priceless. Also, Rewired is a miracle working tool, great buy.
  23. That wipe transition is classy af.
  24. [Dev Log] I'll Kill The Last Alien

    Right now it's local for four players across one keyboard, or 4 gamepads, or a hybrid. Eventually I'd like to make it # of players independent and adjust the number of mochis based on n players - 1. Game changes a bit when the player numbers go up or down though so that's a design choice I'd like to shelf for a while