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horror_man posted a topic in Game DevelopmentHello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer. Engine that'd be used to create the game: Unity About me: I'm a music composer with 4 years of experience and I'm fairly new in this game development world, and I'm currently leading the team that'd be creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could so that's why this game is really based in a scene of the book and not the entire thing. Also I'm currently learning how to use Unity and learning how to program. Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 3 3D Modelers, 3 Game Programmers, 1 Sound Effect Designer, 1 Concept Artist, 1 3D Animator and 1 Community Manager. Who am I looking for: We are looking for a talented and passionate 3D Character Modeler who is experienced with organic modeling and is able to create characters and horror creatures. Right now the game is in mid-early development and you can see more information about it and follow our progress in our game jolt page here: https://gamejolt.com/games/devilspunishment/391190 . We expect to finish some sort of prototype in 2-3 months from now. This is a contract rev-share position If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524
Just read this Cracked article [EDIT: forgot to link to it, thanks Spenny!] about how the allegories in Bright, X-Men etc are flawed. I was hoping for some examples and explanations of it being done right. So, does anyone disagree with the article? Or, if not, can anyone think of any examples of successful prejudice allegories in genre fiction. One that comes to my mind (without much thought put into it or a recent viewing, so feel free to destroy me) that at least got closer is District 9, because while the aliens were supposedly repulsive due to their insectoid looks and cat-food diet, that comes across to me more as the humans' judging them to be repulsive or fearful because they're different. They're generally friendly and non-violent; they do get a bit rowdy, but to a level that seems mild when they've been stuck in an internment camp slum for 25 years - perhaps it's less ham-fisted this way than to have them all angelic and meek? I have read criticisms of it that most of the actual black people in it are voodoo gangsters, though...
So this is going to be my second attempt at making a Twine game for Wizard Jam. I'm really excited to get this started. The title I picked, "I'll Kill The Last Alien" spurred me to write a bit of a prologue that will start off the game in some way: ------------------------- We called them Voids because looking at them was like staring at nothing and everything at the same time. It's hard to describe the sensation, seeing a shape that you can't quite comprehend but knowing that it is there, and in all likelihood wants to kill you. And kill they did. This ship was on its way to Gliese 832 c, the closest habitable planet we could find after Earth and Mars were a lost cause...at least the closest one that wouldn't freeze us to death or immolate us as we entered the atmosphere. 16 lightyears away. And we made it almost 10 of those before they got to us. It's been 4 years since they breeched our hull and started to take over. We didn't even realize what had happened until a year later, when a few crew members they had infected decided to flush all the cooling fluid for the jumpdrive into space. We thought it was terrorism at first, when the neutron core went critical and blinked half the ship out of existence in a second. 535,341 people dead in a tenth of a second. We thought losing that many people was our biggest worry. Now, reflecting on it, they were probably the lucky ones. The Void that were on the other side of the bulkhead, the side of the ship that survived, decided to drop the pretense and reveal their true form. They didn't need to hide anymore, now that they had the advantage. We couldn't warp home if we wanted to. Now it was time for them to toy with us. They hunted us through the corridors of the ship, eviscerating vast swaths of people with no hesitation. The number of survivors dwindled. First 400,000....then after a month, we were down to 30,000 left alive on the ship...if living in fear of every moment counted as 'living'. Over time, we learned how to avoid them. They could effortlessly phase through ballistic glass to slaughter whoever was unlucky enough to be in the room on the other side, but putting even paper on the windows rendered them incapable of moving through. We lost another 10,000 people even after that, people unlucky enough to be in the hallway when one of them passed, people who weren't watching the security camera feeds close enough...and probably more than a few who just wanted to die and stop living in constant fear. But then, about a year ago, we started fighting back. And to our surprise, we started winning. It turned out there was a reason they boarded our ship when it was in the darkest, most remote area along our path. UV Light was their enemy. We started developing weapons made out of whatever we could find, cobbling together crude UV "rifles" that would produce a concentrated beam of light. It tore right through them like they were made of wet paper. Funny thing was that the thing that saved us was moving ourselves into the History Park section of the ship. The LED lighting we used for everything else on the ship didn't put out enough UV to stop them, but the ancient incandescent and fluorescent bulbs used in the simulations of environments from the 1930s-2000s put out enough UV to keep the things away. One by one, we started rebuilding. And we stared killing them, getting bolder as we developed our UV weapons with more precision and power. We were down to 15,321 survivors when we realized there was just one of them left. On the far side of the ship, near the bulkhead that saved our lives once before. According to the security cam feeds, it looks almost like the thing is trying to escape the ship...but if these things can't phase through paper, they definitely can't phase through 32 feet of solid inconel-titanium alloy. We all agreed that killing the thing was our only choice. I was the woman unlucky enough to draw the short straw to have to do it. They put me in glowing UV armor and gave me the best rifle they could slap together, along with a backpack full of UV grenades. It's overkill, but we've learned not to leave things to chance. Everyone is watching me as I lay my hand against the 'Open' button to enter the parts of the ship no person other than the Strike Teams have seen for two years at this point. This is my task. I'll kill the last alien. ----------------------------------------- The 'game' itself really serves as just a way to move through a story non-linearly as the player character traverses the ship on their way to killing the last alien aboard. There will be audio logs, diary entires, and memories of what life was like before things got torn apart. So, less game, more interactive fiction. I'll post updates and builds here as I move through the dev process. Also, if anyone would want to collaborate on some art for the game, I'd like to have some visual elements but lack the ability to actually draw. I'm on the IT Slack or you can just message me through the forums if you're interested.