root

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Everything posted by root

  1. Meow.

    Friend of mine posted this to twitter and it is delightful. That cat is so calm!
  2. I'd be curious to know if people have had issues with surface protectors peeling up the coating on the switch the way custom skins have done.
  3. I'm finding with the combat that I will try to focus my attention on one enemy, watching closely for the attack indication so I can time my dodge properly for a flurry attack, and wind up getting clobbered by another enemy from behind that I either didn't notice or that had moved to flank me. I mean presumably I'll get better at combat with practice but for right now it does get pretty stressful. But I'm still fighting mostly bokoblins and one-on-one swordplay is not necessarily the best tactic since they show up in groups of three or four.
  4. I'm also good with it being a Zelda rectangle for the next few months. There's supposed to be god, what, over a hundred shrines? A map 10x bigger than Skyrim? I'm about five hours in and I've only done seven shrines so far. This is gonna take me a while.
  5. I swam out into the ocean to reach a rocky outcropping in the sea because the birdman with bedroom eyes was out there. It was too far out for me to swim on my standard endurance gauge, so I kept eating stamina-boosting consumables as I swam. I reached the birdman and he gave me a side quest, but I had consumed all my endurance consumables and could not swim back to shore without drowning -- and then respawning on the rocks. I had to fast travel to leave, and my nearest fast travel point was miles away. Whoops.
  6. GDC 2017 Meetup (Update: 2018 info within!!)

    I caught something at GDC and the idea of spending an hour each way barting from fremont to sf again to try to be sociable through the misery of con crud doesn't sound super great to me so I will not be there after all. If there's future bay area meets after this I'll try to make it down for one.
  7. There is no Idle Thumbs podcast to me anymore, it's all Idle Thumbs slack and Wizard Jam now.
  8. Do you want to learn how to use Unity for making your own goofy game in time for the next Wizard Jam? Have you been meaning to teach yourself, but find that without the pressure of deadlines and the absence of peer approval you haven't been able to properly structure your own learning path? Consider: Wizard Academy. Learn game development skills with the Idle Thumbs community! Every week we work through a Unity tutorial and post our work to this thread. Enjoy building your game develepment skills in a collegial environment with peers working toward the same goals you are, with a weekly deadline to help you keep moving forward. Post your work as you go in this thread, and be sure to comment on the progress of your study-group peers. You can also upload your assignments to the group's itch.io jam page, to keep them all together in the same place! The week's assignment will be posted every Monday. We will discuss every weekend which tutorial to do for the next week's assignment. WEEK 1, AUG 29 - SEP 3 2016: Roll A Ball tutorial WEEK 2-3, SEP 5 - 17 2016: Space Shooter tutorial WEEK 4, SEP 18 - 24 2016: Survival Shooter tutorial WEEK 5, SEP 25 - OCT 1 2016: Tanks tutorial Why are we doing Unity? What if I wanna learn the Unreal Engine, Gamemaker or some other toolset? I won't tell you not to start similar threads to group up with folks who are interested in learning other software! Can I start late? I have other life obligations that prevent me from participating this week. Or what if I finish late? You can turn in your work late for half credit. If you want to add the class after the start of the semester, you will need a class add/drop card. I already know lots of stuff about Unity, this is all remedial for me but I don't like not being included in things. Can I still participate? That is totally cool because we need TA's anyway. Did you know that teaching people stuff reinforces and builds on the existing skills and knowledge you already have? It's true! By helping others learn you are helping yourself Are we gonna do anything other than tutorials? That's a good question! As we increase our facility with unity, we can try adding diversifiers to the tutorials to increase the challenge. There's nothing keeping you from undertaking your own projects during open lab hours, either.
  9. I wound up getting The Unity 5 Animation Cookbook shortly before Christmas and have been digging into that instead of the rest of the unity project-based tutorials, and I've been digging it a lot. I don't think I'm gonna dip into any of the other unity project tutorials from this point forward because I kind of feel like I've basically plumbed the depths of what they have to offer now. The recreating of game mechanics and trying to implement some of my own ideas sounds good to me.
  10. I found out about the markiplier video from the podcast and went and looked it up. Goddamn do I love Wizard Jam.
  11. GDC 2017 Meetup (Update: 2018 info within!!)

    I just landed an Expo Pass which covers the events from wed-fri, mar 1-3, but I'll stay through Saturday if that's when thumbs are meeting!
  12. Destiny

    I was given the Destiny collection for christmas. I've got consumables that will hike me to I think levels 20 and 40, but since I've never played before I'm gonna take my time and start at the very beginning and learn how the game works. But if any thumbs wanna fireteam with me, my psn name is rootsworks!
  13. As I'm drawing close to the end of the existing Unity tutorial projects I'm wanting to dig into something a little bit meatier for continued learning. There are of course also the tutorials broken down by specific topic in the official Unity tutorial set to dig into, which I'm increasingly feeling like maybe I ought to have done more of while working through the projects, but I mean, it's not too late. But these are the tutorial series that I've kept bookmarked for jumping into: Wicked Cat Studios - Unity 5 Beginner to Pro (youtube) Any of the youtube courses from Brackeys Walker Brothers - Learn Unity And I seem to remember the Walker Brothers tutorial set coming from a recommendation on the slack? So that's the one I'm leaning most favorably toward at the moment. There's a couple of books I've got wishlisted on Amazon that I'm also wanting to dig into, but for the purpose of this thread I wanna stick to stuff that's freely accessible. Anyway: if any other thumbs have suggestions for learning resources to continue with Unity studies, I will add them to the pile.
  14. I'm just about done with 2d roguelike and I'm hating it with a fiery intensity, not because it is 2d but because there's very little instruction being given on what any of the coding elements are actually for, beyond what they're meant to do in the game. I think I'm gonna take a D on this one for partial completion and move on to the next assignment.
  15. Okay it looks like I mostly finished tanks in October before I fell off the wagon, I went through the final chapter of tutorial today and packaged it up and uploaded it. So next up for me is 2D Roguelike, which I'm slightly less excited about because 3d is more my favorite dish but we'll see. Maybe it will be short?
  16. The Big VR Thread

    Oh man that is radical. That wrist interface reminds me a lot of one of my favorite short films exploring VR -
  17. I completely flaked out this week so you've got time!
  18. The Big VR Thread

    So this looks pretty cool. Google's next VR iteration and headset spec, Daydream, includes a wand/air-mouse thing and automatic calibration with headset.
  19. Pokémon Omega Ruby and Alpha Sapphire

    This month you can get Keldeo for the pokemon20 drop via mystery gift, no code necessary. There's also a Hoopa distribution from now until this Sunday, October 9th. Enter the code 2016HOOPA in mystery gift.
  20. I did not finish the tanks game yet and I think I'm the only person actively doing these right now so I'm gonna make tanks a two-week thing.
  21. This week is the Tanks tutorial! Only eight sections, maybe that means this one is relatively short compared to the previous two? We'll see!
  22. Finished the Survival Shooter game. Here's the browser-playable version. There's some bugs in this one with how the gun behaves when shooting the hellephants because I think I fucked up somewhere in building the hellephant prefab - the video said to use the hellephant prefab but there wasn't one, so I tried to make my own, but there were no instructions to follow as to how to do that, and most of the code was pre-built so it's hard to figure out where the break point is, and it's friday and I don't actually care that much about fixing it because I wanna dig into the animation tutorials a bit more before moving on to next week's project.
  23. So I'm two tutorials deep into the Survival Shooter game and I was mistaken in assuming that they all cover the same basic concepts, because this one talks about adding animation components and creating animation states. So that's fun.
  24. I've updated the first post to reflect the third assignment, the Survival Shooter tutorial. Beyond the roll-a-ball tutorial being first, I'm not sure that the tutorial projects are meant to be gone through in any particular order, because the space shooter also introduced a lot of the same concepts as roll-a-ball (and was clearly recorded much earlier). Which is fine, reviewing stuff you already know as you learn new concepts is important. Rilen - I'm not a programmer, I had a semester and a half of c++ in college and so far I've found the coding portions of the Unity learning material to be very intuitive! I'm also going through the scripting portion of the tutorials alongside the projects, which is much more helpful, I think, than just trying to do the scripting tutorials by themselves. Having to use the code in the context of actual games makes it easier to understand how it's supposed to be use.
  25. ketchup on pizza

    The 57,000 varieties rule